X2 The Threat High Difinition Pack V1.2

The place to discuss scripting and game modifications for X²: The Threat.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

ATAMAH
Posts: 27
Joined: Sun, 30. Apr 06, 23:00
x3

Post by ATAMAH »

Player, thank you a lot for great work ! :)
There is a many slip between the cup and the lip
rkrisher
Posts: 23
Joined: Tue, 10. Jun 08, 02:50
x4

Post by rkrisher »

I found the asteroids get dark when you have "Bumpmaps" turned on.
rkrisher
Posts: 23
Joined: Tue, 10. Jun 08, 02:50
x4

Post by rkrisher »

This mod doesn't work for the Linux version of X2. It leaves lighter colored overlapping square graphic segments on the surfaces you changed.
User avatar
Chris Gi
Posts: 960
Joined: Wed, 20. Sep 06, 09:57
x3tc

Post by Chris Gi »

Can you be more specific about the graphical clitches? Or post some screenshots?

I can't help you with this one, it's Player's mod. But I'm part of a team of modders that work on a mod that will make similar changes. I don't have the linux version (and I think nobody else from the team has one). Thus I'm very interested in such kind of problems. Besides, the MAC version has problems too with some textures we are using - and I haven't figured out what is causing these problems. Any information on this is appreciated.
--------------------------------

[ external image ]
crevon
Posts: 3
Joined: Fri, 19. Aug 05, 18:53
x3

Post by crevon »

Hi,

The http://x2th.f-sw.com/ URL is not reachable anymore. Still, there is people who wants to get the HIGH DEF PACK.

Can anyone post a link to a direct download..... ?
First, search. Then .... ask ,o)
User avatar
Chris Gi
Posts: 960
Joined: Wed, 20. Sep 06, 09:57
x3tc

Post by Chris Gi »

It's still available in Baubsmyth's Archive.
--------------------------------

[ external image ]
oldmartian
Posts: 192
Joined: Sun, 4. May 08, 11:06
x3tc

Link Broken

Post by oldmartian »

can you reactivate it
Life's Journey is not to arrive at the grave safely in a well preserved body, but rather to skid in sideways, totally worn out, shouting "Holy Sh*t...What a Ride!
Player.
Posts: 3910
Joined: Fri, 8. Jul 05, 08:57
x3tc

Post by Player. »

The download link has been fixed, and some additions have been made.
shinobi2204
Posts: 30
Joined: Mon, 18. Oct 10, 16:22

Post by shinobi2204 »

ok i just installed this and lost my cockpit...is this right?
Player.
Posts: 3910
Joined: Fri, 8. Jul 05, 08:57
x3tc

Post by Player. »

shinobi2204 wrote:ok i just installed this and lost my cockpit...is this right?
Ohh yeah I forgot to mention that in the new version there are no cockpits...
http://forum.egosoft.com/viewtopic.php?t=183585 - X2 The Threat High Definition Mod - You know you wanna :)
shinobi2204
Posts: 30
Joined: Mon, 18. Oct 10, 16:22

Post by shinobi2204 »

Player. wrote:
shinobi2204 wrote:ok i just installed this and lost my cockpit...is this right?
Ohh yeah I forgot to mention that in the new version there are no cockpits...
is there anyway round this? I like the cockpits
Player.
Posts: 3910
Joined: Fri, 8. Jul 05, 08:57
x3tc

Post by Player. »

shinobi2204 wrote:
Player. wrote:
shinobi2204 wrote:ok i just installed this and lost my cockpit...is this right?
Ohh yeah I forgot to mention that in the new version there are no cockpits...
is there anyway round this? I like the cockpits
Hmm, I could split the next version to a version that does include cockpits and one that doesn't... :roll:

Until then the only solution is to remove the ships.txt file from the mod which is where the cockpits are removed.
http://forum.egosoft.com/viewtopic.php?t=183585 - X2 The Threat High Definition Mod - You know you wanna :)
shinobi2204
Posts: 30
Joined: Mon, 18. Oct 10, 16:22

Post by shinobi2204 »

is that an easy thing to do?
Aesir
Posts: 68
Joined: Sun, 7. Jan 07, 15:04
x3tc

Post by Aesir »

Please don't remove the X2 cockpits. I'm trying to play X2 now, though I have X3:R and TC, and I'm doing this partly because I wanted ship cockpits.
-æsir
BoBSakamato
Posts: 2
Joined: Mon, 14. Jun 10, 01:16

Post by BoBSakamato »

There are some pretty good cockpit mods for x3 out now, but I agree it's a killer mod dude but I'd really like to have the cockpit back.



Don't think I dont appreciate the work tho man its deadly!
" I can't believe I ate the whole thing "
GeminiFire
Posts: 149
Joined: Sat, 30. Sep 06, 16:08
x3tc

Post by GeminiFire »

Great MOD!!! Thanx for the hard work...

It appears that i have a problem though.
I can live without the cockpits, and like it that way (X3:R & X3:TC player),
but my placement cursor disappeared.

When one give a "move to position" or "build" command, there is a set of brackets AND animated inward-moving chevron cursor (for placement/position). I found that after I started running this MOD, this chevron cursor was invisible. I found it using the coordinates and moved it to 0,0,0 but could not see it.

As much as i love the work you have done, that cursor is critical to positioning and station placement, so I have to unload you work. :(

Has anyone else experienced this anomoly? Any fixes/workarounds?
(I run no other MODs at this time)

Thanx again!!!
GF
Trade Hard, Fight Smart, Die Well ( then Reload :D )
===================================
PC FireStorm - Windows 7 PRO x64 - AMD FX8350 8-Core
Gigabyte 990FXA-UD3 - OCZ SSD C:, X: - Asus GTX 760 - G. Skill 32Gb DDR3-1600
artao
Posts: 104
Joined: Fri, 19. Nov 10, 11:56
x3tc

Post by artao »

How would one go about removing the 'ships.txt' file from the mod, pretty please??
User avatar
Zeron-mk7
Posts: 598
Joined: Sat, 23. Feb 08, 12:38
x4

Post by Zeron-mk7 »

artao wrote:How would one go about removing the 'ships.txt' file from the mod, pretty please??
You can do yourself, it's easy, you need X2 or X3 ModManager, open the mod and delete there Tships.pck file.
Image
artao
Posts: 104
Joined: Fri, 19. Nov 10, 11:56
x3tc

Post by artao »

hey thanks!
curious tho, Player just says to remove the 'ships.txt' file, while what you're saying is to remove the 'Tships.pck' file ... mis-speak, or is that all the 'Tships.pck' file is? perhaps I have to open the 'Tships,pck' file and delete the 'ships.txt' file from that?
... or maybe I'll just stick with Organic Mod for now ... I did run this (High Def) mod for awhile, but the only real difference I noticed between it and Organic Mod was the detail on the asteroids ...
User avatar
Fitzy Of Sydney
Posts: 400
Joined: Mon, 7. Jan 08, 02:28
x3tc

Post by Fitzy Of Sydney »

Great... going to give this a bash tonight.

Return to “X²: The Threat - Scripts and Modding”