[SCR] MARS Fire Control (v5.25 - 16.02.13)
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MaitrePlaton
- Posts: 8
- Joined: Fri, 24. Oct 08, 11:30

Hi !
I have the same problem.
With the MARS soft activated on my M2, only the first slot of each rail is full. The other ones stay empty, even when I select a weapon.
I tried firing, and only one slot shoot, the other ones being empty.
I don't understand because I don't have this problem with my M7 where I can fill all the weapon's slots, and all of them fire at ennemies, unlike for my M2.
I have the same problem.
With the MARS soft activated on my M2, only the first slot of each rail is full. The other ones stay empty, even when I select a weapon.
I tried firing, and only one slot shoot, the other ones being empty.
I don't understand because I don't have this problem with my M7 where I can fill all the weapon's slots, and all of them fire at ennemies, unlike for my M2.
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Gazz
- Posts: 13244
- Joined: Fri, 13. Jan 06, 16:39

Methel wrote:I'm just starting to use the script now on my Dragon, its just one turret with pretty limited weapon choices, but still working wonders. I especially love the goblins!
These little buggers keep the enemy busy for ages!
Now I love drones, not sure why.. but they appeal to me on some level (I loved the game overlord too btw :P)
They are the wingmen you never had. Unlike "real" wingmen they don't ask for repairs, jump fuel, shields, cookies, milk, lasers, missiles, a hug, and godknowswhat else.
And they help you instead of being a liability, needing your protection.
Did I mention they are smarter than the lobotomised lemmigs ES trained as fighter pilots?I check my drone level, expecting to have to replace most if not all of them... I've lost 5. Total.
Yes.Missile defence:
Does the drones launch automatically to defend against missiles?
What if I'm already at the goblin cap?
You can hit the cap with manual launches but MARS is more conservative.
Right now at least 2 drones are kept in reserve for missile defense. Well, unless you choose to manually deploy all goblins otherwise. Your ship, your decision.
What would be the advantage?Does it support mark II drones? (where do I get these anyways?)
If it does, or will, perhaps you should make a name change since they are such an improvement. Hobgoblins perhaps?
Which MARS task would Mk2 fulfill better than Mk1?
Ah, the I-word again. Impossible is such an overused term.Lastly I want to suggest a feature, though this might be a bit out of the intended field for M.A.R.S.
Marine transport: Make the goblins (or perhaps only MKII) ferry the marines to the boarding target.
Not sure if this is possible to code, but would be a nice feature if it was possible.
Goblins can already tow a ship X to position Y if said destination is saved in a local variable on ship X.
I just never had a marine of my own so I know nothing of them.
Besides, MARS does not know about boarding, keeping shields down, and taking prisoners. It's only ever been trained to kill.
For boarding, it has an ignore hotkey, though....
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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Methel
- Posts: 26
- Joined: Tue, 23. Sep 08, 18:40

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Gazz
- Posts: 13244
- Joined: Fri, 13. Jan 06, 16:39

But Mk2 can't possibly catch an M5.
Even some M3 are faster...
Even some M3 are faster...
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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Grimm Spector
- Posts: 137
- Joined: Thu, 23. Oct 08, 17:06

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Grimm Spector
- Posts: 137
- Joined: Thu, 23. Oct 08, 17:06

I think Goblins should cost an Energy cell each time they launch...lv9pv wrote:Gazz:
Considering the effectiveness of the goblin system (Now with added missile defense) Would it be natural to boost the cost of fighter drones or perhaps add a cost of usage to it ?
Idea could be that the player buy normal fighter drones at normal market price. But the MARS ship upgrade, have to modify the drones to goblin drones. And this have a credit cost to it. As to represent some way of resources needed for this upgrade.
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MaitrePlaton
- Posts: 8
- Joined: Fri, 24. Oct 08, 11:30

