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The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Nemesis_87
Posts: 730
Joined: Sat, 19. Mar 11, 16:26
x3tc

Post by Nemesis_87 » Sat, 8. Oct 11, 15:43

cheers for the reply bud, il give this a shot (seeing cap fights take ages now and hull is bound to get damaged no matter how many caps i use so this is handy)

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Retrox
Posts: 353
Joined: Thu, 9. Nov 06, 14:59
x4

Post by Retrox » Mon, 19. Dec 11, 08:48

Is this script compatible with x3:AP?
Intel i7 8700, Gtx 1070, 16gb RAM. I think i'm ready for X4. Bring it on, Egosoft!

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Lordaeron
Posts: 501
Joined: Tue, 17. Jul 07, 16:51
x4

Post by Lordaeron » Mon, 19. Dec 11, 11:08

Jep, works fine for me.

Scoob
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x4

Post by Scoob » Mon, 19. Dec 11, 14:13

Me too, though with the higher hull capacity things take a fair bit longer.

Scoob.

i64man
Posts: 451
Joined: Sun, 7. Nov 10, 18:27
x3tc

Post by i64man » Wed, 21. Dec 11, 10:48

I am having problems with this script and I can't seem to get it to work. I downloaded and installed it, but I don't see any options for the marines other than the launch marines under the piracy.

Any suggestions?

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Lordaeron
Posts: 501
Joined: Tue, 17. Jul 07, 16:51
x4

Post by Lordaeron » Wed, 21. Dec 11, 12:12

There are none options. You just need Marines in your cargo and that it. If your hull gets damaged, they start repairing on their own.

i64man
Posts: 451
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Post by i64man » Wed, 21. Dec 11, 14:43

Lordaeron, Thanks for the reply.

kilmar
Posts: 12
Joined: Tue, 2. Dec 03, 02:56
x4

Post by kilmar » Thu, 22. Dec 11, 02:10

Anyone get this script to work on X3:AP? I loaded it using CyCrow's Plugin Manager (latest beta) and I can see it loaded on X3:TC. However, it doesn't seem to load on X3:AP. AL setting is greyed out and I have a damaged ship docked with 5 marines in it and it is not being repaired. Any help would be appreciated.

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InFlamesForEver
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Post by InFlamesForEver » Thu, 22. Dec 11, 02:19

Well it works for me, but I have no help to offer lol
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kilmar
Posts: 12
Joined: Tue, 2. Dec 03, 02:56
x4

Post by kilmar » Thu, 22. Dec 11, 02:21

Found out the problem. Was Cycrow's Manager not loading X3:AP properly.

Wilson-MG-
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Joined: Sat, 7. Aug 10, 07:47
x4

Post by Wilson-MG- » Thu, 29. Dec 11, 23:37

kilmar wrote:Found out the problem. Was Cycrow's Manager not loading X3:AP properly.
But it is compatible so long as the Manager recognizes AP correctly? I see the option to have it on, so I would assume it is...

SBDeadly
Posts: 67
Joined: Tue, 27. Dec 11, 07:29

Post by SBDeadly » Sun, 1. Jan 12, 18:11

The plugin mangers haven't worked for me on AP, they aren't installing to the addon folder so I've used the SPK explorer to extract them to the addon folder and that's worked.

This mod is great with the salvage command suite, can rake in close to 9mil credits on a haul. Only problem is I can't get it to repair TS's. In AP even with a cargo life support you can't add marines to TS. It would be cool if we could get a parked ship with marines to repair other parked ships as well.

Vayde
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Joined: Fri, 6. Feb 04, 21:02
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Post by Vayde » Sun, 1. Jan 12, 19:34

Goner Aran...
Still life in the old dog yet...

SBDeadly
Posts: 67
Joined: Tue, 27. Dec 11, 07:29

Post by SBDeadly » Wed, 4. Jan 12, 03:47

TS problem solved with repair laser /repair ship mod, works with AP. A centar with 8 repair lasers and repair all ships in sector command means no more repair PITAs.

boxleitnerb
Posts: 250
Joined: Mon, 5. Dec 05, 15:00
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Post by boxleitnerb » Sat, 7. Jan 12, 09:07

All download links down? Maybe someone could reupload it, please?

burger1
Posts: 3013
Joined: Fri, 21. Aug 09, 22:51
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Post by burger1 » Sat, 7. Jan 12, 14:28

I uploaded a copy I had from a while ago to filefront. The modders server must be down or something (updating for ap ?).

http://www.gamefront.com/files/21160249 ... 03.039.rar

boxleitnerb
Posts: 250
Joined: Mon, 5. Dec 05, 15:00
x3tc

Post by boxleitnerb » Sun, 8. Jan 12, 10:10

Thank you!

MySweetRevenga
Posts: 23
Joined: Tue, 5. Jan 10, 00:45
x3ap

Post by MySweetRevenga » Thu, 16. Feb 12, 10:21

Seems to work on docked ships just fine. But the marines aren't repairing stations attached to my complex. Will marines only repair stations that aren't part of a complex?

swatti
Posts: 1278
Joined: Sun, 7. Dec 03, 12:03
x4

Post by swatti » Sat, 3. Mar 12, 20:32

Request

Equipment repair!

I hate it when that last wee-little pirate destroyed half my guns and jumpdrive...

Every time a player leaves a station, take a snapshot of installed extensions, upgrades and guns. Or monitor what was destroyed if hull dmg is taken and once reaching 100% hull restore those lost bits.

This way you can actually duke it out in big capital-ships slugfests and not do a load game after every hull dmg cause half your guns broke.

General_Failure
Posts: 54
Joined: Mon, 25. Dec 06, 04:44
x3

Post by General_Failure » Sat, 12. May 12, 16:10

All links are dead.

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