kurush wrote:That means I can't run it on a long running game and would have to script everything in just to test it. It does not seem to be a good testing practice...

1. You make a backup of you saves first, naturally.
2. Install scripts to test.
3. Load a game and activate Script Editor.
4. Probably save and reload at least once to make sure everything gets loaded "as usual".
5. Test.
6. Continue playing your vanilla game.
The X3TC beta testing Forum is a rather recent addition. Strange, and yet no wonder, that it has gotten all the attention, while the Script Testing Forum has remained desolate.
But whom to "blame"?
The "hard vanilla" players just wait for the Bonuspack, probably not finding even this thread. The first step towards the scripts is the hard one. But they don't know that without their contribution they perhaps will get nothing.
The S&M community has the skill and knowledge. But they are busy on their own work, and besides, they are quite happy with unsigned content. They already do have the stuff that could go to Bonuspack. There is nothing in BP to wait for or work for, is there?
The "middle ground", who do not fear scripts, but see the "benefit" of contributing towards vanilla? They've been busy with the patch beta testing.
A case example of user, who has not done testing: me.
I don't play X3TC yet. Therefore, I do not
know the vanilla game yet. When you do not know what is "normal", you may fail to see when the tested script does "Bad Things". Secondly, I lack that "long running game". Well, one could script the stuff in, but then there is chance that artefacts are due to that scripting, rather than from the test subject. Yes, lame excuses.
