[X3TC] corporation walkthroughs?

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testmod
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[X3TC] corporation walkthroughs?

Post by testmod »

Does anyone know of walkthroughs for the various corporations (terracorp, otas, etc.)?

Right now, I could use one for the terracorp missions.
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RandomBandit
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Post by RandomBandit »

the missions are randomly selected from a limited pool I believe.
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testmod
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Post by testmod »

thanks. that explains A LOT!
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Post by RainerPrem »

RandomBandit wrote:the missions are randomly selected from a limited pool I believe.
Hi,

it's a VERY :-( limited pool and the difficulty is always "intermediate".

cu
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RandomBandit
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Post by RandomBandit »

RainerPrem wrote: it's a VERY :-( limited pool and the difficulty is always "intermediate".
True, my point was that a walkthrough, as it is, would not really be feasible. I suppose someone could give a list of possible missions and how to go about them...in a vague way.
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Snowship
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Post by Snowship »

Corp Special missions (always the first and only mission)
Atreus: Assassination- Paranid [Combat Rank Linked] (thanks dillpickle)
Strong Arms: Assassination- Split [Combat Rank Linked] (thanks dillpickle)
Dukes: Assassination- Paranid [Combat Rank Linked] (thanks dillpickle)
Otas: Convoy Escort
Terracorp: Convoy Escort (confirmed: thanks klingens)
NMMC: Mineral/High-Tech Supply (confirmed: thanks klingens :) )
Jonferco: TP Taxi Mission (thanks dillpickle)
Plutarch: E-Cell Supply (thanks dillpickle)

After that....
Random Missions:
Assassination
Defend Station
Taxi (M5 & TP)
Supply Missiles
Follow Target

*Dukes always related to Paranid (Assassinations)

I think that's all, if anyone finds more please advise :)
Last edited by Snowship on Thu, 3. Sep 09, 01:20, edited 4 times in total.
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General Dave
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Post by General Dave »

Are the missions after the initial one not faction based because I cant take many more hits to faction like I did with the rhonkar and dukes (killing M1 + 20 support = lots of rep loss)
:)
Goldfinch
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Post by Goldfinch »

Snowship wrote:Corp Special missions (always the first and only mission)
Atreus: Assassination- Paranid Capital
Strong Arms: Assassination- Split Capital
Dukes: Assassination- Paranid Capital
Otas: Convoy Escort
Terracorp: Convoy Escort (confirm please)
NMMC: Mineral Supply (confirm please)

After that....
Random Missions:
Assassination
Defend Station
Taxi (M5 & TP)
Supply Missiles
Follow Target


I think that's all, if anyone finds more please advise :)
You missed Jonferco and Plutarch off the list, are their start missions random or do you just not know them? Plutarch was energy cell supply for me.
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Post by klingens »

NNMC is a combined "IT" mission, it wants silicon, computer parts and chips.

The Terracorp one is a convoy escort, yes
bopsgtir
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Post by bopsgtir »

I started the atreus plots but it now tells me a mission is availble but when i go there theres no mission so im guessing its bugged
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Post by Snowship »

Goldfinch wrote:
You missed Jonferco and Plutarch off the list, are their start missions random or do you just not know them? Plutarch was energy cell supply for me.
as far as I can remember, yes those are just random missions
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Post by dillpickle »

Snowship wrote:Corp Special missions (always the first and only mission)
Atreus: Assassination- Paranid Capital
Strong Arms: Assassination- Split Capital
Dukes: Assassination- Paranid Capital
Otas: Convoy Escort
Terracorp: Convoy Escort (confirmed: thanks klingens)
NMMC: Mineral/High-Tech Supply (confirmed: thanks klingens :) )

After that....
Random Missions:
Assassination
Defend Station
Taxi (M5 & TP)
Supply Missiles
Follow Target


I think that's all, if anyone finds more please advise :)
Atreus, Strong Arms and Dukes initial assassination missions are combat rank linked, so if you do them at a very low enough rank you will only get an M5 to dispose of.

All assassination missions from Dukes I had were against a Parnid target.

Jonferco's intial mission is a Passenger transport taxi mission.

Plutarch's is the supply of ecells.
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Ecthelion
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Post by Ecthelion »

General Dave wrote:Are the missions after the initial one not faction based because I cant take many more hits to faction like I did with the rhonkar and dukes (killing M1 + 20 support = lots of rep loss)
Just so you know, those assassination missions can be done via boarding instead of destroying the target ship (which involves a much smaller rep hit). Also, strictly speaking you don't have to take out the support ships, although sometimes they stay behind instead of jumping when you destroy/board the target ship.