Hi !
I have the same problem.
With the MARS soft activated on my M2, only the first slot of each rail is full. The other ones stay empty, even when I select a weapon.
I tried firing, and only one slot shoot, the other ones being empty.
I don't understand because I don't have this problem with my M7 where I can fill all the weapon's slots, and all of them fire at ennemies, unlike for my M2.
I have the same problem.
With the MARS soft activated on my M2, only the first slot of each rail is full. The other ones stay empty, even when I select a weapon.
I tried firing, and only one slot shoot, the other ones being empty.
I don't understand because I don't have this problem with my M7 where I can fill all the weapon's slots, and all of them fire at ennemies, unlike for my M2.
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Grimm Spector
- Posts: 137
- Joined: Thu, 23. Oct 08, 17:06

sorrrrrry for the mutliple post, but I gotta say something on this...Gazz PLEASE code us something for real pilots of fighter craft, make them better combatants like your drones, even if it means having to buy a more advanced fight system, like Mk3 kinda like our Trade software to get pilots....pleassse.......Gazz wrote:Methel wrote:I'm just starting to use the script now on my Dragon, its just one turret with pretty limited weapon choices, but still working wonders. I especially love the goblins!
These little buggers keep the enemy busy for ages!
Now I love drones, not sure why.. but they appeal to me on some level (I loved the game overlord too btw)
They are the wingmen you never had. Unlike "real" wingmen they don't ask for repairs, jump fuel, shields, cookies, milk, lasers, missiles, a hug, and godknowswhat else.
And they help you instead of being a liability, needing your protection.
Did I mention they are smarter than the lobotomised lemmigs ES trained as fighter pilots?I check my drone level, expecting to have to replace most if not all of them... I've lost 5. Total.
Yes.Missile defence:
Does the drones launch automatically to defend against missiles?
What if I'm already at the goblin cap?
You can hit the cap with manual launches but MARS is more conservative.
Right now at least 2 drones are kept in reserve for missile defense. Well, unless you choose to manually deploy all goblins otherwise. Your ship, your decision.
What would be the advantage?Does it support mark II drones? (where do I get these anyways?)
If it does, or will, perhaps you should make a name change since they are such an improvement. Hobgoblins perhaps?
Which MARS task would Mk2 fulfill better than Mk1?
Ah, the I-word again. Impossible is such an overused term.Lastly I want to suggest a feature, though this might be a bit out of the intended field for M.A.R.S.
Marine transport: Make the goblins (or perhaps only MKII) ferry the marines to the boarding target.
Not sure if this is possible to code, but would be a nice feature if it was possible.
Goblins can already tow a ship X to position Y if said destination is saved in a local variable on ship X.
I just never had a marine of my own so I know nothing of them.
Besides, MARS does not know about boarding, keeping shields down, and taking prisoners. It's only ever been trained to kill.
For boarding, it has an ignore hotkey, though....
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milp
- Posts: 100
- Joined: Sat, 26. Jul 08, 20:39
Make that optional please, i dont want my goblins to cost something additionallyGrimm Spector wrote:I think Goblins should cost an Energy cell each time they launch...lv9pv wrote:Gazz:
Considering the effectiveness of the goblin system (Now with added missile defense) Would it be natural to boost the cost of fighter drones or perhaps add a cost of usage to it ?
Idea could be that the player buy normal fighter drones at normal market price. But the MARS ship upgrade, have to modify the drones to goblin drones. And this have a credit cost to it. As to represent some way of resources needed for this upgrade.
Also please make Kreis and Mk2 drones compatible with extra hotkeys and limits.
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Gazz
- Posts: 13244
- Joined: Fri, 13. Jan 06, 16:39

