[SCRIPT] LazCorp Crystal Free Solar Power Plant V1.02 *Updated 26.11.2009

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

russbo
Posts: 862
Joined: Sat, 12. Nov 05, 21:53
x4

Post by russbo »

OK, Atherlred is pretty damn smart too.

I vote we go with his numbers. Not as expensive as before, but still a significant amount. Having used this script quite a bit in Reunion, five million is just way too little for what you eventually get out of them.

Bump them up.
Lazerath
Posts: 874
Joined: Tue, 22. Mar 05, 06:31
x4

Post by Lazerath »

I will work on releasing an update this week ;-)
COMPUTER SPECS
[Mobo] SABERTOOTH 990FX R2.0
[CPU] AMD FX-9370 8 Cores 4.4 - 4.7GHZ 16MB DDR3-1866
[Cooling] Corsair Hydro Series H80I CPU Cooler System
[Video] Evga 970 GTX SC 3.5Gb Ram ==> [Ram] G-Skills Ripjaws X 16GB
[Harddrive] (2) x Samsung 850 Evo 250GB SSD
[Harddrive] Samsung 840 Series 120GB SSD ==> [Harddrive] WD BLACK 1TB 64MB 7200RPM
[Disc Player] LG 14X BLU-RAY BURNER ==> [Case] Thermaltake A71 Chaser [Windows 7 Pro]
pewpew
Posts: 31
Joined: Tue, 28. Oct 08, 15:48

Post by pewpew »

Ok I redid some calculation using Online complex constructor and found that a crystals free spp with a 150% yield (the more common) produce 1,7724759150920672903774337913687 times more ecell than a normal spp loop.
Considering that you need exactly (and theoretically) :
1 boron spp
5,660377358490565 crystals fab
1 silicon mine L yield 57
2,264150943396226 bio gas fact L
2,264150943396226 bofu lab L
12,188679245283017 Construction kit
The total cost is (using athelred numbers) 45058352,452830183907828 credits.
45058352,452830183907828 X 1,7724759150920672903774337913687 - 17607360 = 62257484,496371074980849182624283 credits.
And I'm using only L sized food factory.
Woundweaver
Posts: 478
Joined: Sun, 29. Aug 04, 17:03
x3

Post by Woundweaver »

Hi all. I used to use Ashleys XXL factory`s, an excellent script. It`s not available for TC yet but i stumbled on this. Great script and stops those giant complexes i plan to build from lagging up my game to much :x Anyway, i`ve just installed it and when i go into game and check on my existing XL SPP in Antigone Memorial, i go to the command option and see the option to switch over to Laz Corp crystal Free, but it`s blacked out. And yes i do have 5 mil in my account ?? Any tips would be appreciated :)
There is no such thing as Black & White.
Everything is in various shades of Grey.
User avatar
corhen
Posts: 338
Joined: Thu, 16. Oct 08, 08:45
x3tc

Post by corhen »

@Pewpew

What are you talking about??

i am now ignoring your numbers

EDIT: is it just me or am i missing somthing with pewpews numbers.

All i see it one hell of alot of random numbers with not meaning

When i run those stupidly massive numbers in the calculator, i got different numbers from you
Last edited by corhen on Tue, 18. Nov 08, 07:10, edited 2 times in total.
pewpew
Posts: 31
Joined: Tue, 28. Oct 08, 15:48

Post by pewpew »

@Pewpew

What are you talking about??

i am now ignoring your numbers
What are YOU talking about ?
If you don't explain what's bothering you I can't explain myself... Until then I'm ignoring your posts. :roll:
russbo
Posts: 862
Joined: Sat, 12. Nov 05, 21:53
x4

Post by russbo »

OK, PewPew is pretty damn smart too.

Too many smart people here.

