Capping mechanics... [Spoilers and even some disassembled code inside]

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kotekzot
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Post by kotekzot »

i think i did, and that's what matters to me. i'm not her to satisfy your curiosity.
TBV
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Post by TBV »

mad_axeman wrote:One thing that has puzzled me though is why this thread hasn't been locked already.
A few possibilities spring to mind.

1. As you say, the interpretation could be wrong. But based on LV's reaction I doubt it.
It is possible, given that LV is fiendishly cunning, that he implied our wrong interpretation was correct to try to save us from ourselves. Not typical behaviour for Sith, but still possible.

2. The forum moderators tend to follow the forum rules rather than their own
personal opinions. Until we break them, they don't interfere.

3. Egosoft may not really care to what extent we understand capturing.
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LV
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Post by LV »

TBV wrote:
1. As you say, the interpretation could be wrong. But based on LV's reaction I doubt it.
It is possible, given that LV is fiendishly cunning, that he implied our wrong interpretation was correct to try to save us from ourselves. Not typical behaviour for Sith, but still possible.
1. Thanks for the kudos

2. Let my say this and (I am being truthful), I didn't even bother to read through the code pasted or check it against ego's code so it could be correct or it could be outdated or it could be wrong, I would lose null sleep if y'all were being led astray here :)

I honestly don't know at this time if the code is correct I have simply infered by the context of what was posted that it is/was RE code from the game engine.
TBV wrote: 2. The forum moderators tend to follow the forum rules rather than their own
personal opinions. Until we break them, they don't interfere.
What makes you think i'm commenting for egosoft? Outside S+M I have no powers of moderation and 99.9% of the time my comments are my personal op, as they are here. (also the reason i'm forced not to post anything when i've had a few beers these days, [see following forum rules rather than their own for the reason why i implemented this personal rule ;)] :( )
TBV wrote: 3. Egosoft may not really care to what extent we understand capturing.
They may not but as nobody with the ability to explain how capping works scientifically involved with egosoft has ever chosen to do so my guess is they prefer to have some secrecy to their code to enhance discussion and enjoyment as well as other things.

Anybody wanting to satisfy their curiosity can easily do so by signing a NDA and getting access to base code so the option has always been there .

This just feels morally wrong to me to share this with the masses, and it is a personal opinion, It would be niave to think Ego's op on what could be a serious legal issue needed to be commented on via this thread (I've certainly chosen to avoid doing so as some would think no matter what i said to qualify that i was in some way speaking on behalf of ego). User discussion of it would more than likley fill this thread quickly with lead though I'd guess.

There must always be some mystery or the enjoyment goes much quicker in my experience.

What annoys me most is capping is an area where people didn't really comment that there were issues (eg autopillok) once you know how a clock ticks people will always want to fix it.

Just look how dissapointed they were when they found out the true nature of the Wizard in Oz ;)
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Post by Capt_Newbie »

fiksal wrote:You guys are turning a fly into an elephant. And yes, that’s an actual expression.
Sounds like something the Split might say. A Firefly, maybe?

As to these mechanics, and those who say they should not be studied, I say yes, a little mystery is a good thing, but it's like the suspension of disbelief when we watch our favourite sci-fi shows, and something comes along that is just so illogical that it burst the bubble (like the 'killer disease as evolutionary destiny' plot in that 'Dear Doctor' episode of 'Enterprise').

