[MISSION] "Real" Invasion Defence

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Mysterial
Posts: 672
Joined: Wed, 6. Nov 02, 20:31
x4

Post by Mysterial »

Raumkraut93 wrote:So does this work together with Improved Races Invasions?
Original post wrote: and should trigger off Xenon invasions triggered by other scripts/mods as well (like "Improved Races")
How do you take the mission, on stations like the others (patrols, station defence)?
It will be offered at a station.
and hwats the reward?
Money based on the size of the enemy force.
djrygar
Posts: 1842
Joined: Mon, 10. Aug 09, 02:09
x3ap

Post by djrygar »

Hello

Mysterial, I have played a lot with this mission. I decided to learn MD a bit, so I looked onto your file and tweaked it a little.

- Changed briefing background image to something more suitable :)
- added a timer, so main cue will restart after 2-3 hours, and scanning of universe procedure is launched again. Thanks to that, when using Improved Races, sectors that have been taken by Xenon are taken into account. This results in more variety. Your scrupt was giving me missions only in Getsu Fune and Scale Plate Green. After changes it shows invasions in other sectors as well

- I made separate copy of it and changed it to detect Khaak. It's basicaly the same thing, just different race.

I am not publishing it, as I feel it should be done with your permission, so I will wait for it.

If you agree, I'd like to make some other changes and use your code, and make some variations. My aim is to completly remove stock generic missions, and use game-state based. I've got plenty of ideas, and also would like to use parts of your code as base.

(thanks for good commentary inside, it was really encouraging for a MD rookie)
What you think - maybe it would be good to offer combat missions (most of them) only in military bases? I feel that it's bit silly to get patrol missions from ore mine.
Mysterial
Posts: 672
Joined: Wed, 6. Nov 02, 20:31
x4

Post by Mysterial »

djrygar wrote: - Changed briefing background image to something more suitable :)
- added a timer, so main cue will restart after 2-3 hours, and scanning of universe procedure is launched again. Thanks to that, when using Improved Races, sectors that have been taken by Xenon are taken into account. This results in more variety. Your scrupt was giving me missions only in Getsu Fune and Scale Plate Green. After changes it shows invasions in other sectors as well
The code that detects Xenon is supposed to notice expansion into adjacent sectors and add them to the list. However, I only verified it with a simple test case, so maybe it's not enough.
- I made separate copy of it and changed it to detect Khaak. It's basicaly the same thing, just different race.

I am not publishing it, as I feel it should be done with your permission, so I will wait for it.

If you agree, I'd like to make some other changes and use your code, and make some variations. My aim is to completly remove stock generic missions, and use game-state based. I've got plenty of ideas, and also would like to use parts of your code as base.

(thanks for good commentary inside, it was really encouraging for a MD rookie)
What you think - maybe it would be good to offer combat missions (most of them) only in military bases? I feel that it's bit silly to get patrol missions from ore mine.
If you have any suggestions for changes to the Xenon mission, please send them to me so I can consider incorporating them; that way there's not nearly duplicate versions around.

The Khaak one feel free to release yourself if you want; I intentionally didn't try to deal with them because of the potential performance impact trying to detect them. If you don't care about that or think of a way to do it that's fast enough, then by all means :)
User avatar
Malakie
Posts: 1061
Joined: Tue, 13. Apr 04, 23:08
x4

Post by Malakie »

djrygar wrote:Hello

Mysterial, I have played a lot with this mission. I decided to learn MD a bit, so I looked onto your file and tweaked it a little.

- Changed briefing background image to something more suitable :)
- added a timer, so main cue will restart after 2-3 hours, and scanning of universe procedure is launched again. Thanks to that, when using Improved Races, sectors that have been taken by Xenon are taken into account. This results in more variety. Your scrupt was giving me missions only in Getsu Fune and Scale Plate Green. After changes it shows invasions in other sectors as well

- I made separate copy of it and changed it to detect Khaak. It's basicaly the same thing, just different race.

I am not publishing it, as I feel it should be done with your permission, so I will wait for it.

If you agree, I'd like to make some other changes and use your code, and make some variations. My aim is to completly remove stock generic missions, and use game-state based. I've got plenty of ideas, and also would like to use parts of your code as base.

(thanks for good commentary inside, it was really encouraging for a MD rookie)
What you think - maybe it would be good to offer combat missions (most of them) only in military bases? I feel that it's bit silly to get patrol missions from ore mine.

Since he gave you the ok, can you post your version for download! Would like to see the Xenon script updated with your changes as well plus a version for Yaki missions also!
Take it light.....

Malakie

----------------------------------------------------
Lit
Posts: 45
Joined: Fri, 17. Feb 06, 15:27
x3

Post by Lit »

Malakie wrote:Since he gave you the ok, can you post your version for download!
I wait your version too
***modified***
User avatar
Malakie
Posts: 1061
Joined: Tue, 13. Apr 04, 23:08
x4

Re: [MISSION] "Real" Invasion Defence

Post by Malakie »

Mysterial wrote:This Mission Director script generates missions to destroy the Xenon attack groups that normally fly into Commonwealth sectors from time to time. It will also trigger off the groups that sometimes fly from one Xenon sector to another and should trigger off Xenon invasions triggered by other scripts/mods as well (like "Improved Races")

Download Link (FileFront)

Installation:
Extract the archive to your base X3:TC directory with folder information enabled. Or copy the files to the matching directories in your X3:TC installation directly.

