[MOD] more performant complex tubes
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[MOD] more performant complex tubes
Hello
It's permitted to non-commercial redistribute this modification. It's also permitted to modify this modification and to non-commercially distribute that modded modification. Each under the additional terms of naming the original author and also linking to the original topic of the modification.
Once I made some more performant compley tubes (= less polygons) to increase the framerate. They are not as beautiful as the original ones, but they do their job:
[ external image ]
With that mod my framerates increased again.
But I had to learn, that it will not help forever, as complexes are growing, so later I made a version with no tubes at all (similar to the TCM in X³:R, which should work for X³:TC too). They are both in the same .zip-file.
To use this mod, you can use it as a mod-package or as a fake-patch. Only the three tube-models got modified.
To use as a mod-package simply unpack the .zip into your X³:TC main directory and choose the mod-package of your choice when starting X³:TC.
The .cat/.dat of this mod are named in german ... "performante Komplexröhren" means the more performant tubes. "keine Komplexröhren" means the version with no tubes (similar to TCM).
When using as a mod-package you can rename the .cat/.dat as you like ... but it is important that the consecutive .cat and .dat have exactly the same name. The files are located in the ./mods sub-directory.
To use as a fake-patch rename .cat and .dat of the choosen version of the mod to the next higher available number of .cat/.dat in your X³:TC main directory. You must not overwrite existing .cat/.dat-files.
[ external image ]
Download
German topic
Edit: Added working download link. X2-Illuminatus
It's permitted to non-commercial redistribute this modification. It's also permitted to modify this modification and to non-commercially distribute that modded modification. Each under the additional terms of naming the original author and also linking to the original topic of the modification.
Once I made some more performant compley tubes (= less polygons) to increase the framerate. They are not as beautiful as the original ones, but they do their job:
[ external image ]
With that mod my framerates increased again.
But I had to learn, that it will not help forever, as complexes are growing, so later I made a version with no tubes at all (similar to the TCM in X³:R, which should work for X³:TC too). They are both in the same .zip-file.
To use this mod, you can use it as a mod-package or as a fake-patch. Only the three tube-models got modified.
To use as a mod-package simply unpack the .zip into your X³:TC main directory and choose the mod-package of your choice when starting X³:TC.
The .cat/.dat of this mod are named in german ... "performante Komplexröhren" means the more performant tubes. "keine Komplexröhren" means the version with no tubes (similar to TCM).
When using as a mod-package you can rename the .cat/.dat as you like ... but it is important that the consecutive .cat and .dat have exactly the same name. The files are located in the ./mods sub-directory.
To use as a fake-patch rename .cat and .dat of the choosen version of the mod to the next higher available number of .cat/.dat in your X³:TC main directory. You must not overwrite existing .cat/.dat-files.
[ external image ]
Download
German topic
Edit: Added working download link. X2-Illuminatus
Last edited by Saetan on Sun, 31. Oct 10, 17:26, edited 1 time in total.
So did you do the whole shebang? With LOD's and what not (I am in no way an expert, he he).
Any reason why some tubes can make such an impact? The factories should amount to alot more polygons and memory manegment than some simple tubes, no? So where did it go wrong.
Ah well.
Thank you Saetan, much appreciated!
Any reason why some tubes can make such an impact? The factories should amount to alot more polygons and memory manegment than some simple tubes, no? So where did it go wrong.
Ah well.
Thank you Saetan, much appreciated!
shebang's, LOD's ... what do you mean? ^^
The poly-count of my tubes are about 3% of the original ones ... the original are a lot more detailed ... but from the distance, that doesn't care a lot I think.
When I made the tubes, I measured the framerates with fraps in a kind of "standardized measurement": While flying through a sector with autopilot for 10 minutes I got an increase of the framerate by about 35% in average.
The GPU has simply less to compute than before. Also, there are at least three tubes for every connected factory.
But this tubes won't help forever, if you still let your complexes grow. That's why I added the "no tubes", which I'm using now by myself.
The poly-count of my tubes are about 3% of the original ones ... the original are a lot more detailed ... but from the distance, that doesn't care a lot I think.
When I made the tubes, I measured the framerates with fraps in a kind of "standardized measurement": While flying through a sector with autopilot for 10 minutes I got an increase of the framerate by about 35% in average.
The GPU has simply less to compute than before. Also, there are at least three tubes for every connected factory.
But this tubes won't help forever, if you still let your complexes grow. That's why I added the "no tubes", which I'm using now by myself.
Can you comfirm - I assume this will affect existing complexes, since it replaces the models of the tubes?
Tim
Tim
Struggling to find something from the forums - Google it!!!
And does it trigger a 'modified' tag? I'm struggling with complex framerates, but like to be able to see my ranked statistics...
Spike
Spike
Check out the X3 Wiki!
Struggling with a plotline? Spike's Walkthroughs are your answer!
Whether you're building your first factory or a trading empire, this station management guide was made just for you.
Struggling with a plotline? Spike's Walkthroughs are your answer!
