Terran Revitalization Project (TRP) - 11/26/2013 - Stealing Logi 1.4 FR
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Sn4kemaster
- Posts: 1014
- Joined: Wed, 17. Jun 09, 18:29

Yeah tell me, im now looking at all the scripts/Mods now....
Just put in the Terran Marines and Pirate base, again very nice.
One quick question though, on your recommendation i'm trying to install Cadius ships pack to have look at the new designs, but do you know where i am supposed to extract the Zip file to, as the plug in manager cant find it...
If you dont know, ill post it in his thread so no problems...
Just put in the Terran Marines and Pirate base, again very nice.
One quick question though, on your recommendation i'm trying to install Cadius ships pack to have look at the new designs, but do you know where i am supposed to extract the Zip file to, as the plug in manager cant find it...
If you dont know, ill post it in his thread so no problems...
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eldyranx3
- Posts: 2178
- Joined: Sat, 14. Jan 06, 21:29

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BiancoAngelo7
- Posts: 163
- Joined: Thu, 15. Apr 10, 06:43

Hi there,
I finally trained up 20 terran marines, and I saved, and then went on a capture test run.
Everything worked fine, but when they boarding party gets to the ship the voices of the marines goes form split to teladi to paranid, everything except terrans...
Are these terran marines just in the name in my cargo? Cuz if thats the case I think Ill stick to Argon marines, at least they sound human....
I finally trained up 20 terran marines, and I saved, and then went on a capture test run.
Everything worked fine, but when they boarding party gets to the ship the voices of the marines goes form split to teladi to paranid, everything except terrans...
Are these terran marines just in the name in my cargo? Cuz if thats the case I think Ill stick to Argon marines, at least they sound human....
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eldyranx3
- Posts: 2178
- Joined: Sat, 14. Jan 06, 21:29

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FriedTrix
- Posts: 63
- Joined: Fri, 13. Jan 06, 03:12

I did not installed your mod (yet) but it seems interesting enough.
I have some questions.
- Did you changed the size of the terran stations so it could be smaller? I dont like station which are bigger than the military base.
- Did you changed the terran sectors which have too much ambiant graphical effects? Cpu usage while the player is in those sector is kind of rough.
Thanks
I have some questions.
- Did you changed the size of the terran stations so it could be smaller? I dont like station which are bigger than the military base.
- Did you changed the terran sectors which have too much ambiant graphical effects? Cpu usage while the player is in those sector is kind of rough.
Thanks
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eldyranx3
- Posts: 2178
- Joined: Sat, 14. Jan 06, 21:29

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Moizo
- Posts: 70
- Joined: Thu, 20. May 10, 09:12

I have a No civilians mod installed (fakepatch), i believe that does stuff with that jobs file just like your hauler file, if i install your modified version, will all my civilians come back? (i'd really not want that:P)
I think it stated somewhere in this thread that the pirate base is terran pirates, is that a new race or do they still hate me just as much as the normal pirates?
Thanks for this, trying it out now looks Really promising.
I think it stated somewhere in this thread that the pirate base is terran pirates, is that a new race or do they still hate me just as much as the normal pirates?
Thanks for this, trying it out now looks Really promising.
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eldyranx3
- Posts: 2178
- Joined: Sat, 14. Jan 06, 21:29

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Chaos565
- Posts: 27
- Joined: Tue, 16. Sep 08, 04:12

:d
yeah you sold me to this kit when you recommended Cadius' mod and the AWRM seeing as those two are must-have mods for me xD and seeing as how I'm leaving for the USMC next month, i couldn't resist installing the Terran Marines mod (Oorah!) along with all the other mods to help in Terran space. even tho i don't go anywhere near it because it stupefies my computer lol (not enough RAM to handle all the awesome stations and such)
Edit: is the Merchant Marines compatible with the Xtra jobs/X3TC Unleashed mods?
they edit jobs via txt file so im kinda apprehensive to install it and destroy my game
Edit: is the Merchant Marines compatible with the Xtra jobs/X3TC Unleashed mods?
they edit jobs via txt file so im kinda apprehensive to install it and destroy my game
""Sometimes I feel like a prophet, misunderstood,
under the gun like a new disease""
under the gun like a new disease""
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Ixpha
- Posts: 32
- Joined: Tue, 23. Nov 10, 16:32

Is there plot requirements to be had for the shipyard in unknown sector 1 to spawn?
In my game the EEMPC fabs are broken in aldrin so i need that shipyard to spawn, i did the save\reload but nothing happens, tried waiting abit too.
currently running Toa to jump gate, ATF shipyard v6. Terran economics. Add advsat to all sectors and terran marines.
X3tc v3
In my game the EEMPC fabs are broken in aldrin so i need that shipyard to spawn, i did the save\reload but nothing happens, tried waiting abit too.
currently running Toa to jump gate, ATF shipyard v6. Terran economics. Add advsat to all sectors and terran marines.
X3tc v3
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eldyranx3
- Posts: 2178
- Joined: Sat, 14. Jan 06, 21:29

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StarCrack
- Posts: 235
- Joined: Thu, 3. Apr 08, 05:27

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eldyranx3
- Posts: 2178
- Joined: Sat, 14. Jan 06, 21:29

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StarCrack
- Posts: 235
- Joined: Thu, 3. Apr 08, 05:27

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Oeil2Lynx
- Posts: 8
- Joined: Thu, 3. Feb 11, 10:28
Hi,
I've got a little problem but I don't relly know if it's vanilla related or with revitalisation project...
posted here

Thanks in advance.
I've got a little problem but I don't relly know if it's vanilla related or with revitalisation project...
posted here
I hope there's another solution than "start a new game"...- My C-ration production facilities stopped producing. They are full of E-cell and carbo cake (so they don't buy) but don't use them and doesn't produce C-rations....
Thanks in advance.
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eldyranx3
- Posts: 2178
- Joined: Sat, 14. Jan 06, 21:29

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Oeil2Lynx
- Posts: 8
- Joined: Thu, 3. Feb 11, 10:28
wow, fast answer, forgot to put the mod I'm using... can't play a game without modifying it these days ! ^^
I'm using these mods :
- ATF shipyard
- terran economic stimulus
- terran marines
- terran mob
- TOA to jumpgate
- and I boosted a bit the repair laser, and vidar speed.
I guess it has nothing to do with the mods, do you know if there's "cheats" that would allow me delete them and rebuild them to see if it fix the problem ?
btw, it seems no trader come to these facilities anymore ; they stopped producing but what they did produce doesn't sell.
I'm using these mods :
- ATF shipyard
- terran economic stimulus
- terran marines
- terran mob
- TOA to jumpgate
- and I boosted a bit the repair laser, and vidar speed.
I guess it has nothing to do with the mods, do you know if there's "cheats" that would allow me delete them and rebuild them to see if it fix the problem ?
btw, it seems no trader come to these facilities anymore ; they stopped producing but what they did produce doesn't sell.
