X2 - Experimental shuttle

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Fallingwater
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X2 - Experimental shuttle

Post by Fallingwater »

Using the gimmeaship script, the X-perimental shuttle is the last item in the list of spawnable ships.
What I'm wondering is: do you get it offered/sold during the game (as in X-Tension's Perseus mission), or is it just an unused leftover?
Cos if it's a leftover I won't feel guilty about spawning one, kitting it out and using it as my main ship :P
Also, while we're talking about leftover stuff: in the list of upgrades, there's the SETA boost extension. I remember this being useful in X-BTF as the afterburner doubled the speed of the ship, but it was ditched in X-T in favour of the jumpdrive. Does it have any use at all here, or is it a leftover from two games ago?

Edit: a completely unrelated question that I'm putting here so I don't have to open another thread: if I go mining asteroids and destroy them (assuming it is possible), will they respawn?
Tw122le
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Post by Tw122le »

In answer to your questions, no the shuttle isn't in X2 so you can spawn it, but the engine exhaust flares have been mis-placed somehow so it looks slightly wrong. Quite a nice ship and pretty quick, but I think its guns too far spaced and limited in options iirc. As to other equipment options you mention, well if you've not come across it in normal game-play I'd think it safe to say its been over-looked for some reason or other.
Asteroids, yes you can mine them by using the mining drill and they do re-spawn after a time, the only way I've heard to stop this re-spawning is to build a mine on it first and then destroy both mine and asteroid.
X3 GOTY, X2 v1.4 + 1.03.03. X-BTF & X-Tension 2.1a.
X2 Guides courtesy of Nilof:Click Here
I only play the games, not make the rules.
Fallingwater
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Post by Fallingwater »

Tw122le wrote:Quite a nice ship and pretty quick, but I think its guns too far spaced and limited in options iirc
The guns are very closely put together in the X2 version. Egosoft probably decided to sack it so they didn't bother fixing the guns and engines. As it is, the engines aren't a problem (you spend most of the time in the cockpit anyway), and the weapons aren't far apart at all, which makes it easier to hit stuff.
As for the options, that's what the editor is for :P
I'm still in my Mamba, and still have to use most other M3s, but when I'll feel like experimenting and/or when I'll need superior firepower I think I'll spawn a XShuttle and equip it with GHEPTs :D
Asteroids, yes you can mine them by using the mining drill and they do re-spawn after a time, the only way I've heard to stop this re-spawning is to build a mine on it first and then destroy both mine and asteroid.
I don't want to stop the respawning. I was worried that mining them would eventually exhaust all the available mineable resources in the system, but if they respawn it's not a problem.
-Joshua-
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Post by -Joshua- »

Pity you can only equip it with BHEPTS or lower now...
The best way to survive a battle is not getting into it.
Fallingwater
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Post by Fallingwater »

IIRC, the X-Shuttle could mount GHEPTS only in X-BtF. In XT I *think* it was limited to BHEPTS. Might be wrong though.
Anyway, I've tweaked it just a little bit... now it can mount any weapon in game and has superior shielding :D
I've changed my plans, you see. I'll use normal ships for everything, but I've spawned a X-Shuttle and given it 5*125MW shields and various powerful weapons. I don't plan on using it much, as the game would get stupidly easy with such a ship, but I keep it around (with a jumpdrive and loaded with ECs) for those moments when the ten ships I just capped are all cheerfully about to head into a large Khaak cluster, and I know for a fact I'm not going to be able to do much in a Mamba.
The new ship, appropriately named "God", has already proven itself useful more than once...
steveo1259
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Post by steveo1259 »

have you got the modified X-shuttle script. could you plz mail it to me
Fallingwater
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Post by Fallingwater »

It's not a modified script. I unpacked the game files, then used DoubleShadow's editor to alter the ship's stats.
It's much easier than it sounds, you can do it yourself, just follow the instructions in the readme.
You need a script to spawn it though, but it's easy enough to make the script yourself. If you don't want to, somewhere on the board I found a "useful scripts" zip file that contained the script "gimmeaship" that will spawn ships for you.
Cycrow
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Post by Cycrow »

rrather than editing the game files directely, its usually better to extract the files and create a new mod file, this is pretty simple to do and can be done with the doubleshadows editor.

just save TShips to a new mod rather than back to the one u edited it from, the new mod only needs to contain TShips.pck for thechanges to work.

this would prevent any problems when editing the original data files and you wont have to reinstall or reedit to get back to the stnadard game
Harlock776
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editing

Post by Harlock776 »

It's possible to put this ship or any other ship up for sale anywhere in the X universe map by using doubleshadow's editor which has the galaxy map editor built in.
Our mighty sovereign may she always go before us sailing brightly in the sea of black.
D1353L
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Post by D1353L »

Is there a way of fixing the engines? I am interested in using the x-shuttle as well. I just wondered if there was a way of re-aligning the engine things and moving the gun fire postions (they are wrong, no?). Also, are there any other ships you can create and pilot that are not available in normal game play?
Cycrow
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Post by Cycrow »

u could manually edit the scene files, they are basically text files that make up all the parts of the ships.

then jsut move the parts around you want, althou its just a set of numbers so its pretty much trail and error ;)

or just export it to 2d studio and use that to hcange things around
D1353L
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Post by D1353L »

surely someone must have fixed they ship and published it in a mod somewhere???
Tw122le
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Post by Tw122le »

