@Andyrids I'm not a scripting wiz when it comes to X3 but if you have it working on existing ships than maybe what is missing is a variable being set on new ships? As in there's a script that runs in the background searching for new player ships at a certain interval (or uses an event/callback) to set this variable based on the criteria you've been modifying?
Anyhow this is just a guess as it would seem simple to check for a variable as each ship docked rather than run it against an array of allowed ships at every single docking.
To put it simply check once and never again. Ships don't usually change classes once created
*edit*
@jiunejai - Thanks for posting your changes! Saved me some time and headache. Just made them myself and it seems to work beautifully. Just a note to anyone else you may have to save/quit/reload to get everything in sync. Before I did I was able to add Mars to a install set but adding the set didn't install Mars and Mars didn't show up in the regular equipment list.
*edit2*
I'm not sure what file you were looking in or what exactly you're trying to accomplish. I didn't see anything that would block the use of the workshop command on any class of ship. The only thing I can figure is that your trying to get the auto equip to work with a certain class?Andyrids wrote:Still struggling to get this to work properly, I have been studying <sval> types and values in other scripts that deal with player ships and see similarities but blindly changing the values as one would expect has random catastrophic results at times...
A few pointers / help would be much appreciated guys please
/shrug. If this is still something you're trying to do I could look at it more, but I kinda doubt it considering the age of your post.
Is the Hyperion even in X3TC?