Resources used:
-Text file 1172
-Text page 7171 (shared by all my stuff)

Came across your MD script and since I am just starting to get into learning how to use the MD thought your script would be a great way to see the inside workings... however the files are in pck format?! What is that, how does it get created and can I 'change' them or open them for editting somehow??
Take it light.....

Malakie

----------------------------------------------------
djrygar
Posts: 1842
Joined: Mon, 10. Aug 09, 02:09
x3ap

Post by djrygar »

hah, for some strange reason both versions, xenon and khaak, stopped to show days ago ;> it's really painful to debug it.

I'll remove timer then, just leave Xenon version as it was (just changed background for biefing). I'll post it after few days - I just tweaked Improved Races R14 a bit, so I want to test them together and see how it works

As for system overhead with Khaak - not really. I mean - small tweaks to scanner and it should be ok
djrygar
Posts: 1842
Joined: Mon, 10. Aug 09, 02:09
x3ap

Re: [MISSION] "Real" Invasion Defence

Post by djrygar »

Malakie wrote: Came across your MD script and since I am just starting to get into learning how to use the MD thought your script would be a great way to see the inside workings... however the files are in pck format?! What is that, how does it get created and can I 'change' them or open them for editting somehow??
unpack with modmanager (it also will install 'extract' option in Windows context menu for pck files so thats another option), Mysterial's code it nice to learn from, much better for beginner than stock missions. TO code use Dreamveawer, Eclipse or Visual Studio - all will give you code hints
djrygar
Posts: 1842
Joined: Mon, 10. Aug 09, 02:09
x3ap

Post by djrygar »

ok, I played a bit with Khaak version, to ensure it works

so here it is for you guys to download

http://x3.ar-media.pl/khaak_mission.rar


But remember - it only works when using Improved Races with Khaak sector takeovers enabled!
XanII
Posts: 2405
Joined: Thu, 29. Dec 05, 15:07
x4

Post by XanII »

Whoa. 3.0 installed and all plots completed. tried this one on my modified game and the first mission i grab instantly nullified my fighting rank. started to wonder why i get promotions while whacking a Q.

Then i realized i was rookie again.

No go. :( Gotta check how to uninstall this...
X3:TC Heavy M6 guide : : : Let's pretend you are an addict, lets pretend that you are a X-games player... but i am repeating myself here.
User avatar
ThalonMook
Posts: 1296
Joined: Tue, 3. Feb 04, 12:11
x4

Post by ThalonMook »

Hi,

the download link is broken. Does anybody has it for me to download ?

CU Thalon
NeverSnake
Posts: 5159
Joined: Thu, 9. Oct 03, 20:44
x3tc

Post by NeverSnake »

"There's an old story about the person who wished his computer were as easy to use as his telephone. That wish has come true, since I no longer know how to use my telephone" — Bjarne Stroustrup
dblade
Posts: 151
Joined: Fri, 20. Jan 12, 05:13
x3tc

Post by dblade »

This mod sounds great, but can anyone comment how its working for TC 3.2? I saw a user post that his fighting rank was reset.
ptb_ptb
Posts: 142
Joined: Wed, 5. Sep 12, 18:56

Post by ptb_ptb »

NeverSnake wrote:I've re-uploaded it here: http://www.mediafire.com/?gaqqui7rqb58gcu
Now gone. :-(
User avatar
DrBullwinkle
Posts: 5715
Joined: Sat, 17. Dec 11, 01:44
x3tc

Post by DrBullwinkle »

Last edited by DrBullwinkle on Fri, 6. Nov 15, 16:23, edited 2 times in total.
ptb_ptb
Posts: 142
Joined: Wed, 5. Sep 12, 18:56

Post by ptb_ptb »

DrBullwinkle wrote:I found it on x1tp.com:

Real Invasion Defense Mission (Mysterial)
Coolness. I'll give it a try and see how it goes.

[EDIT] I tried this with X3 AP and Cycrow's Cheat Collection and it seems to have 'killed' the mission system. I'm not getting any missions offered by any station or ship. :(
BjornLarsen
Posts: 2
Joined: Fri, 22. Oct 10, 03:34

Post by BjornLarsen »

The download links which are in this thread are all broken (first and last page). Anyone has the file, that wish to share it?
User avatar
DrBullwinkle
Posts: 5715
Joined: Sat, 17. Dec 11, 01:44
x3tc

Post by DrBullwinkle »

x1tp.com has moved to x1downloads.co.uk (which has been having trouble recently due to hackers).

Try this mirror: Real Invasion Defense (Mysterial) (Mirror)

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”