RRF (Race Response Fleets with Race Wars) 2.2 21/9/10

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LV
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Post by LV »

news yes,

Until you poked me with the proverbial stick i had it in my head the new tweaked version had already been added and uploaded to test for slowdowns

Looks like i forgot to do so :oops:

i put it through one more test tonight and upload
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TERRAN-CONFLICTOR
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Post by TERRAN-CONFLICTOR »

LV wrote:news yes,

Until you poked me with the proverbial stick i had it in my head the new tweaked version had already been added and uploaded to test for slowdowns

Looks like i forgot to do so :oops:

i put it through one more test tonight and upload
poking stick put away :wink:

I'm really looking forward to this little baby :thumb_up:
"The truth is told by whoever is left standing." -- Tom Zarek
Walterses
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Post by Walterses »

hey this is a great script but for what reasons does it need to run with emp? and will it run without it?
Would someone kill those dam fighters all ready? Those flack cannons are giving me a headache :s
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LV
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Post by LV »

it needs emp as emp simply adds more wares (upgrades/equipment) than the vanilla 10 slots, at the moment the only ware used is the Radiation Bomb but in time it will use more so yes EMP is needed


Update status --

RRF is now working without issue oos but i got an insector lockup last night which i believe is attributable to the ship being destroyed as it's engaging it's emergency jump so until i fix this no upload

next version will also have options for station monitoring to call in RRF if a bigship enemy is in the sector or to ignore unless attacked and also attaching pirates to the RRF network

let me know of any startup options that would be good to define please ladies :)
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I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses
Walterses
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Post by Walterses »

hey thanks LV errm is there a chance u cld tell me if certain mods/scripts are compatible with emp and rrf? because since installing it says that one of the cat files need to be changed..
CMOD3, RRF, mobile ship repairs, numeric rankings, custom wings manager, NPC bailing
they are the main ones, have a few smaller ones that shouldnt interfere..


ok i looked arounf and found the documents folder. inside it has a a mods folder and there are 2 files, one DAT named "rename_to_next_dat_number" and one Security file "rename_to_next_cat_number"

am i missing something?


lol i am so stupiD!!!!!!!!!!!!!!!!!! omg lol its all good now, god im blond
Last edited by Walterses on Mon, 2. Mar 09, 02:37, edited 1 time in total.
Would someone kill those dam fighters all ready? Those flack cannons are giving me a headache :s
Kakurate
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Post by Kakurate »

I was wondering if RRF could be responsible for the massive argon <> boron war thats going on in my current save...

My current scripts are as follows.

Code: Select all

Script Packages:
ATF Shipyard v.3 :: AMurph0 :: Yes :: 3 :: 17/12/2008
Advanced Hyper Drive (AHD)-EMPFriendly :: Loky :: Yes :: 1.6 :: 08/02/2009
Cheat Collection Package :: Cycrow :: Yes :: 1.41 :: 07/11/2008
Cmod3 for Terran Conflict :: Ulfius :: Yes :: Beta 5.1 :: 31/01/2009
Community Plugin Configuration :: Cycrow :: Yes :: 1.10 :: 28/10/2008
Deploy Satellites In Target Sector :: PaulP :: Yes :: 1.4 :: 28/02/2009
EMP Mod Pack :: DIGSIN_Scripts_by_LV :: Yes :: 1.4 TC :: 05/01/2009
EST Libraries :: Lucike :: Yes ::  :: 
Economy and Supply Trader :: Lucike :: Yes :: 3.1.01 :: 19/02/2009
Explorer Command Extension :: ThisIsHarsh :: Yes :: 1.2.1 :: 28/11/2008
Forum Name Library :: Lord Vader :: Yes :: 1.3 :: 18/01/2009
Hotkey Manager :: Cycrow :: Yes :: 1.00 :: 05/12/2008
Imperial Laboratories :: Lord Vader :: Yes :: 1.3 :: 25/01/2009
Invasion warnings :: ThisIsHarsh :: Yes :: 1.1 :: 28/11/2008
Khaak Invasions :: ttl :: Yes :: 1.1 :: 22/01/2009
Low Poly 'Roids - medium quality :: halo :: Yes :: 2.04 :: 03/05/2007
MARS :: Gazz :: Yes :: 4.25 :: 16/01/2009
Marine Repairs :: Tatakau :: Yes :: 1.01 :: 01/11/2008
Military HUD for Terran Conflict :: Ulfius :: Yes :: 1.0 :: 25/10/2008
Mobile Ship Repairs :: Graxster :: Yes :: 1.7 :: 06/11/2008
NPC Bailing Addon :: ThisIsHarsh :: Yes :: 1.6.3 :: 05/12/2008
No Civilians Mode :: Ulfius :: Yes :: 1.4 :: 12/01/2009
Numeric Race Ranks :: Gazz :: Yes ::  :: 
RRF (Race Response Fleets) 1.0 alpha2 :: Lord Vader :: Yes :: 1.0alpha2 :: 27/01/2009
Remove Rocks :: Grax :: Yes ::  :: 
Salvage Claim Software :: Cycrow :: Yes :: 1.00 :: 25/10/2008
Satellite Early Warning Network :: Cycrow :: Yes :: 1.20 :: 31/10/2008
Signal Boost for TC v1.4 :: Ulfius :: Yes :: 1.4 :: 11/01/2009
Station Trader Camper :: Cycrow :: Yes :: 1.00 :: 11/09/2006
Upgrade Kits (formerly Jumpdrive Kits) :: Lord Vader :: Yes :: 1.5 TC :: 09/12/2008
Wing hotkeys :: Cycrow :: Yes :: 1.10 :: 28/10/2008
X3 Map :: Scorp :: Yes :: 1.2.3.9 :: 
KronenBorg
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Post by KronenBorg »

