Sorenson wrote:The Other Crap I've Been Working On post
Energy Cell Eliminator and its newborn
megaupload Clone
Do you find the idea of space-faring civilizations capable of razing entire planets relying on solar power plants for their industrial energy needs laughable? Are you sick of having your entire industrial empire being limited by the relative scarcity of silicon? The Energy Cell Eliminator frees you from the shackles of Big Solar by eliminating the need for energy cells from your stations, and comes in a variety of flavors to suit a variety of preferences. Energy cells can be eliminated either from mines, thus freeing the energy cells otherwise invested into further EC production for use in other goods, or from all stations outright, and can be eliminated either from only player stations or from ALL stations of that particular type.
To install, extract ONE ECfree script and its corrisponding setup.ECFree script into your \scripts directory. I'd've included .spks as well, but the spk packager was acting weird and throwing in other files than what should've been there.
The basis of this mod was formed from the nividium.processing.plant script from Nividium's script of the same name: considering the mechanical nessecity and inevitability of almost every component of the script set, however, I believe there to be no issue in the release of this pack as such, not to mention that I've his permission from months ago to use the script for the Shuffle.
Stupendously Precise Entity Relocation Gizmo
Are you the type of person who wants their stations - and other objects, for that matter - in specific positions at specific angles, down to the very millimeter? Have you bemoaned the lack of precise object movement scripts, being forced to make do with cluttersome hotkey bundles that don't quite go far enough? Fret no more! With the Stupendously Precise Entity Relocation Gizmo, you're just one Custom Command away from the object arrangement of your dreams! Just target the object you wish to move, activate the Stupendously Precise Entity Relocation Gizmo, enter the X, Y and Z coordinates and Alpha, Beta and Gamma rotation values you wish your target to have, and PRESTO! Instant alignment, down to the meter! And for those of you on the run or who just want to give your target a quick move to a general location, Stupdneously Precise Entity Relocation Gizmo - Lite lets you choose a sector* and position and whisks your target away instantly!
* Trans-sector relocation only available to ships and select objects, stations and asteroids and other similar bodies need not apply
Should you find yourself dissatisfied with the Stupendously Precise Entity Relocation Gizmo, uninstallation is a breeze! Just run the hotkey removal script (uninstall.SPERG.Hotkey) save your progress and uninstall via your main script manager, and your interface will be none the wiser!
(The basis of this mod was formed from Grax's move/rotate objects hotkey stuff, but it's been so boiled down and condensed and stripped to its absolute essential that frankly there's no way ANYBODY can really claim this as "their" script.)