[MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Locked
User avatar
Matterom
Posts: 399
Joined: Thu, 20. Aug 09, 08:17
x4

Post by Matterom » Mon, 25. Jan 10, 19:21

it looks great but may i suggest making the docking capability for M6 and TSs as well, and add 2 more slots :D
My Mods:
Sector Administration: A Tax Mod
Standalone Station Manager Credit Transfer: A vanilla alternative and replacement
1.6 Simple Order Fixes: Small fixes for version 1.6 AI
Simple Carrier Repair: Small Carrier Repair

User avatar
Killjaeden
Posts: 5183
Joined: Sun, 3. Sep 06, 18:19
x3tc

Post by Killjaeden » Mon, 25. Jan 10, 20:32

it looks great but may i suggest making the docking capability for M6 and TSs as well, and add 2 more slots
:roll: The ship is as big as a M6...
Ok you can theoretically build a M5 with M2 docks but where is the point?
1. Can you use a combination differnet fighters if you wish?
Yes of course... like in every other ship that is capable of docking ships
Image
XTC Mod Team Veteran. My current work:
Image

User avatar
Cadius
Posts: 975
Joined: Fri, 5. Dec 08, 13:41
x3tc

Post by Cadius » Mon, 25. Jan 10, 21:54

are you gonna keep the tradition of having to hijack the ATF one? or are we gonna see some sortof ATF black market?
I have no idea how to script, i'm playing with SSBM mod and that gave ATF their own sectors and shipyards, i just add them to the shipyards using cycrow's cheat script.
1. Can you use a combination differnet fighters if you wish?
Yes, like every other TM. The docking clamps were measured to fit Ventis with little clipping issues.
2. How much cargo space? As in resupply for your fighters?
Eh.. not sure yet, as I said i'm playing with SSBM so stats aren't the same with vanilla. But otherwise, the Morrigu will have less cargo space compared to your average TM since docking 8 fighters would require more fueling and support equipment.

Small update to the Morrigu, got the engines working
http://img641.imageshack.us/img641/6668 ... n00015.png

And of course an ATF TM - Lofn
http://img641.imageshack.us/img641/5899 ... n00008.png
http://img651.imageshack.us/img651/1492 ... n00009.png
http://img704.imageshack.us/img704/2449 ... n00010.png
http://img268.imageshack.us/img268/3200 ... 00013m.png

The Lofn acts not only as a military transport but also as tactical weapons platform providing missile support from a stand-off range. Works especially devious with Medusa Missile Interface script, barrage those Xenon swarm Macross style and then deploy Fenrirs. It can dock 6 fighters, has a large enough cargo space to stock up on Poltergeists and Spectres but due to its speed it's not gonna win any marathon

lionheart_001
Posts: 79
Joined: Mon, 12. Oct 09, 18:26

Post by lionheart_001 » Mon, 25. Jan 10, 22:26

Cadius,

Have you been able to name your ship in X3? Have you figured out how to apply the name and description?


I have got one ship into X3 but havent quite figured out how to get the name structure going yet.

Retiredman
Posts: 639
Joined: Fri, 4. Sep 09, 02:35
x3ap

Post by Retiredman » Tue, 26. Jan 10, 02:05

I was j/k about the ATF being jealous but you did a fantastic turnaround on that model.
The last pic of the LoFn is a great action shot.. real nice.

and the Morrigu hold eight fighters!


Kudo's


/ Now if only you could hybrid the Springblosson with the Vidar...
(Wouldn't be as fast as the SB or have the large cargo space but it would be a hard hitter, takes a pounding and extremely fast for a M6 heavy)
j/k.. he he he.

User avatar
TSM
Not a Moderator
Posts: 1771
Joined: Thu, 1. Jul 04, 12:31
x4

Post by TSM » Tue, 26. Jan 10, 03:05

Nice looking ships there :)
FAQ's Egosoft Interactive FAQ
Egosoft Wiki

User avatar
Tenlar Scarflame
Posts: 3343
Joined: Mon, 30. May 05, 04:51
xr

Post by Tenlar Scarflame » Tue, 26. Jan 10, 03:13

Those are some sexy spacecraft you've created. :D Any idea when you'll be spreading the joy to us?
My music - Von Neumann's Children - Lasers and Tactics

I'm on Twitch! 21:15 EST Sundays. Come watch me die a lot.