I still vote for Altherred's numbers. Keep it simple, make it a bit more challenging.
pewpew
Posts: 31
Joined: Tue, 28. Oct 08, 15:48

Post by pewpew »

@ corhen : You don't need to to write the full number you can just use two digit after the comma (which is the decimal separator from where I'm from just so we're clear about that). That gives you :
1 boron SPP XL
5,67 crystals fab
1 silicon mine yield 57
2,27 bio gas fact L
2,27 bofu lab L
11,19 construction kit (I forgot that the first kit count double in my previous calculations)
I'll let you do the math.
1.77 x (Cost of SPP + Cost of other stations) - Cost of SPP
@ russbo : altherred should have included the price of the SPP when he multiplied by 1,75 and remove it only after. It's been pointed out by BillSheil already.
lLongshanks
Posts: 274
Joined: Sat, 20. Mar 04, 23:46
x3tc

Post by lLongshanks »

This sound pretty good as i run out of nearby silicon roids.

It just dont seem to be working with complex cleaner stations. I get the option to upgrade but now the solar plants dont work at all.
Scripts I use.
Lazerath
Posts: 874
Joined: Tue, 22. Mar 05, 06:31
x4

Post by Lazerath »

Hmm Did you try running the command after you added the solar power plant to your complex?
COMPUTER SPECS
[Mobo] SABERTOOTH 990FX R2.0
[CPU] AMD FX-9370 8 Cores 4.4 - 4.7GHZ 16MB DDR3-1866
[Cooling] Corsair Hydro Series H80I CPU Cooler System
[Video] Evga 970 GTX SC 3.5Gb Ram ==> [Ram] G-Skills Ripjaws X 16GB
[Harddrive] (2) x Samsung 850 Evo 250GB SSD
[Harddrive] Samsung 840 Series 120GB SSD ==> [Harddrive] WD BLACK 1TB 64MB 7200RPM
[Disc Player] LG 14X BLU-RAY BURNER ==> [Case] Thermaltake A71 Chaser [Windows 7 Pro]
lLongshanks
Posts: 274
Joined: Sat, 20. Mar 04, 23:46
x3tc

Post by lLongshanks »

OK my bad it does work.

I have to destroy the complex then execute the command and rebuild it.

Thanks alot its running great and i can now get working on adding a few 100 more station to my complex.
Scripts I use.
Lazerath
Posts: 874
Joined: Tue, 22. Mar 05, 06:31
x4

Post by Lazerath »

Cool ;-)
COMPUTER SPECS
[Mobo] SABERTOOTH 990FX R2.0
[CPU] AMD FX-9370 8 Cores 4.4 - 4.7GHZ 16MB DDR3-1866
[Cooling] Corsair Hydro Series H80I CPU Cooler System
[Video] Evga 970 GTX SC 3.5Gb Ram ==> [Ram] G-Skills Ripjaws X 16GB
[Harddrive] (2) x Samsung 850 Evo 250GB SSD
[Harddrive] Samsung 840 Series 120GB SSD ==> [Harddrive] WD BLACK 1TB 64MB 7200RPM
[Disc Player] LG 14X BLU-RAY BURNER ==> [Case] Thermaltake A71 Chaser [Windows 7 Pro]
VizlaN
Posts: 3
Joined: Mon, 12. Dec 05, 04:01

Post by VizlaN »

Is it me doing something wrong, or doesn't it work if you add SPP to a complex and then run the command ? Just sits there without producing anything.

I agree that the cost should be increased. Probably around 30 mill or something :)
Lancefighter
Posts: 3144
Joined: Sun, 19. Dec 04, 02:41
x4

Post by Lancefighter »

ALWAYS do the command BEFORE you add it to a complex, else your screwed.

Changing the cost should be rather easy, just go into the file (dunno the name offhand), and edit the 5m or whatever it is to 30m or whatever you want.

Also, some suggestions have been flying around as to check for size too, and make it so that a bigger ssp takes more money... taht shouldnt be too hard as well.
VizlaN
Posts: 3
Joined: Mon, 12. Dec 05, 04:01

Post by VizlaN »

Should have opened my eyes and noticed there was several pages. Only read the first one :roll:
Guess I'll have to rip the SPP apart and build a new one then, thanks for the answer :)
Tanjitsu
Posts: 31
Joined: Fri, 5. Dec 08, 01:41

Post by Tanjitsu »

**Edit. Was mearly coincidence with a timed save crash :P
Seems all fine, i can use it :)

**Edit Thx for the script, cant wait to see the new more balanced version :D
Last edited by Tanjitsu on Wed, 10. Dec 08, 06:12, edited 2 times in total.
Lazerath
Posts: 874
Joined: Tue, 22. Mar 05, 06:31
x4

Post by Lazerath »

Tanjitsu wrote:Shortly after enabling the command on the station my game locks up :(
Seems fine all untill i use it.

