In the OP.california3201 wrote:Were is the download button
[Script][Mar/17/2009] Transfer Freight via Drones - working
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Deadbeat_Spinn
- Posts: 6483
- Joined: Wed, 19. Nov 08, 20:47

Re: Just what I need
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brclancy111
- Posts: 2
- Joined: Fri, 2. Jul 10, 19:41

Plugin .spk file:
http://www.mediafire.com/?5mnwhjnyytn
http://www.mediafire.com/?5mnwhjnyytn
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Vivicector
- Posts: 158
- Joined: Thu, 10. Jul 08, 09:10
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Bishop149
- Posts: 7232
- Joined: Fri, 9. Apr 04, 21:19

Question Can this script be used to make repeated runs, I.e.
Can I task a freight drone to: Pick up ware at ship A, Drop of at Ship B, Repeat to infinity.
Would be a really useful feature, especially for mobile mining!
Also, forgive my scripting ignorance but what is classed as a "Big ship", TM's, Superfreighters?
Can I task a freight drone to: Pick up ware at ship A, Drop of at Ship B, Repeat to infinity.
Would be a really useful feature, especially for mobile mining!
Also, forgive my scripting ignorance but what is classed as a "Big ship", TM's, Superfreighters?
"Shoot for the Moon. If you miss, you'll end up co-orbiting the Sun alongside Earth, living out your days alone in the void within sight of the lush, welcoming home you left behind." - XKCD
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Tim-O
- Posts: 182
- Joined: Thu, 15. Dec 05, 22:02

Thanks! The cargo check was left out deliberately because you never know what happens while the drone is flying around. Also it would add extra complexity which I didn't want to include in my first script (more complexity => more bugs).Vivicector wrote:This is the great script! Many thanks to its creator. It works just fine, no serious bugs. However, it would be convenient to add check for cargo space on ship/ships before starting the transfer, so problems with no space for drone and/or cargo never occur again.
The drones cant be used to make repeated runs. Sorry.Bishop149 wrote:Question Can this script be used to make repeated runs, I.e.
Can I task a freight drone to: Pick up ware at ship A, Drop of at Ship B, Repeat to infinity.
Would be a really useful feature, especially for mobile mining!
Also, forgive my scripting ignorance but what is classed as a "Big ship", TM's, Superfreighters?
As for the Big Ship issue: I haven't been scripting or playing for some time now, so I don't exactly remember. But I think a Big Ship was everything that is bigger than a TM. (i.e. M6 upwards. Not sure about M8)
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Playbahnosh
- Posts: 869
- Joined: Wed, 25. Mar 09, 16:26

Hey! I can see you have abandoned this script a long time ago, but if you still read this, here is some feedback:
I installed this script yesterday and it works like charm! I use it to trade stuff from my M7 Griffon, no problems so far!
There is one little thing that might be a bug: I tried to use it to trade with a Military Outpost but the drone just kept on "avoiding", it couldn't dock. Not a real problems since the Military Outpost can dock capital ships, but I thought I mention it.
Is there any chance you come back and tweak this script a little? Maybe add checks for ware and cargo space availability? That would make it totally perfect. It works without those, obviously, but you might wanna add them just for being user friendly
I installed this script yesterday and it works like charm! I use it to trade stuff from my M7 Griffon, no problems so far!
There is one little thing that might be a bug: I tried to use it to trade with a Military Outpost but the drone just kept on "avoiding", it couldn't dock. Not a real problems since the Military Outpost can dock capital ships, but I thought I mention it.
Is there any chance you come back and tweak this script a little? Maybe add checks for ware and cargo space availability? That would make it totally perfect. It works without those, obviously, but you might wanna add them just for being user friendly
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dpadula
- Posts: 246
- Joined: Tue, 15. Aug 06, 18:47

Here is a bug I recently discovered but is not a big deal to avoid. I noticed it when doing the Fatal Fury missions. If I have a Freight Drone out and about and I dock to finish the mission and get a new briefing it will lock up the game. It will also do it if a drone is left in a system and I jump into a Kha'ak Sector. Like I said it is simple to avoid by just making sure that I have all of the drones in my ship. Just wanted to mention it in case others run into this issue.
Even though this has been long abandoned it is still awesome!! Thanks for the great script.
Even though this has been long abandoned it is still awesome!! Thanks for the great script.
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Dell Precision 3600
12 gb ram
Nvidia 1060
256 gd boot ssd and 1 tb data ssd
Windows 10
Dell Precision 3600
12 gb ram
Nvidia 1060
256 gd boot ssd and 1 tb data ssd
Windows 10
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Sniper101
- Posts: 11
- Joined: Tue, 25. Aug 09, 06:30

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Jaga_Telesin
- Posts: 435
- Joined: Sat, 16. Sep 06, 22:48

Mirror host now up on Unleashed's website: download link
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Playbahnosh
- Posts: 869
- Joined: Wed, 25. Mar 09, 16:26