If you want a ready-made script allbeit without the engine flares changed look in babyface's scripts Here this gives you 16 x 125 Mw shields, 2 x GPPC's and 1200+ speed. Or install the files provided and then run a create ship script with the options you want gun/engine-wise up to the max stated previously.
X3 GOTY, X2 v1.4 + 1.03.03. X-BTF & X-Tension 2.1a.
X2 Guides courtesy of Nilof:Click Here
I only play the games, not make the rules.
Fallingwater
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Joined: Sun, 9. Jul 06, 15:38

Post by Fallingwater »

Cycrow wrote:rrather than editing the game files directely, its usually better to extract the files and create a new mod file, this is pretty simple to do and can be done with the doubleshadows editor.
just save TShips to a new mod rather than back to the one u edited it from, the new mod only needs to contain TShips.pck for thechanges to work.
this would prevent any problems when editing the original data files and you wont have to reinstall or reedit to get back to the stnadard game
Eh. I'll stick to my method. I have backed up all the text files before editing, and still do backups before I make any new change. If I screw up I can always go back to either the last mod or to the original file.
D1353L wrote:moving the gun fire postions (they are wrong, no?)
Technically, yes, but I don't see why you would want to move them. This is the perfect position for precise targeting, as they are very close together. Unless it bothers you to have a ship that shoots from the cockpit :P
Also, are there any other ships you can create and pilot that are not available in normal game play?
You can spawn navigational beacons, although you can't pilot them. They would still be useful if you wanted to mark some specific part of a sector, if it wasn't that they spawn in the center of the sector no matter where you position the cursor.

You can spawn full Khaak clusters (before they split up they are in fact a single ship and model, not many ships "glued" together by the game... which is why you have one targeted and it splits you lose the target). You can enter them and pilot them (they have the same cockpit as Khaak fighters), but they are useless as they have pathetic speed, no weapons and very small cargo bays. If spawned as Khaak, the clusters will split up when fired on. If spawned as any other race, friendly or not, they won't.

You can spawn the UFO, but you can't pilot it. It'll just stay there, spinning but not moving or doing anything and not accepting communications.

You can spawn Xenon I and H transporters, but they have no model. They just get spawned as nothing (H) and a two-dimensional small picture, They accept commands, move and can probably behave as normal transporters, carrying wares and all, but not actually being objects in the game they can't be shot. If you're thinking "great, I've found the perfect transporter for my bases", keep in mind that when you aren't in a sector the game stops tracking collisions, and damage is calculated mathematically, so they would probably get blown up anyway.
You can pilot them, but they have no cockpit and really abysmal turning speed. The TS can't turn left or right at all, just up and down.
In other words, they are pretty much useless.

Lastly, you can spawn a space suit, but it's pretty useless as well, because it can't accept any sort of input and just stays there not moving. I haven't tried spawning a race-owned space suit, but I guess it'd behave the same as ejected pilots.
Opening your cargo bay and flying into one, even if belonging to you, will cause it to be turned to 1 unit of slaves in your cargobay.

There, I think that's all...
D1353L
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Post by D1353L »

So no one ever made a fixed X-Shuttle script/mod? That kinda sucks...

My game crashed when I tried to spawn a Khaak cluster so I just assumed it was something you couldn't do. What is the Camera Drone?
Fallingwater
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Post by Fallingwater »

D1353L wrote:So no one ever made a fixed X-Shuttle script/mod? That kinda sucks
Well, a XShuttle mod was linked above. I don't have any use for it because I'm quite happy with the XShuttle as I've modified it, but if you don't want to waste time modding it yourself it might suit you.
I'm also pretty sure I read about an improved XShuttle model, but I don't know if it was for X2 or X3, and I've no idea where it can be found.
My game crashed when I tried to spawn a Khaak cluster so I just assumed it was something you couldn't do. What is the Camera Drone?
I've spawned only two of the four clusters types available, and the game never crashed.
The camera drone is, as far as I can see, pretty much a comm satellite with an engine.
I don't know if they are available to be bought in game, but I've never seen any so I'm guessing not. Or maybe I just didn't look hard enough.
Anyway, the main difference I can see between camera drones and fighter drones (besides the lack of weaponry) is that camera ones don't have a timeout. Well, not one I noticed, anyway, and I stood there SETAing with a camera drone in front of me for a while.
D1353L
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Post by D1353L »

Yeah thats not a fixed X-Shuttle..... engine flares still mis-aligned and gun mounts still in wrong position...
Cycrow
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Post by Cycrow »

Fallingwater wrote:
Cycrow wrote:rrather than editing the game files directely, its usually better to extract the files and create a new mod file, this is pretty simple to do and can be done with the doubleshadows editor.
just save TShips to a new mod rather than back to the one u edited it from, the new mod only needs to contain TShips.pck for thechanges to work.
this would prevent any problems when editing the original data files and you wont have to reinstall or reedit to get back to the stnadard game
Eh. I'll stick to my method. I have backed up all the text files before editing, and still do backups before I make any new change. If I screw up I can always go back to either the last mod or to the original file.
my point was, editing the original data files is a bad idea, and it could have strange effects in the game as well, X3 doesn't like its original files being messed with
Fallingwater
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Post by Fallingwater »

Define "strange effects"...
Duendote
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Post by Duendote »

Look at Harlock's TopGun Mod he fixed up the X-shuttle made it an m3 and it looks cool. If you want a good looking functional X-shuttle that is where its at.

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