User avatar
Cadius
Posts: 975
Joined: Fri, 5. Dec 08, 13:41
x3tc

Post by Cadius » Tue, 26. Jan 10, 06:03

Version 1.0 is up, check the first post for download link. Tell me if it works as intended.

mark_a_condren
Posts: 1385
Joined: Wed, 3. Aug 05, 05:05
x3tc

Post by mark_a_condren » Tue, 26. Jan 10, 07:18

Cadius

Firstly, thanks for the new ships, they look great ingame in my opinion.

Haven't had much time with them yet as you know, so as to how they perform, don't know, but, i have them ingame, i'm happy.

One minor and by no means unacceptable oditty i have is the very dark areas on each side of the Morrigu just infront of the hanger bays on the front section of the ship, there is also another very dark area on the top of the ship in the same area.

I have supplied pics to show what i mean. Otherwise, Great work.

Image
Image

I have been watching this thread with interest, and i havn't been disappointed.

MarCon

User avatar
Cadius
Posts: 975
Joined: Fri, 5. Dec 08, 13:41
x3tc

Post by Cadius » Tue, 26. Jan 10, 07:29

yeah i noticed, it came with the Baldric Miner model. Was considering changing the texture to the standard white, but that kinda made it bland. So left it dark til further notice

mark_a_condren
Posts: 1385
Joined: Wed, 3. Aug 05, 05:05
x3tc

Post by mark_a_condren » Tue, 26. Jan 10, 07:57

Ok, no probs then.

In a prev post there was a suggestion for small wings in this area. That may be o good way of somewhat overcoming this issue, and on this ship they wouldn't look out of place (very terran stye) if they were placed about at the top of the dark area and angled down at about 15 - 20 deg's. Just keep em rather small, just bring them out level to the width of the docking Mech's on the side of the ship. The dark areas would look more like shadows from the wings then.

Otherwise :thumb_up:

If you have plans for any more.....bring em on !!

MarCon

Snowship
Posts: 1091
Joined: Wed, 4. Jan 06, 04:28
x3tc

Post by Snowship » Tue, 26. Jan 10, 12:24

Descriptions for both aren't showing in the encyclopaedia
Image
Vanilla Malt Gamestarts
"The only time you have too much fuel is when you're on fire"

User avatar
Cadius
Posts: 975
Joined: Fri, 5. Dec 08, 13:41
x3tc

Post by Cadius » Tue, 26. Jan 10, 18:09

Here's a peek at the next update.

USC M3B Falchion
http://img30.imageshack.us/img30/4492/x3screen00017.png
http://img20.imageshack.us/img20/1079/x3screen00016.png
http://img222.imageshack.us/img222/4083 ... n00018.png
http://img718.imageshack.us/img718/7596 ... n00025.png
http://img20.imageshack.us/img20/7436/x3screen00023.png

The end of the Terran Conflict and the reclamation of old sectors brought much improvement to Terran technology, and one of which is the Falchion. A hybrid Terran/ATF design, the Falchion gave birth to a new class of ships designated M3B - Carrier Strike Bombers.

Base mesh by Lc4Hunter

killerog
Posts: 2589
Joined: Fri, 28. Oct 05, 16:31
x4

Post by killerog » Tue, 26. Jan 10, 19:31

If you want some code for placing your ships in a shipyard have a look at my 4 in 1 mod. It has a MD file that will do that with only slight changes(race/ship id/ txt id number.
Image

Retiredman
Posts: 639
Joined: Fri, 4. Sep 09, 02:35
x3ap

Post by Retiredman » Tue, 26. Jan 10, 21:26

Just wondering:
Why name the USC version the Morrigu?

Looks like the USC M6 class and smaller used name of swords.
Then they use Japanese cities for their capital class.
Of course the scabbard and Baldric were objects that covered.
and the goddess name fits what it's carring.

I understand the Lofn, being from the same Norse naming scheme for ATF ships.

Locked

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”