Pick this up please?
You just saved my life (well, sanity anyway). Thanks, man. I've been using this script in TC all the time with my Griffon and bigger ships. I got so used to it, that I was seriously miffed when I wanted to trade with my M7 in AP and the command just wasn't there...Jaga_Telesin wrote:Mirror host now up on Unleashed's website: download link
How is this not in vanilla anyway?
To any modders out there:
It seems the original author abandoned this script a long time ago. Someone should pick this up and put the finishing touches on it, like a cargo volume check and a warning not to jump if you have drones lose in the sector (it kills your game if you do). Please?
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Playbahnosh
- Posts: 869
- Joined: Wed, 25. Mar 09, 16:26

(sorry for the double post, but I thought this needed it's own post)
Okay, since nobody even bothered to chime in here, I think I assume correctly that this script is officially abandoned.
With that in mind, I'd like to pick up where Tim-o has left off and continue developing and debugging this script and more functionality. I PM-ed Tim-o to ask for permission.
Failing that, I ask the mods to give the final say on the abandonment on this script. I don't want to take it as my own, but I'd like use it, or rather parts of it, to develop my own version with many added functionality.
Agreed?
________________________
Edit: okay then, since nobody bothered to say anything for 3 days, I take that as a yes. I'll submit my own rework of the script soon. Thanks....I guess
Okay, since nobody even bothered to chime in here, I think I assume correctly that this script is officially abandoned.
With that in mind, I'd like to pick up where Tim-o has left off and continue developing and debugging this script and more functionality. I PM-ed Tim-o to ask for permission.
Failing that, I ask the mods to give the final say on the abandonment on this script. I don't want to take it as my own, but I'd like use it, or rather parts of it, to develop my own version with many added functionality.
Agreed?
________________________
Edit: okay then, since nobody bothered to say anything for 3 days, I take that as a yes. I'll submit my own rework of the script soon. Thanks....I guess
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JACN85
- Posts: 4
- Joined: Thu, 22. Dec 11, 06:33

Would be nice, but from what I can see it works perfectly fine now for "Buying" goods from a station using your TL and Drones.Playbahnosh wrote:(sorry for the double post, but I thought this needed it's own post)
Okay, since nobody even bothered to chime in here, I think I assume correctly that this script is officially abandoned.
With that in mind, I'd like to pick up where Tim-o has left off and continue developing and debugging this script and more functionality. I PM-ed Tim-o to ask for permission.
Failing that, I ask the mods to give the final say on the abandonment on this script. I don't want to take it as my own, but I'd like use it, or rather parts of it, to develop my own version with many added functionality.
Agreed?
________________________
Edit: okay then, since nobody bothered to say anything for 3 days, I take that as a yes. I'll submit my own rework of the script soon. Thanks....I guess
That's the primary reason I downloaded it anyways.
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Playbahnosh
- Posts: 869
- Joined: Wed, 25. Mar 09, 16:26

Sure, it does work, but has some flaws, like freezing the game if you jump outta sector while the drones are still out, things like that.
Also, I'm planning to add more functionality to make Freight Drones useful, like the ability to collect dropped stuff from space and a really ambitious one: the ability to ferry wares between stations without the need for TS ships.
I have no ETA at this time, but I will create another thread once I do.
Also, I'm planning to add more functionality to make Freight Drones useful, like the ability to collect dropped stuff from space and a really ambitious one: the ability to ferry wares between stations without the need for TS ships.
I have no ETA at this time, but I will create another thread once I do.
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Killa17
- Posts: 101
- Joined: Sun, 18. Feb 07, 08:45

Could you post a link in this thread once completed? Looking forward to usable freight drones.Playbahnosh wrote:Sure, it does work, but has some flaws, like freezing the game if you jump outta sector while the drones are still out, things like that.
Also, I'm planning to add more functionality to make Freight Drones useful, like the ability to collect dropped stuff from space and a really ambitious one: the ability to ferry wares between stations without the need for TS ships.
I have no ETA at this time, but I will create another thread once I do.
XenTech Industries: Currently engaged in corporate warfare with The Phanon Corporation.
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Tim-O
- Posts: 182
- Joined: Thu, 15. Dec 05, 22:02

I've discontinued the development of this script, but I've uploaded it to GitHub to make it easier for others to continue working on it. You can find the GitHub project here: https://github.com/merlinthered/plugin. ... e.transfer
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DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44

I have always liked this script.
Since Tim-O was kind enough to open-source this, here is my Version 08. I made the script a bit more reliable:
- Increased the speed of the drones (so that they have a chance of catching up to the player ship if it is moving).
- Increased the range of the docking computers so that they will dock more reliably with large stations.
Freight Drone Transfer v08
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Edit [1st Dec 2015]: replaced outdated with working xdownloads link. X2-Illuminatus
Since Tim-O was kind enough to open-source this, here is my Version 08. I made the script a bit more reliable:
- Increased the speed of the drones (so that they have a chance of catching up to the player ship if it is moving).
- Increased the range of the docking computers so that they will dock more reliably with large stations.
Freight Drone Transfer v08
.
Edit [1st Dec 2015]: replaced outdated with working xdownloads link. X2-Illuminatus
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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MrKincaid
- Posts: 27
- Joined: Mon, 10. Dec 12, 19:31