What other scripts are you running? possibly there is a conflict.

as far as the set price changing for the different size spp's thats comming. I am almost done the mod to the script.
COMPUTER SPECS
[Mobo] SABERTOOTH 990FX R2.0
[CPU] AMD FX-9370 8 Cores 4.4 - 4.7GHZ 16MB DDR3-1866
[Cooling] Corsair Hydro Series H80I CPU Cooler System
[Video] Evga 970 GTX SC 3.5Gb Ram ==> [Ram] G-Skills Ripjaws X 16GB
[Harddrive] (2) x Samsung 850 Evo 250GB SSD
[Harddrive] Samsung 840 Series 120GB SSD ==> [Harddrive] WD BLACK 1TB 64MB 7200RPM
[Disc Player] LG 14X BLU-RAY BURNER ==> [Case] Thermaltake A71 Chaser [Windows 7 Pro]
jlehtone
Posts: 23066
Joined: Sat, 23. Apr 05, 21:42
x4

Post by jlehtone »

Saw this elsewhere, so decided to chime in.
DEADBEEF. wrote:The 5M to remove the need for SPP support fabs is a little bit too much like a cheat for my liking.
Crunching the numbers gives the actual cost of support fabs as around 20M plus half the created ECs for an XL SPP.

Each to their own though I guess.
I see multiple issues there:
  • Setting up the self-support requires work and threatens frame-rate (and the gerbils). Paying to get it all done seems reasonable. Or easier complex construction interface.
  • The price for the self-support loop, and then some for the convenience. There is no competition when one solution is both easier and cheaper.
  • One could perhaps make the SPP pay for the Crystals, even if it does not use any; to make the ECells anything but "free". Another "fair" sounding trade-off.
  • If you do not build the loop, you probably prefer not to see it either. Frame rate and gerbil collisions. So invisibility is justifiable. (But one could argue that there is no point to stop there rather than simply add credits to the player account.)
  • The self-support requires Silicon Asteroids. Their number and locations are predefined in the map. The only limited natural resource. A need for Think when you Build. "Crystal Free SPP" implies creation of virtual Asteroids. If the script would remove as many Silicon Asteroids as would be needed in the self-support loop, then it would be closer to "equivalent". But as it is, one can build 1000 SPP XL in every sector, because credits are quite cheap.
The price of convenience. IMO, the "Crystal Free SPP" is way too cheap, in many ways. So, to throw some ideas for variants of this script:
  • Different activation cost for M, L, XL, and XXL, since their support loops do have different total cost. And premium fee on top of that. (But that you do work on already.)
  • Remove Silicon Asteroids on activation. Yields must be "sufficient". For more stringent, the Asteroids must be in the same sector as the SPP. This would mimic the regular build. And removal of Asteroids further improves the frame-rate.
  • Instead of removing the need for Crystals, make a simple script that checks if the Crystal stock is below 5%, fills it to 10%, and deducts max (or at least over average) price from station account for the added Crystals. Such script could run on Complex too.
The main question is: Do you want free ECells, or the convenience of not building the vanilla way?
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
anneking
Posts: 307
Joined: Tue, 5. Feb 08, 17:33

Post by anneking »

jlehtone wrote:The main question is: Do you want free ECells, or the convenience of not building the vanilla way?
I think what we’d all like is L, XL crystal fabs, food, and then we’d all go home happy.
russbo
Posts: 862
Joined: Sat, 12. Nov 05, 21:53
x4

Post by russbo »

jlehtone wrote: The main question is: Do you want free ECells, or the convenience of not building the vanilla way?
Yes, I think that hits it right on the head. Having used the previous iteration of this, I eventually found myself overwhelmingly rich. It basically destroyed the trading aspect of the game for me.

Not that I minded being overwhelmingly rich....

It did allow me to focus more on the combat and takeover aspects though.

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”