[MOD] XXL Factories and Orbital Weapon Platforms - v2.0 (Updated: May 19)

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Nemesis_87
Posts: 733
Joined: Sat, 19. Mar 11, 16:26
x3tc

Post by Nemesis_87 »

Hi there

I seem to be having a problem and wondering if someone could help me pls, i installed the mod and a bunch of my crystal fabs show as invalid on my proberty list, and when i go to take a look at them i can click on the green box named invalid but there is nothing there, any ideas?

Thanks in advance
blueeyeboy
Posts: 24
Joined: Wed, 11. Feb 09, 03:38
x3tc

Post by blueeyeboy »

Nemesis_87 wrote:Hi there

I seem to be having a problem and wondering if someone could help me pls, i installed the mod and a bunch of my crystal fabs show as invalid on my proberty list, and when i go to take a look at them i can click on the green box named invalid but there is nothing there, any ideas?

Thanks in advance
does not exist or is removed

2 days ago i startet new with the game and installed this, and what should i say

all the time an error window shows up that there is a problem, the crystall fabs the samelike you have it.

all above l fabs show same production time 8h and a few for 1 product

i builded my first oremine, and the result was:

0 products in 0 time and 0 resources needed

what the hell is that?
Machbar ist alles, es ist nur die frage wie.
Wenn jemand sagt es geht nicht dann ist er nur zu faul darüber nachzudenken wie es funktionieren könnte.
Es geht nicht schneller als ein pferd zu sein. Pah es geht!
Es ist nicht möglich schneller als der schall zu sein. Auch das geht wie wir heute wissen!
Die lichtgeschwindigkeit ist die grenze aller geschwindigkeiten.
Wenn es wirklich ufos gibt dann stimmt das auch nicht!
Poopzeug
Posts: 3
Joined: Sat, 27. Aug 11, 23:14

Post by Poopzeug »

I had trouble finding a working filefront link to the X3TC revisited XXL fabs file so I felt I should post it here in case anyone else is having trouble.

http://www.gamefront.com/files/1655047/ ... ed_v10_zip

I haven't tried it in my game yet but I hope it works. XXL factories are awesome.
HeNeArKrXeRn
Posts: 8
Joined: Sun, 4. Sep 11, 01:46

Post by HeNeArKrXeRn »

Hi, is this mod still available? is it compatible with the latest x3tc version?
Poopzeug
Posts: 3
Joined: Sat, 27. Aug 11, 23:14

Post by Poopzeug »

I was never able to get it to work, so I went with the Complex Cleaner mod which works fine and has a similar outcome.
HeNeArKrXeRn
Posts: 8
Joined: Sun, 4. Sep 11, 01:46

Post by HeNeArKrXeRn »

Hmm I'm more interested in the factories that produce missing weapon systems, is there any mod that does that?
Poopzeug
Posts: 3
Joined: Sat, 27. Aug 11, 23:14

Post by Poopzeug »

"The marauder shipyard" mod adds fabs that produce most of the pirate weapons and some of the rare weapons; also a boarding pod factory. I don't know if there's a mod that includes all of the missing fabs though.
fisher 2000
Posts: 185
Joined: Sat, 20. Jun 09, 16:13
x3ap

Post by fisher 2000 »

Does this mod work with X3AP 2.5.2 ? Also are the stations voiced by betty ?
User avatar
jack775544
Posts: 1277
Joined: Tue, 13. Dec 11, 08:27
x4

Post by jack775544 »

Well it says it is not fully compatible with X3 TC v2.1, so therefore I am inclined to believe that it won, be compatible with any version of X3 AP.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.

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