X3 Editor latest version 0.0.24 - released 3.11.2008
Download from www.doubleshadow.wz.cz
Configuration
When you first run the program, you will need to open the Configuration dialog (Click the Settings icon) and set the Directory with data files to where your game is installed.
Changes
Now looks in the correct registry key for "active mod".
Troubleshooting
If you see this message when trying to run the program:
Code: Select all
Error starting program: ( X3VFS_AddVFSFilter ): File not found: x3vfs.dll
Install them in the same directory as the Editor.
For the old users
Since version 0.23, X3E is labeled X3 Editor TC and by default will install into different directory then the old Reunion versions. It also stores settings separately from Reunion X3E so they will not interfere.
Discalimer
- I don't have X3 TC.
- This is not my comeback. Or I would like it not be...
Boring stuff below:
Description
X3E is successor to X2E It can edit T files, galaxy map files and xml text resource files. It can can open and save from/to catalog files so you don't need to unpack game data.
You can:
Edit and add new records into most T files.
Edit TShips files (adding turrets, lasers, ...)
Galaxy Editor and Text Resource Editor:
Both editors are fully functional as viewers but their ability to save files may be limited as they were designed for X2.
If you are new to X3 modding, you should also read how to make a mod using X3 ModManager.