-this mod adds ships from the 1989 computer game wing commander to x3
-many other aspects of x3 are edited
features
- all ships from wing commander 1 (yet withput the fieghters "drayman" and "dorkir") + the rapierII from wc2
- wing commander weapons
- revision of the MX - class system
- new ships for the X-races
- revision of all X3-Weapons
- Xenon are replaced by the Kilrathi
Screenshots and Download:
http://www.uni-weimar.de/~kifx4335/privat/x3mod/
ships:
general:
- hull, shields and generators increased
M5
- Scout
- 5MJ shield
- Weapons: IRE + race-specific
M4
- Fighter
- 25MJ shields
- Weapons: PAC + race-specific, all misisles, except torpedos
M3
- Bomber
- 25 up to 125MJ shields
- weapons: HEPT + race-specific, alle missiles/torpedos
- not very agile
exception: Perseus- and sanovaderivates: very agile and can usw PAC
M6
- corvette
- 125MJ up to 1 GJ shield
- weapons: depending on its configurtaion: small M6 carry smaller weapons, but are faster
M7
- Frigates
- 2 uo to 3GJ shields
- many turrets
- 1 up to 3 dockingslots for fighters(M5,M4,M3)
M2
- like in vanilla, but faster
- most turrets can only use PPC. But there are at least two turrets for anti-fighter weapons
M1
- same changes as M2
TS/TP
- small changes
- turet uses only PAC /MM
TL
- uses GJ Shields
New ships
Terran Confederation:
- Hornet (M5)
- Scimitar (M4)
- Rapier (M4)
- RapierII (M4)
- Raptor (M3)
- Venture (M6)
- Cerberus (M7)
- Exeter (M2)
- Bengal-Klasse (M1)
- Prototype
- Prototype
Kilrathi Empire:
- Salthi (M5)
- Dralthi (M4)
- Krant (M4)
- Gratha (M3)
- Jalthi (M6)
- Ralari (M2)
- Fralthi (M1)
Argon:
- Titan XL (M2)
- Wyrm (X2 Centaur) (M6)
- Wyrm Raider (M6)
- Wyrm XL (M7)
Split:
- Dragon Vanguard (M6)
- Dragon Raider (M6)
- Dragon Sentinel (M6)
- Basilisk (M7)
Teladi:
- Vulture Military Transport
Yaki:
- Flame Sword (M7)
Pirates:
- Raider (M3)
Weapons:
aIRE - replaced by laser cannon- big range, low damage
bIRE - adjusted
aPAC - replaced by mass driver cannon - medium range, medium damage
bPAC - adjusted
aHEPT - replaced by neutron cannon- small range, big damage
bHEPT - adjusted
aPPC - replaced by anti-matter gun - big range, big damage -capital weapon
bPPC - replaced by anti-matter cannon - see above
gPPC - adjusted
ID - adjusted
aPB - big range medium shielddamage, low hulldamage
bPB - small range big shielddamage, medium hulldamage
MD - damage increased, fire rate adjusted
aFAA - replaced by Tachyon Pulse Cannon - evil weapon
BFAA - replaced by Tachyon Pulse Gun - very evil weapon
CIG - replaced by Tachyo Disruptor - unbeliavable evil weapon
aKE - adjusted
bKE - adjusted
gKE - range reduced
aPSG - replaced by particle cannon
bPSG - energy-drain reduced, damage increased
gPSG - energy-drain reduced, damage increased
Missiles:
- all adjusted
- torpedos cause damage up to 8GJ
- need more cargo space
- cost more
Special Weapons:
argon: mass Driver, Tachyon Weapons
boron: Ion Disruptor
paranid: PSG
split: Pulsed beam Emitter (M6 can also mount kyon emitters)
teladi: nothing, telady stink
Misc: many many small changes, with big effects...
the link again

http://gonzo.uni-weimar.de/~kifx4335/privat/x3mod/
IMPORTANT:::::::::::::::::IMPORTANT
you MUST start a new game
post bugs, possible improvements ect. here please
the mod can also be used as "false patch"
have fun
------NEWS------
v1.2 is ready to be downloaded
changelog:
none for you. because 1.2 is the first english version

known bugs:
-kilrathi grathas and dralthis dont move at "xenon"-invasions
big thx to Blacky_BPG for the english translation and to all beta-testers from the german forum.