Not recommended but it should work. Just use the cheat thingy to destroy any remaining unwanted ships.
For version 0.5, make a new text file and save it as [tc]\director\skipsomeplots.xml, next paste this code in (change the reward to the sector you want):
Code: Select all
<?xml version="1.0" encoding="ISO-8859-1" ?>
<?xml-stylesheet href="director.xsl" type="text/xsl" ?>
<director name="template" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="director.xsd">
<cues>
<cue name="skipsomeplots">
<cues>
<cue ref="Plot Skipper">
<params>
<param name="Plot" value="8"/>
<param name="ANHSector" value="2"/>
</params>
</cue>
<cue name="thisran">
<action>
<incoming_message text="Your selected plot(s) should be set as completed now."/>
</action>
</cue>
</cues>
</cue>
</cues>
</director>
Then simply start up the game and the text should pop up saying it has been completed. Post back if the mission briefing was not removed, may need to do that separately.
Alternate method that worked for me would be using an online solver then entering it by hand. Never did suduko before this, really don't see why it's fun... the puzzle before was entertaining though. Start the game with low settings and in a smaller window so you can enter everything faster.