[SCRIPT] [2012.04.02] Universal Best Buys/Sells Locator v2.51a
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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Sesk
- Posts: 441
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Hyppe
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xiriod
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ThomasAH
- Posts: 147
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ThomasAH
- Posts: 147
- Joined: Wed, 3. Sep 08, 10:46

Thanks, the download works now and I've installed (though not yet tried) your script.alex2069 wrote:Anyways, they've been uploaded, and links fixed.
Yesterday I tried Ware Hunter (http://forum.egosoft.com/viewtopic.php?t=239956) which is quite nice, but since it presents all wares in a long list a little bit cumbersome to use.
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ThisIsHarsh
- Posts: 1135
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Found a slight issue... It seem that stations can be found even if you haven't discovered them. I traced the problem to a2069.lib.getstations, the parameter $arg.onlyKnown isn't used for anything. Added a 'skip if $ware.station is known; continue' and robert is your father's brother, or possibly your mother's brother, noone knows, a terrible mix up at the hospital, quite a coincidence really how it all turned out.
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ThomasAH
- Posts: 147
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mark_a_condren
- Posts: 1468
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To alex2069
I would just like to ask if you have any ojection to me using the ware selection screen and possibly something similar to the reporting page layout from your script in a script i'm working on, of course i will credit you with that part of the script in the script as you have done to others that you have borrowed their script ideas.
regards
MarCon
I would just like to ask if you have any ojection to me using the ware selection screen and possibly something similar to the reporting page layout from your script in a script i'm working on, of course i will credit you with that part of the script in the script as you have done to others that you have borrowed their script ideas.
regards
MarCon
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alex2069
- Posts: 205
- Joined: Thu, 22. Dec 05, 21:19

Go for it.mark_a_condren wrote:To alex2069
I would just like to ask if you have any ojection to me using the ware selection screen and possibly something similar to the reporting page layout from your script in a script i'm working on, of course i will credit you with that part of the script in the script as you have done to others that you have borrowed their script ideas.
regards
MarCon
If you want to see a little more on the specifics of a few others:
http://forum.egosoft.com/viewtopic.php?t=226793
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mark_a_condren
- Posts: 1468
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kelmen
- Posts: 308
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2 improvements can make this script over other trade scripts i been using
1. not using message, instant report/display the result in menu
- the message system didn't come with a management system and interface, its just combersome to further clog it
2. if the result sorting can be change, either after the result poped or specify the sorting order 1st.
- include in an extra sorting feature can help the player find the decision more faster
1. not using message, instant report/display the result in menu
- the message system didn't come with a management system and interface, its just combersome to further clog it
2. if the result sorting can be change, either after the result poped or specify the sorting order 1st.
- include in an extra sorting feature can help the player find the decision more faster
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alex2069
- Posts: 205
- Joined: Thu, 22. Dec 05, 21:19

I've finish University for the year (<- Australian), so I have time to play! Yay! lol
So, a belated update, but an update none the less!
This update contains pretty much everything people have asked for/complained about. If there's anything else, ask away - I've a fair amount of free time at the moment.
v2.30 - 2009.11.30
I've found this to be pretty dodgy some times, but eventually I plan on using my more advanced jump script from my Automated Satellite Network script. I just need to tweak it a bit to make it more "library" friendly kind of thing.
So, a belated update, but an update none the less!
This update contains pretty much everything people have asked for/complained about. If there's anything else, ask away - I've a fair amount of free time at the moment.
v2.30 - 2009.11.30
- Added ability to change sorting order for the Jumps, Price, and Quantity.
Added ability to select/send a ship to a station result (uses standard !moveto.station script at the moment).
Gave the results system an overhaul - No longer uses messages, columns neater, etc
Added a hotkey setup - This currently *requires* Cycrow's Hotkey Manager (http://forum.egosoft.com/viewtopic.php?t=226805)
Fixed a bug where unknown stations would be returned (thanks ThisIsHarsh).
Modified a lot of the t-file usage. It should be a lot easier to completely translate now.
I've found this to be pretty dodgy some times, but eventually I plan on using my more advanced jump script from my Automated Satellite Network script. I just need to tweak it a bit to make it more "library" friendly kind of thing.
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Roady1976
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alt3rn1ty
- Posts: 3745
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alex2069
- Posts: 205
- Joined: Thu, 22. Dec 05, 21:19