LV wrote:RRF is now working without issue oos but i got an insector lockup last night which i believe is attributable to the ship being destroyed as it's engaging it's emergency jump so until i fix this no upload
Could this problem have existed in the currently available version?

I ask because I've been slowly driven up the wall by my game freezing at random points while on a combat patrol through some of the Paranid sectors and it's just dawned on me that there is a Paranid RRF cruiser taking a battering from a Xenon J & K combo each time.

I'll try disabling RRF when i get home to see if that helps.
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LV
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Post by LV »

Kakurate wrote:I was wondering if RRF could be responsible for the massive argon <> boron war thats going on in my current save...
Not intentionally but certainly possible


KronenBorg


the only rrf crash i have is in sector if your game crashes while your oos with no cap ships present i doubt it, my version is more refined than the release but i havn't been able to fire up x for a week or so : the bug will be found and imperialised this week though (hopefully)
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I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses
Kakurate
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Post by Kakurate »

How would I get argon/boron to stop fighting each other? Could you possibly add a command that tells everyone to stop fighting for a few seconds and resets their relations?
While I was looking at the extra debug info I noticed that while the argon and boron were at 100000 notoriety to each other, the ships in question were set to foe (-1) or something like that.
Kakurate
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Post by Kakurate »

Also, I was wondering if you could possibly add a conditional check against the ships pilot to see if he's bailed, and if so, stop running the monitor task on that ship?

The reason I ask is because I run the NPC Bailing Addon and have large and big ship bailing turned on. I've occasionally ran into M6 and above that are still running the monitor and had to add a hack check in cycrow's salvage claim software to run through each task and if it's the monitor script, run a task with a script that returns null to stop it.
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LV
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Post by LV »

the TR rrf had logic to reset relations, i've not yet written this in as it takes time to test (writing it is pretty quick), you can nuke them for now using the cycrow cheats but i will add checks soon™



as far as bailing, hmn, it's pretty easy to add a check for is owner now player but i'm not convinced RRF ships should be cappable but on the flip if you choose to cap one your inviting a world of pain from other RRF ships being called in

I will add some checks but i may also add some boobytraps ;)

Fair enough?
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I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses
Kakurate
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Post by Kakurate »

Hmm, All I'm doing is capping an already bailed ship... I didn't cause the pilot to bail...
Darkfire1
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Post by Darkfire1 »

I am having some serious slow downs with my system, beefy system 2.4ghz quad with 4 gigs ram (3.2 used...) eh 8800gts with 640 megs of ram, so im not sure what the hold up is:

I run:

Capture statins v 1
Cheat collection v 1.41
Improved Boarding 1.10
Salvage Claim Software 1.00
Wing Command Equip Like v .03
Communinty Mod Pack v.2 (my mod with just ships added)
Medusa Missle Software

I not really sure how to test to see what it is that is causing the slow down. But from starting a new game I noticed increased load times and it is very laggy on start up. Lasted like 3 mins and i quit the game from the lag. I did manage to shoot an argon capital ship that just jumped out when it losts shields... how the heck do i stop that?
X3 TC Ship Index
Community Ship Pack Mod
X2 The Threat - X3 R - X Terran Conflict
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LV
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Post by LV »

ok updated to 1.1


install instructions read carefully

install the upgraded 1.1 no need to remove 1.0alpha unless you want to first

when you load up go into the al plugin menu, the RRF option should already be off but if it is not then turn it off and wait 20 game minutes or seta for 3 mins

this should shut down 1.0alpha


you will see a little subtitle stating "rrf uninstalling" about every 3 mins, i'll remove this soon



next after waiting about 2 mins after seeing that message turn the plugin back on


1.1 will now open up three menu options

Startup Settings

Menu 1

1. Station Monitoring

Option 1
Station Monitoring On

This option makes all stations in their own sectors monitor for any enemy ship m6 and above entering the sector and calls in RRF ships as soon as they are scanned

Option 2

Station Monitoring On: Close Proximity Only

As above but unless the enemy is within 8k of the station it will ignore it

Option 3

Station Monitoring Off

Ignores enemy craft M6+ unless they are attacking the station and it's shields are below 70%, RRF is called if these conditions are met



Menu 2

Option 1

Pirate RRF On

Enables Pirates to have RRF vessels

Pirate RRF Off

Pirates are not linked


Menu 3

Maintain Relations

If you maintain relations ships will set races to neutral if their notoriety is greater than -1000 every time they make a kill, this will stop the Argon attacking the Boron etc until enough battles have occured to ignore any relationship reset

Let Them Fight

Once the ships sets another race to enemy it stays that way

If you choose Maintain relations the core races will ignore ships attacking most of the time, I'm still tweaking the code here also


____________________________________

I've spent most of the day insector watching battles and fingers crossed i have imperialised the crash bug, there's more safety checks in RRF now than there is at a Health & Safety convention


The lag hopefully will be gone as i've tweaked the setup scripts in a big way, they only run every 40 mins now and if any of you still get major slowdowns please check if plugin.rrf.st.setup is running in the global tasks menu (don;t complain about in sector lag during battles, there's nothing i can do about it as it's the vanilla engine that just cannie handle the power)



M8 Logic has also been upgraded


Next Build

Sector Invasions and Donations Centres

The scripts have been ported and are within 1.1 but i've turned these options off to test further and disabled the menu command



Download via first post links :)
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I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses
Kakurate
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Post by Kakurate »

Will test this out, thanks!
Kakurate
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Post by Kakurate »

I keep getting spammed by the ship's computer telling me that the sector is has too many asteroid or something like that.
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LV
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Post by LV »

it's a debug check to stop the setups running when your a in a densley populated sector, move to a sector where there are less roids
CaptObvious
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Post by CaptObvious »

I seem to be having trouble getting rid of this script. It killed my performance and if I hear "You are being hailed!" one more time I'm gonna top myself.

I tried turning it off in the AL settings but now all I get is "RRF Uninstalling" every few minutes and the RRF ships are still in sectors. How do I purge this thing from my game? O.o
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LV
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Post by LV »

which version are you running (the rrf uninstalling message is found in Al.rrf.events just delete that line and it will not bother you)

also these rrf ships can you look in their menu and see what scripts are running, ignore any turret scripts as i need to know if they have simply not been renamed or if they are carring our rrf orders still
Kakurate
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Post by Kakurate »

Can you list the files and line numbers that play the messages please? I don't want to have to hunt them down to comment them out. Like the others said, its VERY annoying.

edit LV

the next build which i'll upload soon should fix everything it has aon ption to turn off all messages and hails and much more ;), if it wasn't for the fact MRS V has just wasted 2 hrs of my life by breaking my router and forcing me to fix it it would be ready now: women :evil:

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