If the mechanics could be something like 'IF enemy ship has 0 shields AND less than (is it '<' or '>', I can never remember?) 10% hull THEN pilot gets a clue and ejects', that would make sense. At the moment, we seem to have to accept that pirates at least have very little instinct for self-preservation. Are they like the Reavers from 'Serenity'? Is it so terrible that we want the probablilty of bailing to resemble something like the 'reality' of somebody in a spaceship that's about blow?
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Post by eladan »

LV wrote:Anybody wanting to satisfy their curiosity can easily do so by signing a NDA and getting access to base code so the option has always been there .
Ah, but there's a fair bit of fun to be had in the figuring out, if you do it yourself. Analogy: Would you rather pull a car engine apart to find out how it ticks, or have someone hand you the schematics? :wink:
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Post by LV »

eladan wrote:Would you rather pull a car engine apart to find out how it ticks, or have someone hand you the schematics? :wink:
If i said that i once had problems with an old fiesta stinking of oil for 6 mths only to find when i lifted the bonnet (after 6mths) that it had no oil cap would that answer your Q? :)
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Post by eladan »

:D

Fair enuf. I perhaps should have also said "as long as you enjoy messing with engines..." :)
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Post by TBV »

LV wrote:What makes you think i'm commenting for egosoft? Outside S+M I have no powers of moderation and 99.9% of the time my comments are my personal op
I don't. I meant with regard to locking a thread, not expressing their opinions in a post.

wrote:Just look how dissapointed they were when they found out the true nature of the Wizard in Oz
Yes, I realized that a little late, but got there in the end. My printout of the code is going in the bin and I shan't try to analyze it anymore.

It has however rekindled my interest in coding. Which I find good fun in a no-deadline so no-stress enviroment (ie for pleasure). :)
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Post by fiksal »

Capt_Newbie wrote:
fiksal wrote:You guys are turning a fly into an elephant. And yes, that’s an actual expression.
Sounds like something the Split might say. A Firefly, maybe?
actually it's just an old Russian expression :)
Capt_Newbie wrote: At the moment, we seem to have to accept that pirates at least have very little instinct for self-preservation. Are they like the Reavers from 'Serenity'? Is it so terrible that we want the probablilty of bailing to resemble something like the 'reality' of somebody in a spaceship that's about blow?
in a way it reflects the values through the 'morale' variable and the comparison of shields.
Other rules are somewhat cryptic, especially the delay one.

I am guessing it might be there to prevent captures done by continuous fire.
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kotekzot
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Post by kotekzot »

fiksal wrote:
Capt_Newbie wrote:
fiksal wrote:You guys are turning a fly into an elephant. And yes, that’s an actual expression.
Sounds like something the Split might say. A Firefly, maybe?
actually it's just an old Russian expression :)
coincidence? i think not!
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Post by bennyg »

TBV wrote:Conditions seem to be checked in this order:-
Spoiler
Show

1/ The attacker must be the player ship using weapons not collision.

Code: Select all

if (AttackerEv == ga_PlayerShip) && arg2 {
<SNIP>
To add to discussion on the "arg2" bit, I capped my first LX: it was about 80% hull, it fired a missile which immediately blew up as I was firing IREs at it, it immediately went blue at about 35% as soon as the missile blew up.

Now, either another IRE bolt hit it a fraction of a second after the missile blew up, OR the blowing of the missile satisfied the 'arg2' bit - maybe I "owned" the damage done by the missile because I blew it up?
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Post by pjknibbs »

You don't "own" the damage done by an enemy's missile, no--you can see this quite easily, because if a ship you're firing at gets destroyed by the explosion of one of its own missiles, it doesn't count toward your kill total.
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Post by irR4tiOn4L »

Fascinating thread. Fortunately, i understood almost none of it

Do M6's bail in Reunion or not?
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fiksal
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Post by fiksal »

irR4tiOn4L wrote:Fascinating thread. Fortunately, i understood almost none of it

Do M6's bail in Reunion or not?

no, they do not.


this thread attempted to find the best way and weapon loadout for capping.


I cant remember anymore, but it might have pointed out that stronger weapons have better cap chance, even though they destroy the ship faster. While IDs have an odd logic behind them, giving them a steady (quite low) % chance of capping.... or something.



Eitherway, it's all down to the dice roll.
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Post by Nanook »

This thread is over a year and a half old, and probably not even relevant, at least to TC, since the capping mechanics have most likely been changed. Please, no more necromancy.
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