Whether you're building your first factory or a trading empire, this station management guide was made just for you.
- Killjaeden
- Posts: 5366
- Joined: Sun, 3. Sep 06, 18:19
Afaik it doesn't make your game modified...
no guarantee however.
Just try it with one of your saves -> install it, load the savegame, if your game isn't modified you are 'save'
if it is modified, don't save, exit, delete mod... that's it.
no guarantee however.
Just try it with one of your saves -> install it, load the savegame, if your game isn't modified you are 'save'
if it is modified, don't save, exit, delete mod... that's it.
[ external image ]
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
*signed*Killjaeden wrote:Afaik it doesn't make your game modified...
no guarantee however.
.. as far as I know, no model- or scene-files have got a signature. So modding of them won't cause a *modified*-tag.
Once a member in the German board tested for another modification by me (complex hub), which has only modified model- and scene-files too.
There he told me, it didn't got him a *modified*-tag.
I didn't test for myself, as since I decided to get *modified* I never ever cared about beeing a non-modified player anymore.
Last edited by Saetan on Sat, 26. Dec 09, 19:46, edited 1 time in total.
Cheers Saetan.
Just for info - when I install this (not immediately, but probably in the next few weeks) I'll confirm back about *modified* but as you (and Cycrow) suggest, it shouldn't cause modified
Tim
Just for info - when I install this (not immediately, but probably in the next few weeks) I'll confirm back about *modified* but as you (and Cycrow) suggest, it shouldn't cause modified
Tim
Struggling to find something from the forums - Google it!!!
@ Saetan:
1. Couldn't care less about how the 'Rohrs' look in my games if that speeds the FPS rate..
2. Ditto for the 'Modified' tag. Big deal for a sworn single-player gamer.
3. But I DO care very much about my framerates. Why utterly downgrade my graphical settings and miss the wonderful gfx of X3TC when I have this (your) useful little mod @ hand? Pretty tubes vs framerate? Comeon!
4. Thanks a ton, keep up the good work. Simple solutions are the best ones
1. Couldn't care less about how the 'Rohrs' look in my games if that speeds the FPS rate..
2. Ditto for the 'Modified' tag. Big deal for a sworn single-player gamer.
3. But I DO care very much about my framerates. Why utterly downgrade my graphical settings and miss the wonderful gfx of X3TC when I have this (your) useful little mod @ hand? Pretty tubes vs framerate? Comeon!
4. Thanks a ton, keep up the good work. Simple solutions are the best ones
BEFORE: 7 fps in Legend's Home with 11 NPC factories + 4 other stations (shipyards/HQ/Trading Station) and a small 3-fab complex.
AFTER: 9 fps (low-poly tubes)
Pretty good performance increase.
AFTER: 9 fps (low-poly tubes)
Pretty good performance increase.
PSCO1 Cockpits | lowpolyroids-2.04 | Satellite Early Warning Network | Station Camper | Universal Best Buys/Sells | Invasion Warnings | ResizedAldrinBigRock | Equipment R&D | Lowpoly Complex Tubes | Mobile Ship Repairs | Player Workshop | Marauder Shipyard
Confused and lost. HELP?
I just read that on a locked topic in x-universe section
{Merged to one probable answer. jlehtone}
HOW DOES THAT WORK OMG OMG OMG I NEED IT! I never knew such thing existed. I need all the extra FPS I can get. If anyone could point me the direction to go I'd be really gratefull.im using fake patch tubes meshes removal mod that eliminates alot of lag and doesnt give modified tag in stats
{Merged to one probable answer. jlehtone}
- Carlo the Curious
- Posts: 16999
- Joined: Mon, 5. Mar 07, 22:03
I had 01.cat & 01.dat till 03
So I added both files renamed it to 04.cat and 04.dat and placed them in the root.
Started up...
Checked tubes...
They were gone, I smiled...
Checked Personal data...
Saw modified, smile vanished...
Quit the game without saving.
Delete 04.cat & 04.dat.
Started up the game.
Loaded the save.
Game shuts down to desktop with error that evey save I load is suddenly corrupt...
While I spend days on the game without a modified tag...
edit: Running 2.6
Took this out of the shelves because of the new patch
So I added both files renamed it to 04.cat and 04.dat and placed them in the root.
Started up...
Checked tubes...
They were gone, I smiled...
Checked Personal data...
Saw modified, smile vanished...
Quit the game without saving.
Delete 04.cat & 04.dat.
Started up the game.
Loaded the save.
Game shuts down to desktop with error that evey save I load is suddenly corrupt...
While I spend days on the game without a modified tag...
edit: Running 2.6
Took this out of the shelves because of the new patch
- Carlo the Curious
- Posts: 16999
- Joined: Mon, 5. Mar 07, 22:03
You should have a lot more than 01 through 03 - 2.6 is 10.
Re-install & repatch (using 1.0->2.6, preferably).
Re-install & repatch (using 1.0->2.6, preferably).
Last edited by Carlo the Curious on Thu, 6. May 10, 20:20, edited 1 time in total.