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It's permitted to non-commercial redistribute this modification. It's also permitted to modify this modification and to non-commercially distribute that modded modification. Each under the additional terms of naming the original author and also linking to the original topic of the modification.
Introducion
The Modification "Enhanced Equipment Docks" gives more flexible trading stations and equipment docks to the player. They are technically based on a players headquarter, so a free warehouse allocation gets possible.
The stations
- OTAS Trading Station
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The OTAS engineers revised the Argon Trading Station in order to provide more flexible storage rooms. In addition to ultra-modern recreational areas, the OTAS Trading Station provides storage room for 60.000 units for freely use.
(~ 50.000.000 CR // Federation Guardian)
Docking:
10x freighter or corvette class ships
internal hangar for fighters - OTAS Equipment Dock
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The engineers at OTAS succeeded in creating more flexible storage rooms for Equipment Docks. The OTAS Equipment Dock has a capacity of 30.000 units, which can be distributed freely on the various goods.
(~ 62.500.000 CR // Federation Marshall)
Docking:
2x capital class ships
15x freighter, corvette or fighter class ships - OTAS Freight Base
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Requirements led to the development of the OTAS Freight Base. It is characterized by a freely assignable storage room of 90.000 units and docking bays for a variety of freighters.
(~ 65.000.000 CR // Federation Guardian)
Docking:
40x freighter, corvette or fighter class ships - OTAS Commercial Port
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Based on the outer structures of Military Outposts, the OTAS engineers developed the OTAS Commercial Port. It is a space station with vast recreational areas and also storage room for 240.000 units for flexibley use.
(~ 185.000.000 CR // Federation Overwatch)
Docking:
2x capital class ships
20x freighter or corvette class ships
internal hangar for fighters - OTAS Capital Ship Supply Base
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Because of ongoing military conflicts, the OTAS Company was commissioned by the Argon Federation to construct a supply base for capital ships. The result was the development of the OTAS Capital Ship Supply Base. It offers nine docking bays for capital ships and also 120.000 units of flexible storage room for weapons and armament. It also provides an integrated repairyard for capital ships and it is only sold to close allies of the Argon Federation.
(~ 242.500.000 CR // Protector of the Federation)
Docking:
9x capital class ships
5x freighter, corvette or fighter class ships
Compatibility:
This modification is fundamentally incompatible without adjustments to modifications which modify at least one of the following files:
- ./types/hq.xml
- ./types/TDocks.txt
- ./types/TDocksWrecks.txt
Installation
The downloaded .zip-file has to be extracted into your X³:TC main directory. It's important to keep the specified directory structure. At the next start of X³:TC you have to hit the menu item "select mod-package" in the upcoming starting dialogue. Then you have to select my modification (named "eEQ_{version}". In the game you don't have to do any changes, because by using an unsigned modification your game will automatically be set to ***modified***.
If you want to use more than one modification, you can use the fake-patch method for installation. You have to extract the downloaded .zip-file the same way as described above. After that you have to find the highest used number of your .cat/.dat game files in the X³:TC main directory. For a still unmodified X³:TC 2.7 installation that is 10.
After that you have to rename the .cat/.dat files of the modification based on this highest number, increased by one. The first modification will therefore get 11, the second one 12 and so on.
Importat is, that the .cat/.dat files of the same modification have the same numbers as filename too. Also you must not omit a number between the .cat/.dat files, as the following ones won't be recognized then. Also you have to make sure that the different modifications are compliant to each other. If two or more modifications modify the same files they normally aren't compatible without adjustments and so that will cause errors.
You have to be aware too, that a new official patch by Egosoft will replace the first following modification automatically during the installation process.
Update to version 2.7-2.2
You should update from 2.5-2.0 to 2.7-2.2. Else the same instructions as for the update to 2.5-2.0 are valid.
Update to version 2.5-2.0
For the update to version 2.5-2.0, you are need to have at least version 2.1-1.0 used before. A update directly from older versions isn't supported.
After extracting the downloaded .zip-file you'll find the batch-file "Delete old 'enhanced Equipment Dock' files.bat" in the sub-directory "./scripts.delete" of your X³:TC main directory. You have to run this batch-file bevor starting the game. When loading X³:TC you have to select the new version of this modification after hitting the menu item "select mod-package".
If you had a fake-patch installation you have to replace the old .cat/.dat-files of my modification or to give the new ones a higher number than the old ones have.
