[SCRIPT] Ship killed notifications v1.0.3 [2008-11-16]
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- Sandalpocalypse
- Posts: 4447
- Joined: Tue, 2. Dec 03, 22:28
I downloaded and installed Community Configuration Menu and this Ships killed notification script, but i am unsure how to use it?
On the Plugin Manager it says that both are enabled, but how do i actually change the Ships killed settings?
edit:
it actually seems to be working (i tested by destroying one of my ships and it did give the message).
However, i would also like to get notification from satellites also, how can i change that (currently i don't get, tried that too)?
edit2:
ignore the above, i found the menu for selecting the different notifications
On the Plugin Manager it says that both are enabled, but how do i actually change the Ships killed settings?
edit:
it actually seems to be working (i tested by destroying one of my ships and it did give the message).
However, i would also like to get notification from satellites also, how can i change that (currently i don't get, tried that too)?
edit2:
ignore the above, i found the menu for selecting the different notifications
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- Posts: 6
- Joined: Mon, 12. Jan 04, 10:07
ciao,
here is the Italian translated xml file.
http://rapidshare.com/files/206353260/7105-L039.xml
and here the italian site where are posted translated X3TC script files.
http://forum.egosoft.com/viewtopic.php? ... 40#2623140
bye and thanks for the script file!
here is the Italian translated xml file.
http://rapidshare.com/files/206353260/7105-L039.xml
and here the italian site where are posted translated X3TC script files.
http://forum.egosoft.com/viewtopic.php? ... 40#2623140
bye and thanks for the script file!
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- Posts: 1135
- Joined: Sun, 19. Oct 08, 18:46
Looks like i have come across a mayor problem with this script.
I have installed it through cycrows plugin manager, and it worked allright. However, when i disabled the script in the plugin manager the problem started.
Every time one of my ships is destroyed in sector the game crashes. Total freeze, and a computer restart is the only solution. Tried reactivating the script and it worked fine, no crash on property killed. Removed the script through cycrows plugin manager, and the crashes came back. Happens both if a AI controlled asset dies or the one i am flying.
I have installed it through cycrows plugin manager, and it worked allright. However, when i disabled the script in the plugin manager the problem started.
Every time one of my ships is destroyed in sector the game crashes. Total freeze, and a computer restart is the only solution. Tried reactivating the script and it worked fine, no crash on property killed. Removed the script through cycrows plugin manager, and the crashes came back. Happens both if a AI controlled asset dies or the one i am flying.
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- Posts: 1135
- Joined: Sun, 19. Oct 08, 18:46
Erk! Well this is pretty serious. I've just looked back at my code, it's such a simple script, it really shouldn't do anything like that, I can't see anywhere that could cause this problem.zeddius wrote:Looks like i have come across a mayor problem with this script.
I have installed it through cycrows plugin manager, and it worked allright. However, when i disabled the script in the plugin manager the problem started.
Every time one of my ships is destroyed in sector the game crashes. Total freeze, and a computer restart is the only solution. Tried reactivating the script and it worked fine, no crash on property killed. Removed the script through cycrows plugin manager, and the crashes came back. Happens both if a AI controlled asset dies or the one i am flying.
I'll try to replicate the issue and see what I can find out.
The only possibility I can think is if you saved your game the moment one of your ships was about to die, then quit, disabled the script, and then reloaded. Then there is the possibility of messing up an ongoing script call. Even then I don't see how it can cause a problem.
Does it freeze always at a certain point, or have you tried different scenarios?
There are 10 types of people in the S&M forums - those who understand binary, and those who don't.
Black holes are where God divided by zero.
Black holes are where God divided by zero.
It looks like it freezes at pretty much the same point. I am in the progress of making an X3 video. Thats why i had to disable the script btw cause the ships killed notification text showed up at the bottom of the screen. I was trying to kill one of my own pytons. Frooze when the pyton was about to be destroyed at 0 hull (or 0,001 ). In some scenes i was attacking an AI controlled pyton, and game crashed in this case if one of my own AI controlled ships were killed by the enemy pyton, or if i crashed with the pyton, killing my personnel ship in the progress.
Remember, i had the crash issue, reactivated the script...everything was working ok...uninstalled the script....crash issue back. Happens on all saves.
If you need me to do some spesific testing, let me know.
EDIT1 : Did some testing. Also happens OOS when a ship is destroyed. When i am in sector it happens when the ships is just about to be destroyed. It is still whole, no explosion has happened jet, but hull are 0 or close to 0.
EDIT2 : Short historie : Had 10 saves. Installed the white star ship mod, continued saving reloading in 5 slots, everythign working fine. Deactivated the script. Problem starts. With script removed i tried loading the savegame from one of the other 5 saves, which were from a time before i deactivated teh script, and same problem.
Remember, i had the crash issue, reactivated the script...everything was working ok...uninstalled the script....crash issue back. Happens on all saves.
If you need me to do some spesific testing, let me know.
EDIT1 : Did some testing. Also happens OOS when a ship is destroyed. When i am in sector it happens when the ships is just about to be destroyed. It is still whole, no explosion has happened jet, but hull are 0 or close to 0.
EDIT2 : Short historie : Had 10 saves. Installed the white star ship mod, continued saving reloading in 5 slots, everythign working fine. Deactivated the script. Problem starts. With script removed i tried loading the savegame from one of the other 5 saves, which were from a time before i deactivated teh script, and same problem.
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- Posts: 393
- Joined: Fri, 26. Dec 03, 13:37
The reason removing the script causes the game to crash when a player ship is destroyed is because there is no uninstall script, so the kill notification script is still linked to the ships, and the game cannot find the necessary script to execute when one of the ships gets killed, so it hangs.
There is a thin line between genius & insanity i have erased this line
Armegeddon's X3 scripts and mods
Armegeddon's X3 scripts and mods
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- Posts: 3
- Joined: Sun, 29. Jan 06, 14:14
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- Posts: 3
- Joined: Sun, 29. Jan 06, 14:14
This script available for reunion?
I have been looking for days now trying to find something like this for reunion. I hate losing ships and not knowing why. I'll be randomly playing, will try to figure out why my stations aren't producing, and find out once I go through my message logs that the station ships were destroyed, with not indication as to how. I haven't been able to find this for reunion however, anybody know if I'm just missing something?
Re: This script available for reunion?
I'm on the same boat. Looked into making my own script for this, or converting the OP's mod for Reunion, unfortunately it's way over my head at the moment, far too many commands and errors to go through. Any help here or pointing us in the direction of a X3R version of this mod would be GREATLY appreciated.atorresf wrote:I have been looking for days now trying to find something like this for reunion. I hate losing ships and not knowing why. I'll be randomly playing, will try to figure out why my stations aren't producing, and find out once I go through my message logs that the station ships were destroyed, with not indication as to how. I haven't been able to find this for reunion however, anybody know if I'm just missing something?
- Prettiest Star
- Posts: 30
- Joined: Thu, 23. Sep 10, 09:17
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- Posts: 1135
- Joined: Sun, 19. Oct 08, 18:46
Nah, the subtitle comes up for a couple of seconds then disappears.
In reference to old question about an X3R version, unfortunately it's not possible to make this script in X3R (well, not without causing compatibility issues with other scripts), since X3R does not support secondary signals.
In reference to old question about an X3R version, unfortunately it's not possible to make this script in X3R (well, not without causing compatibility issues with other scripts), since X3R does not support secondary signals.
There are 10 types of people in the S&M forums - those who understand binary, and those who don't.
Black holes are where God divided by zero.
Black holes are where God divided by zero.