I don't think so. =PGrimm Spector wrote:I think Goblins should cost an Energy cell each time they launch...
From a hardware point of view they are fighter drones.
Launching fighter drones has never had a cost.
Loading them with another software doesn't cost more energy, either.
I'm planning an energy cost with the (future) launch catapult, though.
A Fight Command Software Mk3 already exists - for Reunion.Grimm Spector wrote:sorrrrrry for the mutliple post, but I gotta say something on this...Gazz PLEASE code us something for real pilots of fighter craft, make them better combatants like your drones, even if it means having to buy a more advanced fight system, like Mk3 kinda like our Trade software to get pilots....pleassse.......
PS: quoting the whole long post doesn't really make things easier to read
I still haven't heard an argument for that.milp wrote:Also please make Kreis and Mk2 drones compatible with extra hotkeys and limits.
Sure, both are far better combat drones but that's not what MARS does with them.
Anyway, I could add a second hotkey for "heavy drones", regardless of actual usefulness. =)
Version 3.45 released.
- (Hopefully =) better tactical use of mass drivers
- Goblins defend themselves against missiles.
I launched 3 Mosquitos (the arch nemesis of the fighter drone!) against a goblin in 1 second intervals.
That's way beyond certain death for a regular fighter drone.
Launched them head on, too, so they had a closing speed of over 900 m/s.
The Goblin dropped the container it was hauling, shot down all 3 missiles, picked up the container again and continued it's mission.
I repeated that and it survived another 3 mosquitos.
Tough cookie...
A full swarm of wasps finally got it. =P - TEST of a different Goblin fight script.
Might be good, bad, or ugly...
Last edited by Gazz on Tue, 28. Oct 08, 00:48, edited 3 times in total.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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milp
- Posts: 100
- Joined: Sat, 26. Jul 08, 20:39
Gazz wrote:Well i dont see what would be bad about using them. They might be a bit slower but they are stronger. People who dont like them can still use the normal ones, people who like them can use whatever they prefer.Grimm Spector wrote:I still haven't heard an argument for that.milp wrote:Also please make Kreis and Mk2 drones compatible with extra hotkeys and limits.
Sure, both are far better combat drones but that's not what MARS does with them.
Anyway, I could add a second hotkey for "heavy drones", regardless of actual usefulness. =)
I love the distraction factor of the current goblins, but they arent offensive enough in my point of view, id like to use them to get rid of the fast and annoying fighters or khaak scouts, while i take care of the bigger things.
Oh and could you please add an option that lets the user change the limit of Drones in use?
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Gazz
- Posts: 13244
- Joined: Fri, 13. Jan 06, 16:39

Thats just a number in the config file t\7047-0044.xmlmilp wrote:Oh and could you please add an option that lets the user change the limit of Drones in use?
Many things can be adjusted there.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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Heretic666
- Posts: 463
- Joined: Fri, 20. Feb 04, 17:30

Cool, is this in the same name ZIP folder on your site?Gazz wrote:Version 3.45 released.
- (Hopefully =) better tactical use of mass drivers
- Goblins defend themselves against missiles.
I launched 3 Mosquitos (the arch nemesis of the fighter drone!) against a goblin in 1 second intervals.
That's way beyond certain death for a regular fighter drone.
Launched them head on, too, so they had a closing speed of over 900 m/s.
The Goblin dropped the container it was hauling, shot down all 3 missiles, picked up the container again and continued it's mission.
I repeated that and it survived another 3 mosquitos.
Tough cookie...
A full swarm of wasps finally got it. =P- TEST of a different Goblin fight script.
Might be good, bad, or ugly...
And how do we install it, just overwrite the other MARS files with the new ones?
Cheers
Station Freight Transporter
B-O'F: Enjoy whatever you are doing, if you decide to try real scripting one day..
B-O'F: Enjoy whatever you are doing, if you decide to try real scripting one day..
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Gazz
- Posts: 13244
- Joined: Fri, 13. Jan 06, 16:39

There is only one version - the current one.
Overwrite everything and the script does the rest.
Overwrite everything and the script does the rest.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
-
Heretic666
- Posts: 463
- Joined: Fri, 20. Feb 04, 17:30

Ok cool thanks 
Station Freight Transporter
B-O'F: Enjoy whatever you are doing, if you decide to try real scripting one day..
B-O'F: Enjoy whatever you are doing, if you decide to try real scripting one day..
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pewpew
- Posts: 31
- Joined: Tue, 28. Oct 08, 15:48
Hi,
I've a problem with recurring sounds when I activate the turrets there is a "ping" sound every 40sec or so (even if I'm not in the ship but still IS) and a "psssh" sound every 4-5sec but only if there are enemies and I'm in the ship.
The sounds also increase if I activate SETA (that make the "pssh" sound run in loop and the "ping" every 4sec
<=my head after a while) .
Last thing when only a few ships (like 2) are left my ship doesn't fire any more even though I'm being attacked (turrets on stand by).
I'm using a terran TL with all the compatible weapons in the cargo bay.
Hope it helps.
I've a problem with recurring sounds when I activate the turrets there is a "ping" sound every 40sec or so (even if I'm not in the ship but still IS) and a "psssh" sound every 4-5sec but only if there are enemies and I'm in the ship.
The sounds also increase if I activate SETA (that make the "pssh" sound run in loop and the "ping" every 4sec
Last thing when only a few ships (like 2) are left my ship doesn't fire any more even though I'm being attacked (turrets on stand by).
I'm using a terran TL with all the compatible weapons in the cargo bay.
Hope it helps.
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Heretic666
- Posts: 463
- Joined: Fri, 20. Feb 04, 17:30

