Do I need to start a new game with this?
Thanks
Rich
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That means that the script works but no version of the CC mod is installed.chill11flight wrote:Complex Cleaner v303
I did not find my special objects.




Don't worry about those. This "factory" is not operational. That's why it's not blinking, either. =)The Lasertower and Squash mines are still listed as products on the big complex module for some reason.
Version 3.05 released.chill11flight wrote:I built some factories to do a test (2 GPPC XL, 2 SPP XXL) and cruched them. Everything looked OK and the big complex module was built, but the factories created were massive, the PPC became "GPPC (500), GPPC (200) and GPPC (100)", producing 500 GPPC in 5h40m and requiring over 60,000,000 ore :o





Well, the "bigger factories" part of Ashley's is superfluous except that it's faster to build bigger factories. Fewer cutscenes...RichG wrote:I have been just thinking about that and previously was reluctant to remove Ashleys mod due to the need for large factories but this would in effect replace that quite effectively anyway would it not? Presumably there is nothing in Ashleys mod that can't be done by just having crunched lots of smaller fabs together?

Hmmm. If you select Ashley's as "the" mod it overrides everything, including the CC Mod you may have installed as a fake patch.chill11flight wrote:Just one point that might help anyone else with trouble installing. If you start the game with Ashley's mod selected in the "Select Mod Package" options, then the "I cannot find my special objects" message appears. If you deselect the mod, then the cat/dat files are read and CC functions correctly.


Look at it... before and after.Module (2) - was Module (1)
Aye. That's the whole point. Well, and easier management.Very impressive results - flew right up to the complex module and cc reported 94 fps - the Split shipyard in the same sector produced 64!
