[MD]X3TC Menagerie Shipyard v2.3 Updated (04 June 2012)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

greypanther
Posts: 7307
Joined: Wed, 24. Nov 10, 20:54
x3ap

Post by greypanther »

I must say I too cannot wait until you get your copy of AP! :)

When you do look at it again, could you look at rebalancing the prices please, much as I want to buy Khaak ships, the prices are not well balanced. Also, I assume the Khaak ships come without weapons, any chance that you could add rare weapons to things you can buy in station?

( Shame there is no ' rub hands together inanticipation ', emoticon! )

Whats more do you know if its compatable with XRM?
Pray that there's intelligent life somewhere up in space
'Cause there's bugger all down here on Earth
User avatar
Argonaught.
Posts: 1827
Joined: Wed, 6. Nov 02, 20:31
x4

Main Download link updated to V2.2 release

Post by Argonaught. »

Main Download link updated to V2.2 release


Changes in V2.2

:arrow: --- The Shipyard is now easier to find and I've reduced it's random jump radius down to a 10 sector distance from Player as well as changing it's
------- cordinates to Y at 25km so when you jump into the sector you'll see it easily.

:arrow: --- When the Shipyard jumps into a sector that the Player had an Advanced Satellite in the player will receive a message saying what sector.

:arrow: --- Timer for the station to jump has been reduced from 2-5hr down to between 1-2hr cycle

:arrow: --- The Shipyard is getting a tad ancient now so when it jumps there's a 50% chance it'll leave some bits behind:
------- Namely: 1x Engine Tuning or Rudder Optimisation or Repair Laser

:arrow: --- There is also equipment available for you purchases, please visit <-- Menagerie Shipyard version 1.0 for X3AP --> to view image as the upgrades are the same.

Note
------- I didn't do anything to the list of ships but if someone can provide a rare ship list I can alter it easily.

Note
------- OWP's bought at the shipyard can load jumpdrives but they have no engines so tractor beam is needed to move into position


Many Thanks to all for the helping me to understand MD code usage :)


Have fun :) .


Argo.
Last edited by Argonaught. on Mon, 16. Apr 12, 22:56, edited 1 time in total.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>

XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F

I lurk alot for the most part now
:thumb_up:
greypanther
Posts: 7307
Joined: Wed, 24. Nov 10, 20:54
x3ap

Post by greypanther »

You are a star Argo! :D
Pray that there's intelligent life somewhere up in space
'Cause there's bugger all down here on Earth
User avatar
Argonaught.
Posts: 1827
Joined: Wed, 6. Nov 02, 20:31
x4

Post by Argonaught. »

I uploaded the wrong file, have sorted it now so if you downloaded it before I posted here then please delete that and redownload the new one.

Sorry for the mess up there, need to take a break from MD and play some X3 I think lol.


Argo.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>

XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F

I lurk alot for the most part now
:thumb_up:
CaptObvious
Posts: 114
Joined: Sun, 1. Mar 09, 19:53
x4

Post by CaptObvious »

I've got this installed now - the shipyard seems to be jumping every 5 minutes or so rather than every 1-2 hours.
User avatar
Argonaught.
Posts: 1827
Joined: Wed, 6. Nov 02, 20:31
x4

Post by Argonaught. »

CaptObvious wrote:I've got this installed now - the shipyard seems to be jumping every 5 minutes or so rather than every 1-2 hours.
Thanks for the info Capt, in my rush to release it i forgot to reset the timing from when I was testing it.

Have update the link in first post with the correct code set in the files.

Anyone finding that the station only hangs around for a min or 2 should download the updated files and just overwrite the old ones.

Argo.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>

XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F

I lurk alot for the most part now
:thumb_up:
User avatar
Argonaught.
Posts: 1827
Joined: Wed, 6. Nov 02, 20:31
x4

Post by Argonaught. »

Main Download link updated to V2.3 release


Changes in V2.3
  • :arrow: Only change is for the jump timer, due to an oversight I left my Test file in the zip which is set to a couple minutes instead of the 1-2h timer.

    please download the updated version 2.3version and overwrite the old files.
Apologies for the mess up there.

Have fun Smile .


