-=X3TC=- PHQ/Complex

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

Moderator: Moderators for English X Forum

Abaws
Posts: 301
Joined: Wed, 8. Oct 08, 08:55
x4

-=X3TC=- PHQ/Complex

Post by Abaws »

Never had the HQ in reunion...Had the time to play like 2-3 weeks before x3tc came out. I'm noob I guess :D

I don't have the HQ yet but I'm close, but from what I read it's possible to produce ships from it...let's say I would produce M1/M2/M3
my questions are :

1. Are the ressources drained over time or I have to have lets say the 240 chips before it starts?

2. Can I attach the HQ to a complex so everything automated?

I also saw that the ressources needede are related to each other...like in the example from X3R below ( is it the same in X3TC?):

Ship Name- Hyperion (M7)
-----------------------------------------------------------------------------
Energy Cells- 36680
Teladianium- 1145 (close to 3 times the Cloth Rimes)
Cloth Rhymes- 381 (close to half the Rastar Oil)
Rastar Oil- 763 (close to half the Ore)
Ore- 1527 (close to 1.3 times the Silicon Wafers)
Silicon Wafers- 1145 (and so on...)
Crystals- 381 (and so on...)
Quantum Tubes- 381 (and so on...)
Microships- 763 (and so on...)
Computer Components- 381 (and so on...)
Credits- 10,820,648 (and so on...)
Production Time- 21:40:33

And it's always pretty much the same ratios for each ship

you can compare
-----------------------------------------------------------------------------
Ship Name- Pirate Nova Raider
-----------------------------------------------------------------------------
Energy Cells- 2183
Teladianium- 58
Cloth Rhymes- 22
Rastar Oil- 45
Ore- 90
Silicon Wafers- 68
Crystals- 22
Quantum Tubes- 22
Microships- 45
Computer Components- 22
Credits- 644261
Production Time- 01:56:17

3. How many facories would it take to make the ship production self substainable? Let's say that complex is filled up with ressources. The hyperion takes 21:40:33. I start the production. This emptys the complex totally. But then how much factories would I need to get the exact same ressources after the 21:40:33 build time? I just don't want to overkill it by having 50 Chip Plant filling up in 20 minutes. I would like the ressources to be ready just after the production is done, that way can start the other ship right away...anyone understood?...what...the...is it easier than I think? I suck in maths and complexes.

BIG answers and links to in details guide appreciated :D

LONG LIVE THE X-UNIVERSE AND ITS COMMUNITY

edit : wow...that's a pretty damn long thread haha
alex2069
Posts: 205
Joined: Thu, 22. Dec 05, 21:19
x3tc

Post by alex2069 »

I've never had the HQ myself, but for memory on what I've read about it/assume:

1. It'll use them all at once (amount required before construction begins)

2. Hmm... Unsure about this, but I don't think so... If it is no, there might be a mod out there to enable this (doubt it), but CLS (see scripting forum) would help with this for transferring between your PHQ and complexs

3. Although there isn't an up-to-date one for X3TC (at least not to my knowledge), this should help (should be mostly accurate):
http://www.altanetworks.com/x3occ.html
andrewas
Posts: 1498
Joined: Thu, 10. Mar 05, 21:04
x3tc

Post by andrewas »

You cannot attach the PHQ to a complex. Also, if you did, you would get extremely poor frame rates while in sector, potentially making your own HQ a no-go area. Best to CLS resources in from other sectors.
Elzix
Posts: 43
Joined: Sat, 9. Oct 04, 08:25
x2

Re: -=X3TC=- PHQ/Complex

Post by Elzix »

Abaws wrote:1. Are the ressources drained over time or I have to have lets say the 240 chips before it starts?
Now I'm pretty certain I read its an over time thing whereas some ships take a fair whack of resorces.

El
Painman
Posts: 1694
Joined: Fri, 6. Apr 07, 07:12
x3tc

Post by Painman »

If TC's HQ is like Reunion's HQ, then you need to have all resources available from the get-go in order to build a ship. The HQ can hold an awful lot though, so stocking enough resources to build an M2 (if you chose to do so) isn't a big problem. By the time the ship is built, the freighters from your complexes can have the HQ stocked back up for the next job.
Abaws
Posts: 301
Joined: Wed, 8. Oct 08, 08:55
x4

Post by Abaws »

Ok...first and second question are set...

but for the 3rd one, do I need 1 factory of each or ...35 of each for the ressources to be ready after that M2 is built?

will each factory produce enough ressources in 21hours to be ready right after that ship is ready...that's what I dont understand...I dont understand the time factor...
alex2069
Posts: 205
Joined: Thu, 22. Dec 05, 21:19
x3tc

Post by alex2069 »

I already told you how to do 3 - I shall quote myself:
alex2069 wrote:3. Although there isn't an up-to-date one for X3TC (at least not to my knowledge), this should help (should be mostly accurate):
http://www.altanetworks.com/x3occ.html
Use it to figure out how many factories you'll need. It tells you the output per hour at the bottom, and what you'll need to keep the factory going, etc.

I've been using it for X3TC and it's fine for all the standard wares. The new wares obviously aren't in there, but they don't matter since the PHQ doesn't use them as a resource for ship building.

As a quick run down, using your figures:
-The Hyperion requires 1145xTeladianium
-A L sized Teladianium Foundry produces 600 per hour (from the complex calc link above).
-Therefore you'll need 1.908 hours to produce 1145xTeladianium
So in this case, just the one Teladianium factory would be sufficient. Even an M size would be enough (240 per hour = 4.77 hours for 1145xTeladianium).

However for Microchips... These aren't so nice..
They only come in S sized factories, and only produce 10 an hour. For the Hyperion you need 763 - 1 factory = 76.3 hours, lol.
You'd need 4 to have at least 763 per 21:40:33 hours.
Frostynso
Posts: 591
Joined: Thu, 12. Jan 06, 05:32

Post by Frostynso »

The trick I use to keep the HQ stocked with Microchips is to set some UT's with the HQ as home (to keep the cash rolling in), and set the buy price for microchips to the maximum. This draws any AI traders to my HQ and I slowly start to pile up microchips. You could always set freighters to buy them as well, but I hate having to worry about freighters getting blasted. My way ensures a nice background flow of microchips to supplement your own fabs.

I have a feeling that this may be a good way to save up resources for the Hub mission. Get a trade station set up as soon as possible and let it run in the background while you do other stuff/set up your own production.

Too bad UT's don't work properly.
Abaws
Posts: 301
Joined: Wed, 8. Oct 08, 08:55
x4

Post by Abaws »

thx alex...I should have mention that before...I'm dumb...you need to be clear...that really was clear, thx alot


NOW LOCK THIS THREAD!

Return to “X Trilogy Universe”