[SCRIPT] Wing Hotkeys : V1.20 : 09/06/2009
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Social-Pariah
- Posts: 27
- Joined: Wed, 22. Oct 08, 22:11

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Kroyon
- Posts: 107
- Joined: Thu, 11. Dec 03, 14:36

Hi Cycrow,
I would like to take this opportunity to thank you for the wonderful job you're doing here.
And I'd like to point out a small typo in your plugin manager where it links to the winghotkeys web page the link goes t the wrong page.
I believe the correct topic number should be 218976 but instead it links to topic 21876. Just missing a 9 in there, Im glad I could help.
I would like to take this opportunity to thank you for the wonderful job you're doing here.
And I'd like to point out a small typo in your plugin manager where it links to the winghotkeys web page the link goes t the wrong page.
I believe the correct topic number should be 218976 but instead it links to topic 21876. Just missing a 9 in there, Im glad I could help.
Windows 7 64bit
Corsair Dominator 6GB RAM
GeForce GTX 295 Co-Op 1792MB
AMD Phenom II X4 Quad Core 965 3.4GHz
Corsair Dominator 6GB RAM
GeForce GTX 295 Co-Op 1792MB
AMD Phenom II X4 Quad Core 965 3.4GHz
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Unserene
- Posts: 572
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mpcribeiro
- Posts: 187
- Joined: Wed, 6. Nov 02, 20:31

Hey Cycrow what about 3 keys for...Cycrow wrote:New Update available: V1.10
Added 4 new hotkeys
Includes:
- Attack...: Attacks your current target. If you change targets, they will continue to attack the first selected target
- Protect...: Protects your current target. The wing will continue to escort your current target if they are not an enemy
- Idle: The wing will idle in the sector, randomly flying around
- Standby: The wing will stop dead in space and wait for a new command
"attack all and dock"
"attack my target and dock"
and simply key for "dock" the wing
Cheers
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ladyboy
- Posts: 69
- Joined: Fri, 14. Sep 07, 19:18
I agree. I'll download this once it has those functions. Thanks Cympcribeiro wrote:Hey Cycrow what about 3 keys for...Cycrow wrote:New Update available: V1.10
Added 4 new hotkeys
Includes:
- Attack...: Attacks your current target. If you change targets, they will continue to attack the first selected target
- Protect...: Protects your current target. The wing will continue to escort your current target if they are not an enemy
- Idle: The wing will idle in the sector, randomly flying around
- Standby: The wing will stop dead in space and wait for a new command
"attack all and dock"
"attack my target and dock"
and simply key for "dock" the wing
Cheers
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Jaa
- Posts: 2
- Joined: Thu, 5. Jan 06, 12:10
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Esc.Control
- Posts: 66
- Joined: Tue, 3. Jun 08, 05:31
Woah. This might be exactly what I needed!
The story so far...
Well, almost. Desperately needs a dock key, so that we can hit a key to launch the fighters into battle, then hit a key to dock them when we're done! (Ie I'm looking for proper Carrier launched fighter wing hotkey support)
Regardless, excellent work! Your mods continue to supply what should have been in the box to begin with!
The story so far...
Well, almost. Desperately needs a dock key, so that we can hit a key to launch the fighters into battle, then hit a key to dock them when we're done! (Ie I'm looking for proper Carrier launched fighter wing hotkey support)
Regardless, excellent work! Your mods continue to supply what should have been in the box to begin with!
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kelmen
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kelmen
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Seathal
- Posts: 920
- Joined: Thu, 5. Jun 08, 23:03

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s9ilent
- Posts: 2033
- Joined: Wed, 29. Jun 05, 01:45

