[SCR] MARS Fire Control (v5.25 - 16.02.13)

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tatakau
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Post by tatakau »

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Last edited by tatakau on Wed, 12. Jun 19, 11:57, edited 2 times in total.
46852
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Post by 46852 »

Gazz, any chance you could add a change log on the first post? You're so quick on updates that ít's hard to keep track of them :D
Heretic666
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Post by Heretic666 »

Hey Gazz, ever since installing your latet update I now have no hotkeys for the MARS script except for 'Launch Goblin Mk2'. and my Goblins dont fly around collecting loot or ships anymore, even though that command is running in my ship's command slot

Cheers
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Gazz
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Post by Gazz »

tatakau wrote:Next, I also noticed that if there's a fighter 6 km away, MARS will unleash a stream of PPC fire towards them. Usually to no avail. Could we have a setting to not use PPCs against fighters (anything less than M3) at all?
No.
Thats completely incompatible to the way this script works.
You're not getting interest for your unused laser energy anyway!

Third, Goblins don't seem to have a range - if there's a fighter across the map, a Goblin will launch and head for it. Maybe constrain the range to enemies within 10 km of the craft? Or have it variable?
In Offense mode, the ship will engage enemies at 4x it's laser range.
Switch to Defense if you want to keep a low profile...
Offense = kill the aliens, kill them all, kill the aliens, kill them all, kill the aliens, kill them all...

edit: also noticed, goblin names start with "goblinnull" when launching against a fighter.

edit 2: can't differentiate between Goblin MK1 and Goblin MK2s... modify name?
Should have been fixed in the last version, 3.52.
edit 3: with MARS installed, any time a game is loaded or started, there is a 1-2 second pause.
When Sylvester Stallone turns his cap around it's like he's starting the engine of his truck.
Starting MARS is like when Sly turns his cap around.

46852 wrote:Gazz, any chance you could add a change log on the first post? You're so quick on updates that ít's hard to keep track of them :D
And for the very same reason this would be a lot of extra work for me.

Just set the MARS download link as your browser's startup homepage and you'll always get the daily version. =P

Heretic666 wrote:Hey Gazz, ever since installing your latet update I now have no hotkeys for the MARS script except for 'Launch Goblin Mk2'. and my Goblins dont fly around collecting loot or ships anymore, even though that command is running in my ship's command slot
Loot collecting should have been back online in 3.52. I saw it work...

But losing Hotkeys?
How you manage that?

If you manually run the uninstall script you'll get a new set of hotkeys installed on the next reload.


Version 3.53 released.

Fixed a bug that caused Missile Defense Goblins to check a very short range if the ship was set to MARS Defense.
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46852
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Post by 46852 »

Gazz wrote:
And for the very same reason this would be a lot of extra work for me.

Just set the MARS download link as your browser's startup homepage and you'll always get the daily version. =P
Fair enough, don't want to slow you down! :)
tatakau
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Post by tatakau »

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(----____JEFF____----)
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Post by (----____JEFF____----) »

What he means is if that M3 is the only target you might as well shoot at it, if there is a slower (thus better) target it will shoot at that instead of the M3. So your snowballs are not really melting, it might just seem like they are xD
OmniTree
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Post by OmniTree »

Thank you for developing this excellent Script. I have to admit, I did not read through the 6 pages of this thread. That said, could you implement a HotKey to disable weapon switching? I prefer to outfit a ship with a specific loadout and head out. However, time and time, again I find my turrets empty save 1 weapon. I realize this is a function of MARS but it is disconcerting. Especially when that weapon installed is capable of hitting the enemy in question. Thank you for your consideration of this additional feature.
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Gazz
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Post by Gazz »

Not gonna happen.

It's like asking for cars to be produced without axles because you don't like the bumpy ride when driving over a rough road.
No axles would fix your issue, of course, but...
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pewpew
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Post by pewpew »

It would be nice if you could implement a basic energy conservation method, particularly with terran ships when your out of energy it just stay there not firing when it could use the A/M launcher.
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Gazz
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Post by Gazz »

Version 3.60 released.
  • Fix for lasers with extreme firing delay. (Point Singularity Launcher)
  • Energy management
    Below 1/ 4 laser energy, lasers are only used if there is enough energy to fire several salvos.

    An Osaka for example would not use PSL below 5 % laser energy.
  • Slightly improved (?) evaluation of missile threats
My complete script download page. . . . . . I AM THE LAW!
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Thrandisher
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Post by Thrandisher »

Ok, when i turn on auto salvage, its asking me for a option to put in.
I dont remember that with some of the earlyer versions i used and i didnt see it anywhere here. Could i be blind and just not seeing the post or could i have something messed up ya think? New game/install.
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Gazz
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Post by Gazz »

If all else fails, read the manual. It's in the first post.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Thrandisher
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Post by Thrandisher »

Nice. I knew i was blind or something ;) Dunno how i missed the red ! I seem to always miss those for some reason.

Now if they could only fetch me coffee in the morning, then id be set.
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Gazz
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Post by Gazz »

Goblins getting coffee for the player is not planned before v5.00.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Legionnaire
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Post by Legionnaire »

*kicks in S.E.T.A. to wait for version 5.00*

Nice work Gazz

Will tea also be included in version 5.0? or will that be a higher version like 7.00? :lol:

keep up the good work :)

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shrikebtr
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Post by shrikebtr »

Gazz:

I am using 3.6 on an Argon Magnetar, with 14 fighter drones in the hold.

Currently everything seems to work just fine, except since I recently updated from around 3.4ish, the ship no longer uses goblins to automatically collect loot. I have tried both the "blank" entry, and the "cc" entry, and neither collects loot.

However they do everything else correctly, whether missile defense, engaging enemies, or towing back salvaged ships. Any ideas? Thanks as always for your work.
zaartix
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Post by zaartix »

sorry, but where is a download link in first post?
shrikebtr
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Post by shrikebtr »

zaartix wrote:sorry, but where is a download link in first post?
The big black and orange button that says download? Or if for some reason you aren't seeing the graphic, there is the word "Download" in orange text next to it.

Both lead to a page where Gazz hosts his scripts, just download the MARS zip from there, it will be the most recent version.
Lancefighter
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Post by Lancefighter »

i dont suppose there is an spk release planned? :oops:

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