The only Corporations I've done enough to progress at least one rank are OTAS (which I did all the way to the top rank) and Duke's. Of those two, Duke's has involved quite a few assassination missions - I would say at least half of the missions I've done for them have been that way (I had one taxi mission and two station defense missions if I remember correctly). OTAS was a lot more random, and involved assassinations, resource supply missions, station defense missions, taxi missions, etc. I'm not sure about the other Corporations.
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General Dave
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Post by General Dave »

were the dukes assasinations always against paranid ?

Also how did you get by after youd capped the m1 with the remaining support (did you carry spare shields to xfer over)
:)
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Ecthelion
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Post by Ecthelion »

General Dave wrote:were the dukes assasinations always against paranid ?

Also how did you get by after youd capped the m1 with the remaining support (did you carry spare shields to xfer over)
I've only advanced one rank so far (9 more to go!), but so far it's always been against Paranid. In fact, I don't think any of the missions have involved leaving Paranid space.

Capturing assassination targets is a bit tricky, so let me start with the following warning: the target ship often (it not always) self-destructs a while after the mission is completed. I sometimes succeed in getting it to a shipyard before this happens, and making free money by selling it. However, even if it blows up on me I haven't lost anything I had before the mission started, since my marines are highly trained and I always transfer them back before they blow up or I sell them. Even with the target blowing up, there is still profit to be had by capturing the main escort ship. What I usually do is alternate Hammer and Flail firing at both capital ships, so that their shields go down almost simultaneously. I then send a boarding pod to the escort, and shortly after that send a boarding pod to the target. I try to minimize the time in between the two pods, which is why I alternate missiles. The hardest part is keeping both ships down below 5% shields without damaging the hull too much. Lately I have encountered a few targets and escorts with marines and Hull Polarization Devices, so I have adapted my strategy to send 2 pods at each ship (which works out well since a M7M can hold 20 marines, which fill up 4 pods). I haven't lost any marines since I started sending 2 pods to each ship.

As for the support ships, they are inconsistent. The only consistent pattern I have noticed is that the target is always a M1 or M2 (meaning Zeus or Odysseus since they've always been Paranid so far), and it has one additional M1 or M2 as escort. Sometimes, but not always, there are also M6 and fighter escorts. If there are fighter escorts, they usually don't leave when the mission ends. These are the only ones that pose a threat, because they will start attacking the target ship. What I normally do is launch a dozen Flails or so at the nearest one when the target is about to be captured. After the fighter is destroyed, the remaining Flails go after the next closest fighter until they are all killed. Since there are usually only 5-10 of them that stay behind, that's not a huge rep hit from the top rank (which I maintain by doing a Paranid mission or two in between Duke's missions). One downside is that this usually annoys the local police (especially since they are often already hostile since I boarded a Paranid capital ship and sometimes get hit by a leftover Flail after the escort fighters are destroyed), but I have found that they always target my personal ship. In my experience they are usually lightly armed, so I can sustain their fire until the captured ships are out of danger.

One thing to note is that if the target and/or escort M1/M2 are carriers, they will sometimes launch their fighters. However, these won't be hostile as long as you're on good terms with that race, and they won't attack the ships after you capture them. In fact, they stay homebased to their mothership for some time after it is captured, so you can probably take advantage of free escort until they decide to leave (I think it takes a few hours).

This all probably sounds pretty tricky and complicated, and it definitely takes some practice. But I consider the effort worthwhile since it lets me avoid dropping to a rank so low that I lose access to Core sectors (which is what killing a M1/M2 does), and as a bonus it gets me at least 50 million in profit if I sell the escort M1/M2 (and even more if I manage to sell the target too).

I could make a video of my strategy if anyone wants it. It might be easier than reading my wall of text. :P

Also, I have heard some hints that boarding will be more difficult after the next patch, and it may even involve a bigger rep hit. So my advice is to take advantage of my method/exploit (I prefer to think of it as a creative solution) while you can.
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Elipsis
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Post by Elipsis »

I'm not sure if it's better to start a new thread and get yelled at for not using the search function or to bump this one and get yelled at for necromancy, but I decided to go with the latter.



So after you do the first mission for the corps, is there really a "plot" to the corporate missions or do you just do randomly generated stuff and rank up with them forever - as in there is no ending or story to the corporate stuff?
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Post by Deadbeat_Spinn »

Necromancy!

And I'm not sure why you dredged this up when the Guide to the Corporations is on the front page of the Spoiler forum (9 threads down from the top).
Last edited by Deadbeat_Spinn on Thu, 21. Oct 10, 20:20, edited 1 time in total.
Elipsis
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Post by Elipsis »

For some reason that guide didn't come up based on the search criteria that I was using.

Thanks, that's a very useful Guide.
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Post by Progress-M »

Not to necro further, but I have to point out Ecthelion's post about the missions had actually quite cool additional info/ideas, haven't thought about trying to cap 2 ships at the same time like that.

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