Glad you like the script!
I will have a look at the new expansion and see what the differences are between that and X3/AP, if they are not too different, it should be possible to port the SCS scripts to FL.
If the engine is the same, you should be able to install the scripts immediately, but if (like LU) some of the ships have been modified in the game, there may be some issues.
Hm, didn't know there was a new version of Cycrow's Plugin Manager, I'll have a look at that too!
Will post an update when I know more about FL compatibility.
Quick Update:
Have just checked some of the FL scripts, the 2 in-game scripts that SCS modifies for the Stealth Satellites now contains some FL specific commands so none of the editors I have can edit them (Exscriptor or X-Studio). Until either of those is updated to support FL, the SCS scripts won't fully work.