In case anyone had a weird library error message pop up the first time you loaded after installing this: (quoting myself from my Auto Sat Net script)
"Ok, I tested this on a clean install, and yea, it has a fit - but only the *first* time. So for all those that were getting there error, you shouldn't have received it in future loads, and it should be working fine (since by the second load, the setup lib script would have run). <- Is this not so for anyone?
Apparently setup script order isn't governed entirely by name. A minor update to v1.31 will alleviate this need and forcefully run it if it hasn't run first. Those that aren't having this problem don't need to update."
So I've applied a similar fix to this (v2.31). If you aren't having any problems you don't need to install this.
"Ok, I tested this on a clean install, and yea, it has a fit - but only the *first* time. So for all those that were getting there error, you shouldn't have received it in future loads, and it should be working fine (since by the second load, the setup lib script would have run). <- Is this not so for anyone?
Apparently setup script order isn't governed entirely by name. A minor update to v1.31 will alleviate this need and forcefully run it if it hasn't run first. Those that aren't having this problem don't need to update."
So I've applied a similar fix to this (v2.31). If you aren't having any problems you don't need to install this.
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alex2069
- Posts: 205
- Joined: Thu, 22. Dec 05, 21:19

It was a little disconcerting having no results turn up for things you knew should (due to notoriety restrictions; for me at least anyways), so I've enhanced the output a bit to include them:
- v2.40 - 2009.12.02
- Added a Race column to the results.
Added a Notoriety column to the results (Green = Can Buy, Red = Can't, 'E' = Enemy Station; e.g. Argon Sector M148).
Fixed a bug where not-known stations would be added to the list (correctly fixed this time).
Fixed a player relations bug where many items would turn up as not sold anywhere.
- Added a Race column to the results.
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vampirecosmonaut
- Posts: 329
- Joined: Thu, 17. Aug 06, 21:23

I was just about to post that this wasn't working for me at all.
I couldn't find any lasers or missiles in any search I tried, but it works now.
Thanks.
Got a readtextid error above the number of jumps in the ship select menu.
It also doesn't seem to work, I select a ship and nothing happens.
EDIT:
I messed with some more and I found that it does work, it just states the ship command as "command_none", but the ship flies off and buys the ware.
I couldn't find any lasers or missiles in any search I tried, but it works now.
Thanks.
Got a readtextid error above the number of jumps in the ship select menu.
It also doesn't seem to work, I select a ship and nothing happens.
EDIT:
I messed with some more and I found that it does work, it just states the ship command as "command_none", but the ship flies off and buys the ware.
The first documented attempt in human history to use a rocket for spaceflight
was made in the 16th century by a Chinese Ming dynasty official named Wan Hu.
The resultant explosion presumably killed him.
was made in the 16th century by a Chinese Ming dynasty official named Wan Hu.
The resultant explosion presumably killed him.
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alex2069
- Posts: 205
- Joined: Thu, 22. Dec 05, 21:19

Bah, loading wrong id. Fixed now (v2.41).vampirecosmonaut wrote:Got a readtextid error above the number of jumps in the ship select menu.
It also doesn't seem to work, I select a ship and nothing happens.
Yea... It's kind of crappy at the moment... It works, but it uses the standard !move.movetostation script which is limited at best. But it works! (most of the time, lol)vampirecosmonaut wrote:EDIT:
I messed with some more and I found that it does work, it just states the ship command as "command_none", but the ship flies off and buys the ware.
Once I "libraryize" my intelligent jump script (that I'm using on the Sat Net), I'll use that instead.
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Reisser
- Posts: 764
- Joined: Mon, 28. Feb 05, 15:39