Argo.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>

XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F

I lurk alot for the most part now
:thumb_up:
ird1000
Posts: 1
Joined: Tue, 13. Jul 10, 23:15
x4

Post by ird1000 »

What a great idea this is for people to try or want different ships in there game :) Well done on you first peace of codes... will give this a try soon...
century
Posts: 15
Joined: Tue, 13. May 14, 10:33

Post by century »

no more download link ?

i guess no hyperion available ? :(
User avatar
X2-Illuminatus
Moderator (Deutsch)
Moderator (Deutsch)
Posts: 25130
Joined: Sun, 2. Apr 06, 16:38
x4

Post by X2-Illuminatus »

I fixed the download link in the opening post.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Ginther Christoph
Posts: 104
Joined: Wed, 24. Oct 07, 20:59
x3tc

Re: [MD]X3TC Menagerie Shipyard v2.3 Updated (04 June 2012)

Post by Ginther Christoph »

No more Download Link! Please fix it
User avatar
alexalsp
Posts: 1955
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [MD]X3TC Menagerie Shipyard v2.3 Updated (04 June 2012)

Post by alexalsp »

Argonaught. wrote: Mon, 29. Mar 10, 20:53 Download link updated to V2.3 release

This is the first bit of coding I have ever done.
please be gently if you look at the code and it looks odd.


I can't model stuff but if I could I would have made a Custom station for this.
Station used is the large Argon shipyard.


Important
Please read the warning at the end of this post.

It explains the do not's when purchasing, and other really important things you need to know for better enjoyment.


Description:
This creates a Menagerie Shipyard filled with rare ships, and items, unavailable through normal race shipyards.
It will jump randomly around the X universe.
The Shipyards jump timer is set on a 1-2hr cycle.
When it arrives in a new sector it's timer will start counting down to a random time between the 1-2hr cycle.
It's position in Sector will be 25km in Y direction, if the sector has stuff near or in that area the station will be positioned in a safe area close to the co-ords.
It's big anyway so you'll see it.


Immersion Text
The Menagerie Shipyard is of unknown origin.
It's main function was to harvest ships that it encountered on it's travels and when full, to return them to it's creators for further study.

It was severely damaged while it was out harvesting.
It is believed, but not confirmed, that it came across something more powerful than itself.

The stations AI brain and some of it's systems sustained heavy damage.

It's racial scanners were damaged - Causing it to miss indentify approaching vessels
It's Docking Array computers were damaged - Causing the docking arrays to unlock, allowing anyone who can get to it to dock.
It's jumpdrive targeting systems and spacial recognition software were damaged - All attempts to jump home cause an unfocused jump sending it to a random sector.
Long Range communications were damaged - Meaning no help from it's creators.
It's cloaking device was damaged - Making it detectable to all.

Could this Shipyard be the fabled UFO Base that everyones been searching for?

Ships in Stock

Image


Menagerie Shipyard with 4 #Decas docked

Image



Installing
Unzip the file and place the director and t folders into your main X3TC folder.


WARNING
Never leave ships docked for to long at the station as when it jumps all docked ships are destroyed.
If your docked when it jumps you'll be seeing the start menu - you have been warned ;)

The station doesn't offer upgrades or equipment so when you buy a ship you get it as is.


Note
Orbital Weapon Platforms

S/M/L OWPs can be bought at the station.
If buying ships and OWP's, at the same time, make sure you buy the ships first and order them away from the station and buy the OWP's last.
If you do it the other way round you'll loose some ships when they hit the OWP's.
You can order the OWP's to undock and they will slide away from the station docks.
You'll need a tractor beam installed to move them.
Autopilot won't work on OWP's.
Your ship will wait in autopilot for the OWP to start moving, but since it has no engines, you'll stay where you are.
You'll need to fly manually while tractoring one.
If you need to get an OWP to another sector you'll need to use a script to move it.
They won't go through gates with you.

I recommend using Super Tractor by Gazz as it will allow you to jump yourself and the OWP to another sector.


Extra note
There are 2 small OWP's listed in the trade menu.
The one near the bottom of the trade menu is the Khaak OWP.
When info'd it's missiles will reflect that as it only uses Khaak missiles.


jump timer
The Stations jump timer is automatic and random.
It's jump drive will activate between 2-5hrs after it's landed in a new sector.
When timers up it will jump away without warning.
Please make sure you don't loose a purchase when it jumps, create a save before buying :)

Image (V2.3_X3TC)

Image (V1.2.X3AP)


Many Thanks to Ketraar and others for the helping me to understand MD code usage :)


Hope you all Enjoy.

Argonaught.
Ginther Christoph
Posts: 104
Joined: Wed, 24. Oct 07, 20:59
x3tc

Re: [MD]X3TC Menagerie Shipyard v2.3 Updated (04 June 2012)

Post by Ginther Christoph »

Thanks and ist this Link still going on the Steam Version
Ginther Christoph
Posts: 104
Joined: Wed, 24. Oct 07, 20:59
x3tc

Re: [MD]X3TC Menagerie Shipyard v2.3 Updated (04 June 2012)

Post by Ginther Christoph »

Hello
Its me again.

My question is: ist it posible du delate de mod by steam? My problem ist i can not start a Money script because there ist annoter list as in the description vor the maney script

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”