[MOD] Complex Cleaner v4.09 / Modular Complexes (TC 3.2 / AP 1.1)

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DrBullwinkle
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Post by DrBullwinkle »

I don't think you need the .cat/.dat file at all for XRM.

Putting the Complex Cleaner .cat before XRM is the same as not using the CC .cat.
mrowka
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Post by mrowka »

Just tested it and it dont work without .cat/.dat file. Basicly it looks like when i merged both tfactories, there no module just some wierd point in space and its not detected as a station for complex construction kit.
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apricotslice
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Post by apricotslice »

When you start up the game the second time after installing CC, it will attempt to activate itself. If it cant find the stations, you will get a message saying that.

So save, load save and see what CC tells you.
mrowka
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Post by mrowka »

I do test it on save that had CC instaled some time ago so i get the message instantly, each time its all ok. Actually in my prev post wher i did explain my problem in all 3 tests the message was that everything is loaded good. Not sure how it all works but as i did play a few hours now and it all works awsome.


Edit: Finally got the money for my totaly legit complex, and did try without the CC .cat since i did find somewher on xrm thread that CC .cat is included in xrm, but still the same without the CC .cat complex construction kit dont see crunched factories. To make matter wierder it dont see the crunched factories from the save without .cat in game with .cat so they need to be crunched in the game with .cat to work.
Still it was all worth it, ther is no good complex without its massive xenon module and few ring of fire around it in not so friendly sector :D
PoisonYu
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Post by PoisonYu »

I like the mod, makes complexes alot easier, used to use FCC back in TC and I kinda wish that it'd be updated so I can make those kinda complexes too. Anyone fancy updating it for AP?

Anyway back to this mod. I have only one problem that really rattles my OCD, I don't like how the complex hub just floats in space unconnected to the main complex. Is there anyway to have the mod show the one attaching tube from hub to complex? (As in the picture in the introduction).

That one connecting tube so the whole thing actually looks like its part of the same entity is all I want and this mod will be perfect.
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Gazz
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Post by Gazz »

There are a few scene files in mod / Cat that have no real name but a number.
These are the models for the invisible complex tubes.
Use the Mod Manager to delete them.
My complete script download page. . . . . . I AM THE LAW!
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PoisonYu
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Post by PoisonYu »

I don't have a clue how to do that Gazz, could you help me through it a little? Sorry for being useless.
Kodiaz
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Can't get complex cleaner to work with Albion prelude steam install

Post by Kodiaz »

I've tried everything I can't get Complex cleaner to work for the life of me.

I've run it in x3 reunion and my store bought copy of terran conflict but i cant run it in albion prelude for some reason someone please tell what I need to do
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apricotslice
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Post by apricotslice »

Did you download an AP version ?

AP stores files in a different place, so the mod needs to be repacked for AP.

Either that, or unpack the TC mod, and manually put the folders under the addon folder.
Kodiaz
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Post by Kodiaz »

I copied them into the add on folder but the fake patch method never started I only saw the one site in the thread to download the complex cleaner
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apricotslice
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Post by apricotslice »

You cant put the mod part as a fake patch.

Unpack the CC cat/dat. Remove the fake patch.

Move all the folders to addon EXCEPT objects, which goes under the Terran Conflict folder.
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DrBullwinkle
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Post by DrBullwinkle »

Or use the re-packed-for-Plugin-Manager version that I posted in the Complex Cleaner thread.
ScorpioNicus
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Post by ScorpioNicus »

Does anyone know if there are any scripts/mods that won't mark my game as modified that help with complex building (besides the official bonus scripts)?
One of my favorite parts of the game is creating complexes but I don't like the tedious stuff like shipping everything out to the sector and combining all the stations one by one.
Recently, a 100+ station complex of mine was attacked and even though I only lost 1 station, the whole thing became unconnected so I have to do everything all over again (well actually I'm just gonna load a previous save).
Kodiaz
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Post by Kodiaz »

Thanks I'm going to try that tonight



I can't ever find anything on this forum.

Plugin manager search gives me everything except for plugin manager
Kodiaz
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Post by Kodiaz »

I can't ever find anything in search and they move my topic thanks a whole lot
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Gazz
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Post by Gazz »

Kodiaz wrote:I can't ever find anything in search and they move my topic thanks a whole lot
Well, technically us mighty moderator types should leave a notice about topics being moved or merged (so people don't complain about us power-tripping mods) but when posts magically find their proper home without any fuss, the main goal is achieved and the probability of hurt feelings is low. =)
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Kodiaz
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Post by Kodiaz »

is it repacked for cycrows plugin manager?

I don't see an .spk file in the zip
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DrBullwinkle
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Post by DrBullwinkle »

Yes. The Complex Cleaner Re-Packed for Plugin Manager is not an .spk. Use the "Install Archive" button to install it.

You do not have to unzip anything; it will install the fake patch automatically. It will choose the correct patch for TC or AP -- whichever game you install it into.
  • Of course, because it installs the fake patch automatically, the package is no good for major mods such as XRM or XTC. If you want to use the package with those mods, then you will have to delete the fake patch from the archive *before* you install it. (And hope that the Module Container models are built into the mod.) (Or else do a manual installation to fit your mod.)
Casimir78
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Post by Casimir78 »

Of course, because it installs the fake patch automatically, the package is no good for major mods such as XRM or XTC. If you want to use the package with those mods, then you will have to delete the fake patch from the archive *before* you install it. (And hope that the Module Container models are built into the mod.) (Or else do a manual installation to fit your mod.)
Thanks for the information. I tried to install the CC, but had no luck yet.
Would you be so kind to write a short 'Howto' for your idea? Or point us to a thread where this was alread handled maybe? I could not find anything like that.
Thanks in Advance!

Casi
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DrBullwinkle
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Post by DrBullwinkle »

If you do not know how to delete the fake patch from the archive, then follow the manual installation instructions in the first post of this thread. My repack for the Plugin Manager is for newbies who do not (and should not, IMHO) use the major mods.

If you are unfamiliar with archives, then Google is your friend. ;)

If you need more information about how to install a popular script into a major mod such as XRM or XTC, then you should probably ask on the mod's thread.

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