RRF (Race Response Fleets with Race Wars) 2.2 21/9/10

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Eightbit
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Post by Eightbit »

I get the same issue. Tried starting a fresh game without any scripts or mods except for rrf (x3 tc version 1.4) and it wouldn't even start a new game.

It is still possible my install directory is dirty however. (i only removed everything with the plugin manager - not a clean install)
Legartius
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Post by Legartius »

KillingMonkey wrote:I don't quite get you there... 'nobody had made'?? What? Where? And what's Adam got to do with spaceflight?
He's basically just saying that everything has been made before by someone else... And is 'peely' an adjective? :)
Unkillable Cat
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Post by Unkillable Cat »

Sorry LV, have the same issue as the other two.
RygelUK
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Post by RygelUK »

I have the same issue as the previous posters. I load RRF and I cannot continue a saved game - looping on station welcome message.
If I try to start a new game, the game hangs on the loading screen. Only way to exit is to CTL ALT DEL and close from there. I have noticed that cpu usage is doubled compared to a running game. Removal of RRF makes the game work fine again, I can carry on from existing save or start a new game.

Hopefully this can be ironed out, I'm looking forward to seeing its ingame effects on the universe. :)
KillingMonkey
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Post by KillingMonkey »

Legartius wrote: He's basically just saying that everything has been made before by someone else... And is 'peely' an adjective? :)
Don't know... Probably... I just like words connected with bananas.... I also like bananas...
To each, his own.
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Telkorenar
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Post by Telkorenar »

Same issue here. Immediate crash after loading a savegame.
lastebil
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Post by lastebil »

I allso have the same problem...
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LV
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Post by LV »

issue fixed

it was the setup script from TR that is now deleted from the package

please remove your current rrf version and install via the links in the first post

If you have manually installed the plugin without cycrows installer make sure you delete setup.rrf.commands from your script dir
LV's TC Scripts
Readme's For All My Scripts


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si tacuisses, philosophus mansisses
lastebil
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Post by lastebil »

Btw LV, your dma, IL and RRF seem to make the game crash

I tried the DMA without the IL, and game crashed, but only in the area where the DMA is going on, and only in intence battles.

I tried having only IL installed, and it crashes when I'm in an area with a lot of fighting.

RRF same thing. Tried only having that one installed, and game crashes.

I've never seen the game crash without one of those mods installed.

Since the mods seem to bring in a lot of different ships, this leads me to believe that it might bring in some ships with weapons or something like that that are a bit unfinished or something like that?
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LV
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Post by LV »

none of these are mods, there are no new ships or weapons

my suspicion especially as your saying all 3 cause crashes which others are not having is that there is a cpu overload element where the player is in a sector with an intense battle

what are your specs?
LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses
Unkillable Cat
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Post by Unkillable Cat »

Just a quick one to say that the new version works a treat, one minor bug outside of the extra cpu overhead slowdown is that the autopilot ow occasionaly forgets what it is doing and stops dead
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LV
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Post by LV »

how often?
xxdh2kxx
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Disabling RRF

Post by xxdh2kxx »

Hey LV the script is working fine but just in case something comes up in the near future can you share with us the best way to remove the script without corrupting the saved games....I have the newest version of DMA along with IL...thanks
Infector
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Post by Infector »

Unkillable Cat wrote:Just a quick one to say that the new version works a treat, one minor bug outside of the extra cpu overhead slowdown is that the autopilot ow occasionaly forgets what it is doing and stops dead
sounds like the old memory leak problem... Serial Kicked faced it with his pirate guild... it means that an array got too big to be read completly and stops all other scripts from running... just a little question... are npc escorts standing still while the traders are still flying while you are in the same sector.. it's the most reconizeable sign for a bad memory leak.
Unkillable Cat
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Post by Unkillable Cat »

It happens in asteroid covered sectors semi regularly but there is no reliable way to reproduce it.
The opposite seems to happen, small light craft move about as if all were fine but the traders stand still.
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LV
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Post by LV »

Infector

I didn't know that, cheers i'll take it into consideration


Pussy

That's good info, do me a favour, if you can check the global task when you get a slowdown as the ship and station setup scripts are already on my "refine" list and it would be good to know if one of these (the station one would be my guess) is causing the problem

if it is i can break them down and also add a get player environment population check to stop it running if your in an already laggy sector
LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses
Unkillable Cat
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Post by Unkillable Cat »

Ive been busy at work for the past couple of day so havent had chance but will take a stab at it for you tonight.
LordBane2005
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Post by LordBane2005 »

Normally my game runs pretty much without lag, except for an occasional overload from huge complexes. But I've noticed a massive slowdown since installing this script. At times the script engine will hang up for 20-30 seconds. No NPC ships do anything during this time, but I can still fly around normally. My turrets won't fire however. Makes it really easy to prey on ships LOL! So far everytime it's hung up like that, I've been in a remote sector with hardly any other ships, except a few passing pirates, working on one of my smaller complexes.
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LV
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Post by LV »

i have tracked the slowdown to the ships setup script, i'm yet to fix it though
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TERRAN-CONFLICTOR
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Post by TERRAN-CONFLICTOR »

Any news LV on the RRF?
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