[SCRIPT] Ship killed notifications v1.0.3 [2008-11-16]

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Master Higgins
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Post by Master Higgins »

ThisIsHarsh wrote:
Prettiest Star wrote: will the message stay on the screen until I click on it or something?
Nah...
Is there any way to make it do so? I mean sirens, Betty and subs are wonderful, but you can easily miss it. Accordingly, there is a need to check my logbook every time I take a pee or smoke brake or whatever. Well, I don't smoke. But I'm absolutely peeing sometimes :D Anyway, there MUST be some player-interruption-feature.

Please, upgrade this script! It could be the best script ever (for me, at least :) )!
ThisIsHarsh
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Post by ThisIsHarsh »

Unfortunately there is no way to make subtitles appear until you click them or anything. The only other possibility is to make a message appear on screen, which prevents you from doing anything until you click it... not good if you're in the middle of a dogfight.
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Master Higgins
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Post by Master Higgins »

How about mission-style messages? Those which appears in the bottom left corner as an envelope icon.
One Gigajoule
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Post by One Gigajoule »

This script is quite old.
Does it work with version 3.0?
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Emerson d'Anite
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Post by Emerson d'Anite »

I play on version 3.0 and it works fine.

Have a good flight
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Jacques Prévert
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Master Higgins
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Post by Master Higgins »

Yes, on 3.0 is OK.
One Gigajoule
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Post by One Gigajoule »

Mmh, not sure if this wonderful script is still supported, but anyway:

One case is not covered:

Ships destroyed together with the (npc-) station they were docked at.

No notification here. Well, this does not happen very often, but in the case it does, a little note would be much appreciated.
Doctorjon
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x3tc

Post by Doctorjon »

Thisisharsh no longer seems to be hosting this file. I dug up X3tc again and was trying to collect some mods. If anyone is able to host this file or direct me to somewhere I can get it I'd really appreciate it.
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wildshade
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Post by wildshade »

Doctorjon wrote:Thisisharsh no longer seems to be hosting this file. I dug up X3tc again and was trying to collect some mods. If anyone is able to host this file or direct me to somewhere I can get it I'd really appreciate it.
+1
When pressing Dl buttom it sas "File not specified.", saving by "save target as" and launching .spk gives "invalid file".
Russian pilot on patrol ;]
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MadMan983
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Post by MadMan983 »

i had this too when reinstallin TC, please post 1 or more new download links soon.

i miss this script, nothing is more anoying then not noticing when my entire defence fleet gets rolled over by a random Kha-hak (too lazy to check spelling)
When ever people agree with me i always feel i must be wrong.
Tempest Traveller
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x3tc

Ship killed v1.03-16.11.2008.spk

Post by Tempest Traveller »

I have located a copy of this file, but have no where to put it, does anyone have a XTC site I can email the file to? :?
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X2-Illuminatus
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Post by X2-Illuminatus »

There are many to choose from. To name two of the bigger ones XDownloads and x3tcscripts.
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Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

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Tempest Traveller
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Post by Tempest Traveller »

Thanks for details X2-Illuminatus, I have uploaded this to:

http://www.x1tp.com/root/index.php?opti ... 03&lang=en

This was all work done by Thisisharsh I just had a copy - hope every one can now enjoy this again. :)
"Weasely Recognised but Stoatably Different!"
RIM-8
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Post by RIM-8 »

Just tried to download and all I got was a screen full of ASCII type characters.
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SS_T
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Post by SS_T »

try right click -> save as

EDIT: Direct link to the mod Tempest Traveller uploaded: [ external image ]
New XDownloads: http://xdownloads.co.uk
RIM-8
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Post by RIM-8 »

Thank you! It worked fine. I guess you can teach an old dog new tricks if he listens. :)
John2022
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Post by John2022 »

zeddius wrote:It looks like it freezes at pretty much the same point. I am in the progress of making an X3 video. Thats why i had to disable the script btw cause the ships killed notification text showed up at the bottom of the screen. I was trying to kill one of my own pytons. Frooze when the pyton was about to be destroyed at 0 hull (or 0,001 :)). In some scenes i was attacking an AI controlled pyton, and game crashed in this case if one of my own AI controlled ships were killed by the enemy pyton, or if i crashed with the pyton, killing my personnel ship in the progress.

Remember, i had the crash issue, reactivated the script...everything was working ok...uninstalled the script....crash issue back. Happens on all saves.

If you need me to do some spesific testing, let me know.

EDIT1 : Did some testing. Also happens OOS when a ship is destroyed. When i am in sector it happens when the ships is just about to be destroyed. It is still whole, no explosion has happened jet, but hull are 0 or close to 0.

EDIT2 : Short historie : Had 10 saves. Installed the white star ship mod, continued saving reloading in 5 slots, everythign working fine. Deactivated the script. Problem starts. With script removed i tried loading the savegame from one of the other 5 saves, which were from a time before i deactivated teh script, and same problem.
Armegeddon wrote:The reason removing the script causes the game to crash when a player ship is destroyed is because there is no uninstall script, so the kill notification script is still linked to the ships, and the game cannot find the necessary script to execute when one of the ships gets killed, so it hangs.
Hi,

I've got the same problem during translation/colorization testing.

[ external image ]

Could anyone make a good uninstall script please? :headbang:
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Automatic Jack
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x3tc

Post by Automatic Jack »

Great addition, thanks for this.
The only problem I have is I have to turn off the bleep option every time I load a save but that takes about two seconds so it's no big deal.
alphalvr
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Post by alphalvr »

well after to returning to the game it wasnt long before the lack of ship killed messages was becoming annoying, agaaaaaaaaaain!!!.

anything that helps with that is going into my game.

the other day i lost 12 captured ships that i docked at a split equipment dock for safety. the equipment dock was destroyed and my fledgling fleet was wiped out withot so much as a bleep. :evil:

i only noticed when i decided to use one of the ships that the dock had vanished and a subsequent look in my log showed the devastation.

would this help with that scenario as well??? :?
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Automatic Jack
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Post by Automatic Jack »

I've had some carriers taken out with all hands on board and I'm fairly certain I got notifications for all the fighters in the hanger.
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