[AL PLUGIN] Yaki Armada 2 - Beta Build 210 - [2010-07-22]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Andre O
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Post by Andre O »

Is this plugin compatible with the extended Mod? ( XTC 1.2a)
Bany
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Post by Bany »

dont think so
Andre O
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Post by Andre O »

I tested it with XTC 1.2a and it seems to work.
I have it running together with pirates guild 3 for a few hours and no problems so far. You just need to have at least one pirate base and
one Yaki Sektor in your Universe.
gute frage!
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Joined: Mon, 24. Oct 11, 21:16
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Post by gute frage! »

sry, i have a problem. "readtext 8514-100"

after installing it together with pirate gild and stuff, this is what i see in the a.i.-menu: readtext 8514-100

so i press "true" and now somtimes i see a yaki ship named "readtext" flying tru, but ecs dont work. so i cant talk with him.

anyways something is wrong.

xtc v. 3.0 (german)

i hope someone knows whats up!

thanks
Marvelous3175
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Post by Marvelous3175 »

Yaki Armada has no german language file.
Take the english file in the t-folder 8514-L044.xml name it 8514-L049.xml, then open it and change in line 2 <language id="44"> into <language id="49">. Then the readtext errors should be gone, but you have to live with it that the Yaki only use English ;)
gute frage!
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Post by gute frage! »

uuoooh, experts on the floor!
thank you very much!

and no prob with the language, yakis are international :D

SCUM UNITED!
Legionos
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Post by Legionos »

shameless request for ap version :D
Guffeh
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Post by Guffeh »

Installed this with AP, and selected 5 motherships in settings. When I checked the ECS hotkey, there were 2 motherships online, and within less than 2 minutes the other races had destroyed them. Not sure if they will respawn or I'm just out of luck? This was on a new Bankrupt Assassin start.

Edit: Nevermind I figured out what I was doing wrong. Had to select a Yaki base and use the hotkey on it to see the rest of the motherships... and yes, apparently they do respawn just fine.
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manole
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Post by manole »

They respawn fine, but RRF in AP destroy them very quick. I'm going to add see if I can increase difficulty or something because it doesn't seem the Yaki really have a chance to establish a foothold. I haven't used this in TC so I'm not sure what it's supposed to be like, but it's just TLs and M1s that jump around the universe and get wiped out by RRF.

An annoying feature/bug of this script is that the EQ dock in Senator's Badlands refills its stock with weapons.
ikking
Posts: 5
Joined: Tue, 7. Jul 09, 08:35
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Post by ikking »

My ship kill the xenon ship,but your scripts tell me "I kill yaki ship"?
AP GAME
I am a Chinese,English is not good.Sorry.
Brahemino
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Joined: Tue, 15. Jan 08, 23:58
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Post by Brahemino »

Is this mod compatible with XRM and IMPROVED RACE?
www.calciopeglio.netsons.org
Un paese e la sua realtà calcisitca.
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TrixX
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Post by TrixX »

Err, no and no. It's no longer supported by it's designer.
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
Brahemino
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Post by Brahemino »

TrixX wrote:Err, no and no. It's no longer supported by it's designer.

....It works just fine instead :twisted:
www.calciopeglio.netsons.org
Un paese e la sua realtà calcisitca.
dispostableatheist
Posts: 193
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Post by dispostableatheist »

I'm playing XRM: AP with ImprovedRaces 2.0. Also Pirates Guild 3. I'm Teladi, who are set to be neutral to every Race in IR2.0 by me.

Now my problem is I keep losing notoriety with the YAKI and after a while they all reset to foe.

Why?
Ferenczy66
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Joined: Sat, 14. May 11, 07:09
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Post by Ferenczy66 »

dispostableatheist wrote:I'm playing XRM: AP with ImprovedRaces 2.0. Also Pirates Guild 3. I'm Teladi, who are set to be neutral to every Race in IR2.0 by me.

Now my problem is I keep losing notoriety with the YAKI and after a while they all reset to foe.

Why?
Only work-around I've found when using all those together is set Teladi/Yaki/Pirates/Pirate Guild all friends...war or nuetral with everyone else ....I call them the "New Profit Union" in my game....hope that helps
Nicoman35
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Post by Nicoman35 »

I made a few changes to Yaki Armada to be compatible with ADS - real wings extension.

[ external image ]

As always - feedback welcome.
Akalay
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Joined: Thu, 28. Oct 10, 01:45

Post by Akalay »

I don't know if this has to do with this mod or not, but my Chokaro can't undock from the yaki shipyard I purchased it from.
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DrBullwinkle
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Post by DrBullwinkle »

Probably not.

Try letting the autopilot undock. Try commanding your ship to "Idle".
Akalay
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Post by Akalay »

I didn't try the idle, however I used autopilot and personally tried to, but every time I attempted to select the undock button, it would put me back on the station button.
noname159
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Joined: Tue, 22. May 12, 10:38
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Armada vs XRM

Post by noname159 »

I am having trouble with your Yaki Armada mod. I installed it on top of XRM and in artificial life setting activated armada, pirate guild and ADS. I can't be sure about Pirate guild, but it doesn't seem to be doing anything. When I tried it some time ago, it spawned ships like mob bosses in certain sectors, etc. I haven't seen anything like it with this installation. In addition, I often get bounties for Armada ships that shouldn't be part of Yaki armada - for example some xenon ships, in xenon sectors. This bounty not only overrides the bounty I should be receiving from XRM bounty system, the ships also do not have the characteristic $ sign in their name signaling XRM bounty will be given for them, but it is displayed if I manualy look on the ship's bounty.
If needed, I can provide complete list of the mods I have installed.

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