You have to check any station commands and settings of your eEQ stations after the update.
Notes
Only station models were used which are already contained in X³:TC. The OTAS Trading Station and OTAS Equipment Dock use unmodified models. The OTAS Commercial Port, OTAS Freigth Base and OTAS Capital Ship Supply Base use modified models and/or scene-files.
As a usefull addition to this modification I recommend Lucikes Script Collection for X³:TC. It offers trade scripts like the Dockware Manager, with which you can limit the storage capacity per product. The collection also offers the traders (CAG, CLS and PSC) which consider these set limits.
As there were often questions in context of this modifications and the dockware manager, here is a quote, translated by myself, from Lucike (14th Jan. '09):
There is also the Station Financial Manager by s9ilent which provides similar functionality.Lucike wrote:Just one more thing to dockware manager. Who observes the limits and when?
CLS: Approaching CLS1 pilots. The approaching CLS1 pilot is not in need to have the station as homebase.
CAG: Only the CAG with the station as homebase when delivering wares.
EST: Not at all. Whether with or without set homebase.
PSC: Only the PSC with the station as homebase when delivering minerals.
Known critical bugs
- There have been reports of capital ships crashing into the OTAS Capital Ship Supply Base while beeing InSector. This happens if the station is in the direct path of a passing capital ship.
Known uncritical bugs
- The eEQ is technically a lightweight Player HQ and I was not able to remove the spray-shop of it. The original Player HQ stays unmodified.
- It gets an identifier like an Player HQ ( YHQ..-.. )
- After you built a eEQ you will be able to buy blueprints. But only the player headquarter can save blueprints, so if you don't have one, this blueprints will be lost.
Acknowledgments
I say thank you to alles for his helpful hints at the beginning of the development of this modification. Very special thanks for Lucike. Beside of sharing his powerful scripts with us, he had done the scripts to add the stations to the OTAS ShipYard in the first versions of this modification. Later he found a way how to avoid the necessary rebuilding of the players headquarter to avoid the "blueprint bug" and developed the needed scripts for that solution. Thanks to him, we got rid of the most anoying bug of this modification in version 2.5-2.0. Also big thanks to him for his rewrites and optimizations of the eEQ scripts for version 2.7-2.2.
Download
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Enhanced Equipment Docks (2.7-2.2) outdated
(newer versions/forks available by other modders. See below at section "Links")
Enhanced Equipment Docks (2.5-2.0)
Enhanced Equipment Docks (2.1-1.3)
Enhanced Equipment Docks (2.0-beta.5.3.2)
Changelog
2.7-2.2:
- Compatibility to X³:TC 2.7.
- Rewrite and optimization of all scripts by Lucike.
- Added 10 docking clamps to the OTAS Commercial Port.
- Removed the Terraformer-Hub BugFix as it got integrated to X³:TC 2.7 vanilla.
- BugFix: Renew of the players headquarter, because of the "Blueprint-Bug", not necessary anymore.
- All scripts rewritten.
- Rebalancing for new built stations: Prices decreased.
Internal changes.
- New station: OTAS Freight Base added.
- Internal changes.
- BugFix: Wrongly packed and therefore missing stationmodels of the Terraformer Hub and the OTAS Capital Ship Supply Base, fixed.
- Adjustements for X³:TC 2.1.
- Rebalancing for new built stations.
- Beta-Phase finished.
- Several small improvements.
- Englische language file available again..
- AddIn: My Terraformer Hub Bug-Fix got implemented.
- Adjustments of the modification for X³:TC 2.0, the Aldrin Extension.
- WorkAround: Scripts for the "Blueprint-Bug" added.
- English language file outdated and now missing.
- Only Capital Ships can be repaired in the OTAS Capital Ship Supply Base now.
- Stationmodel of the OTAS Capital Ship Supply Base reworked: Freeze while building fixed, wreck added.
- New station: OTAS Capital Ship Supply Base added.
- Rebalancing for new built stations.
- Own names and descriptions for the stations added.
- Two additional stations added.
- Alpha-Phase finished.
- BugFix: The price of the Argon Equipment Dock was about 130.000.000CR too, fixed.
- Switched PageID from 9600 to 9400.
- Internal file-/directory-changes.
- First release.
Links
SaDiablo Modification Development
eEQ for X³:AP by morbideth
eEQ-AddOn by ThaloonMook (German topic)
eEQ for X³:AP by ubuntufreakdragon (German posting)