I still don’t think this will work as I’m sure stations won’t return any production values such as product, resources, amount & time (which are critical to this script) without being deployed. When in the TLs storage bay its just an empty container.someone else wrote:what about having the option "choose the station for MDM" show up only when docked to a Shipyard and then letting the player choose between the buyable stations there (watching reputation) and then scripting in the chosen station type in their TL?
That way all the fluff-stuff-machinery looks like it is "loaded" from the shipyard and this makes sense.
(magically adding tons and tons of construction facilities to a ship is... strange)
The station will occupy a different space depending on its type so that will be Ok, and if you make the player pay the station's price (or a little less because he bought only the fluff-stuff-machinery, not a full blown station) it will be fair.
Just make sure that when he tries to deploy the station it returns into the cargo bay/disappears/refuses to deploy. (the only difficult thing imho, but this prevents the player from "exploiting" this script)
However I wonder if the install default wares to Dock/Station command will work with when the station is in the TL? I’ll have a look the !script files tonight and see if there is one for deploying stations and if so what checks it does.
Another avenue to investigate and I have the wares option if this fails……… All fun
LA