Yeeesss!pewpew wrote:Hi,
I've a problem with recurring sounds when I activate the turrets there is a "ping" sound every 40sec or so (even if I'm not in the ship but still IS) and a "psssh" sound every 4-5sec but only if there are enemies and I'm in the ship.
The sounds also increase if I activate SETA (that make the "pssh" sound run in loop and the "ping" every 4sec<=my head after a while) .
Last thing when only a few ships (like 2) are left my ship doesn't fire any more even though I'm being attacked (turrets on stand by).
I'm using a terran TL with all the compatible weapons in the cargo bay.
Hope it helps.
I came to ask about the same thing!
Only after updating the script to the newest version.
If you go to Commands>Turret Commands and select 'None', then after about 10 seconds Betty says 'Removed' and the noises stop.
Station Freight Transporter
B-O'F: Enjoy whatever you are doing, if you decide to try real scripting one day..
B-O'F: Enjoy whatever you are doing, if you decide to try real scripting one day..
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tatakau
- Posts: 707
- Joined: Sat, 21. Oct 06, 08:09

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Grimm Spector
- Posts: 137
- Joined: Thu, 23. Oct 08, 17:06

I was always under the impression that fighter drones were meant to be single use items though...Gazz wrote:I don't think so. =PGrimm Spector wrote:I think Goblins should cost an Energy cell each time they launch...
From a hardware point of view they are fighter drones.
Launching fighter drones has never had a cost.
Loading them with another software doesn't cost more energy, either.
I'm planning an energy cost with the (future) launch catapult, though.
A Fight Command Software Mk3 already exists - for Reunion.Grimm Spector wrote:sorrrrrry for the mutliple post, but I gotta say something on this...Gazz PLEASE code us something for real pilots of fighter craft, make them better combatants like your drones, even if it means having to buy a more advanced fight system, like Mk3 kinda like our Trade software to get pilots....pleassse.......
PS: quoting the whole long post doesn't really make things easier to read
I still haven't heard an argument for that.milp wrote:Also please make Kreis and Mk2 drones compatible with extra hotkeys and limits.
Sure, both are far better combat drones but that's not what MARS does with them.
Anyway, I could add a second hotkey for "heavy drones", regardless of actual usefulness. =)
Version 3.45 released.
- (Hopefully =) better tactical use of mass drivers
- Goblins defend themselves against missiles.
I launched 3 Mosquitos (the arch nemesis of the fighter drone!) against a goblin in 1 second intervals.
That's way beyond certain death for a regular fighter drone.
Launched them head on, too, so they had a closing speed of over 900 m/s.
The Goblin dropped the container it was hauling, shot down all 3 missiles, picked up the container again and continued it's mission.
I repeated that and it survived another 3 mosquitos.
Tough cookie...
A full swarm of wasps finally got it. =P- TEST of a different Goblin fight script.
Might be good, bad, or ugly...
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Gazz
- Posts: 13244
- Joined: Fri, 13. Jan 06, 16:39

Sound issue fixed. That was the debug mode I left enabled by accident.
Either re-download or delete the Debug=TRUE line in the setup.
Since I don't consider it good fun to manually recover dozens of drones all the time, MARS automatically does that.
Either re-download or delete the Debug=TRUE line in the setup.
You were able to recover them in Reunion Vanilla and you can do so in TC.Grimm Spector wrote:I was always under the impression that fighter drones were meant to be single use items though...
Since I don't consider it good fun to manually recover dozens of drones all the time, MARS automatically does that.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