I've just got a couple questions about your script
If you read the actual wings script it says:
Arguments
* 1: WING , Var/Wing , 'wing'
* 2: target , Var/Ship/Station , 'target'
Buttt, if you read your hotkey scripts it uses:
START $wing -> wing command COMMAND_WING_ATTACK : arg1=$target, arg2=null, arg3=null, arg4=null
By any chance, does the start wingcommand, some how automatically make THIS (i.e "$wing ->" in this case) into the first wing argument - or something?
If you read the actual wings script it says:
Arguments
* 1: WING , Var/Wing , 'wing'
* 2: target , Var/Ship/Station , 'target'
Buttt, if you read your hotkey scripts it uses:
START $wing -> wing command COMMAND_WING_ATTACK : arg1=$target, arg2=null, arg3=null, arg4=null
By any chance, does the start wingcommand, some how automatically make THIS (i.e "$wing ->" in this case) into the first wing argument - or something?
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mesasone
- Posts: 25
- Joined: Thu, 5. Jul 07, 03:04
I hope Cycrow does not mind, but I have added a few of the commands asked for in this thread. If there are any complaints, I will take this down. This was more or less my first attempt at scripting, and was a bit of a learning experience.
Dock at Homebase will instruct the wing dock at it's homebase - make sure this is set in the wing control console.
Follow Me is self explanatory... the wing will follow the playership.
Attack All will launch the wing with the command "Attack All".
I didn't bother with an undock command as either follow me or Idle will do the job.
.spk is up Here. All of Cycrow's commands are included, so just need to remove the old package and install this one.
Dock at Homebase will instruct the wing dock at it's homebase - make sure this is set in the wing control console.
Follow Me is self explanatory... the wing will follow the playership.
Attack All will launch the wing with the command "Attack All".
I didn't bother with an undock command as either follow me or Idle will do the job.
.spk is up Here. All of Cycrow's commands are included, so just need to remove the old package and install this one.
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Vulkanus
- Posts: 3
- Joined: Sun, 13. Nov 05, 02:26

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Walterses
- Posts: 201
- Joined: Sat, 27. Dec 08, 18:20

hey cycrow there are 2 scripts/commands related to repair laser/factory mod id really apprecitae if u cld write for me/others as ive been trying to do it myself and failed then tried to get the person who originally wrote repair mod but the main thread seems to be inactive.. the third attempt was posting my own threads asking for help and no one replies so im at a loss...
anyway the scripts seem simple enought (i think)
one is for wing commands, it being in 'special' and along the lines of repair all ships in sector and another saying repair target ship.
and the other as a turret command so i can set my repair ships turrets to 'repair friendly' instead of protect (stops my ships from repairing enemies when under attack ;s
if u cld even give me any help lol id greatly appreciate it.
anyway the scripts seem simple enought (i think)
one is for wing commands, it being in 'special' and along the lines of repair all ships in sector and another saying repair target ship.
and the other as a turret command so i can set my repair ships turrets to 'repair friendly' instead of protect (stops my ships from repairing enemies when under attack ;s
if u cld even give me any help lol id greatly appreciate it.
Would someone kill those dam fighters all ready? Those flack cannons are giving me a headache 
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Dark Kyro
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Cycrow
- Moderator (Script&Mod)

- Posts: 22498
- Joined: Sun, 14. Nov 04, 23:26

New Update available 1.20:
- Added Configuration menu (Requires Community Plugin Configuration)
- Allows you to select which commands you want available to limit the useless hotkeys that are avaialble
- Added Quick Wings: You can assign upto 4 wings to hotkeys for quick selection of wings
- Added Dock Command
- Added Dock at My Target Command
- Added Jump Command
- Added Jump To Me Command
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Sandalpocalypse
- Posts: 4447
- Joined: Tue, 2. Dec 03, 22:28

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zeddius
- Posts: 333
- Joined: Tue, 29. Nov 05, 21:02

[BUG]???
When using the hotkeys to for instance tell a wing of fighters docked at homebase to defend or attack someone, the homebase command "return home" will not work.
It is as if the new wing commands always take priority...
I have a M7 filled with fighters, all those fighters are in one wing. I have that M7 follow me to assist. And when i need help i just issue a wing command through the hotkeys to tell em to defend me. However, when they are done i wish to tell em to go home by clicking on the M7 and issue the return home command....but noting happens and the wing continue to "protect me" etc.
Is this as intended?
When using the hotkeys to for instance tell a wing of fighters docked at homebase to defend or attack someone, the homebase command "return home" will not work.
It is as if the new wing commands always take priority...
I have a M7 filled with fighters, all those fighters are in one wing. I have that M7 follow me to assist. And when i need help i just issue a wing command through the hotkeys to tell em to defend me. However, when they are done i wish to tell em to go home by clicking on the M7 and issue the return home command....but noting happens and the wing continue to "protect me" etc.
Is this as intended?
