Terran Revitalization Project (TRP) - 11/26/2013 - Stealing Logi 1.4 FR
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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eldyranx3
- Posts: 2178
- Joined: Sat, 14. Jan 06, 21:29

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TrixX
- Posts: 2035
- Joined: Wed, 18. Aug 10, 14:28

Cadius's stations can be used as direct model replacements. There is no need to alter anything, just add his TDocks and TDockwrecks, along with the respective object files.
Would like it if the marines were available like the other races
Would like it if the marines were available like the other races
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
Sir Ken Robinson
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eldyranx3
- Posts: 2178
- Joined: Sat, 14. Jan 06, 21:29

They are available through the new military barracks, like Commonwealth races. The Military Bases don't act like Military Outposts. Try adding marines to them, and they dont 'stick'. This was the best, most natural way I could get them in.TrixX wrote:Would like it if the marines were available like the other races
The other way involves spawning them in player owned TP's using a pop up window. Very game immersion breaking.
But if you wanted to use the script as a guide, and replace the instance of 'Argon Marine Barracks M' with 'Military Outpost' I wont stop you
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Topcross
- Posts: 180
- Joined: Sat, 15. Aug 09, 03:30

Can't you just add your marrines as a ware to the bases? Not sure if they would actually be available for recruiting then but I think you could at least train marines then.
Anyway nice work, keep it up mate.
And good luck with the GoD-engine, if you'll be able to fix this you would really make playing a Terran based game a joy.
Also if you ever need a moddel for some kind of specific Terran ship, let me know and I'd love to help.
Anyway nice work, keep it up mate.
And good luck with the GoD-engine, if you'll be able to fix this you would really make playing a Terran based game a joy.
Also if you ever need a moddel for some kind of specific Terran ship, let me know and I'd love to help.
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eldyranx3
- Posts: 2178
- Joined: Sat, 14. Jan 06, 21:29

When you go to try adding them as a product to a MB, you are able to train them there, as stated. If you try adding then as x units of ware to a MB, nothing happens.
The GoD issue doesnt have a T-editor, so making heads or tails of it will take time.
Still no plans to step into full modding yet
I have to spend time with the MD first.
The GoD issue doesnt have a T-editor, so making heads or tails of it will take time.
Still no plans to step into full modding yet
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Topcross
- Posts: 180
- Joined: Sat, 15. Aug 09, 03:30

Well wouldn't that be a start, the ability totrain them anywhere in Terran space? Though I believe some bases already have that, like the military bases in the Unknown sectors and Mercury.eldyranx3 wrote: When you go to try adding them as a product to a MB, you are able to train them there, as stated. If you try adding then as x units of ware to a MB, nothing happens.
Lol, you mean its all raw data? Good luck with that then, I myself would never have the patience to figure that one out.eldyranx3 wrote: The GoD issue doesnt have a T-editor, so making heads or tails of it will take time.
Kk, just offering, offer still stands if you ever get to that point.eldyranx3 wrote: Still no plans to step into full modding yetI have to spend time with the MD first.
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eldyranx3
- Posts: 2178
- Joined: Sat, 14. Jan 06, 21:29

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eldyranx3
- Posts: 2178
- Joined: Sat, 14. Jan 06, 21:29

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eldyranx3
- Posts: 2178
- Joined: Sat, 14. Jan 06, 21:29

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Topcross
- Posts: 180
- Joined: Sat, 15. Aug 09, 03:30

Lol, not playing to seriously atm anyway, so Idceldyranx3 wrote:Well, I'd rush in and scoop up the better trained marines first, but otherwise yes.
The thing is, school just started again, so I'm kinda bussy, hardly even find the time to work on my mod, don't even mention playing.
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eldyranx3
- Posts: 2178
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BiancoAngelo7
- Posts: 163
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eldyranx3
- Posts: 2178
- Joined: Sat, 14. Jan 06, 21:29

After getting the Superbox I can easily understand just why these small things were left out. They probably ran out of development time. Every new feature in each subsequent X-game introduced requires quite a bit of hard coding. Considering that X3TC was more or less a new game (just using the engine of X3R) in terms of new features, I can see why they would choose to improve performance and reliability of the hard code, and let the community fill in the content gaps.
Because, lets face it, things like Terran Marines and Shield fabs aren't necessary to play the game, but they add a lot of flavor to it.
Because, lets face it, things like Terran Marines and Shield fabs aren't necessary to play the game, but they add a lot of flavor to it.
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dargj2
- Posts: 443
- Joined: Tue, 3. Jun 08, 22:08

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eldyranx3
- Posts: 2178
- Joined: Sat, 14. Jan 06, 21:29

Yes, although if you choose to stop / uninstall them, the game objects created will not immediately disappear. It may take a while for GoD to destroy most of the bio fabs. The Merchant Marines will continue to ply the space lanes until they faze out according to their respawn time.
I am planning a greater edit of the Terran T-Jobs entries at some point, eliminating the absurd instances of Scarabs trying to haul ore and such.
The Economic Stimulus script alone wont save the Terran Economy, it just delays the crash. But what it DOES do is give the player time to set up Local Traders in Terran space. Thats what really stabilizes the Terran Economy. I'd set up some NPC local traders, but Im not sure how that is done.
I am planning a greater edit of the Terran T-Jobs entries at some point, eliminating the absurd instances of Scarabs trying to haul ore and such.
The Economic Stimulus script alone wont save the Terran Economy, it just delays the crash. But what it DOES do is give the player time to set up Local Traders in Terran space. Thats what really stabilizes the Terran Economy. I'd set up some NPC local traders, but Im not sure how that is done.
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dargj2
- Posts: 443
- Joined: Tue, 3. Jun 08, 22:08

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Sn4kemaster
- Posts: 1014
- Joined: Wed, 17. Jun 09, 18:29

Hi Eldyranx3, just installed this script, have to say well done, its just want i was looking for, in every way simply adds and improves the game without changing the balance.
Just had a play with a Woden for the first time, WOW what a great ship, and unlike the Odin no bugs.....it makes me chuckle that Egosoft go to the trouble of creating the class but never put it actually in the game after all this time.....but still leave us the bug ridden Odin.
Think i might try some of the other scripts over the next few days, Terran Marines and the Terran pirate base looks good.
Thanks again.
Just had a play with a Woden for the first time, WOW what a great ship, and unlike the Odin no bugs.....it makes me chuckle that Egosoft go to the trouble of creating the class but never put it actually in the game after all this time.....but still leave us the bug ridden Odin.
Think i might try some of the other scripts over the next few days, Terran Marines and the Terran pirate base looks good.
Thanks again.
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eldyranx3
- Posts: 2178
- Joined: Sat, 14. Jan 06, 21:29

