ERH_MWM_Redux
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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kerDajan
- Posts: 74
- Joined: Sun, 20. Aug 06, 20:33

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E.R.Hyland
- Posts: 277
- Joined: Sun, 4. Apr 04, 00:08

Yes Windows can be lazy, so it's best to cut them out, to avoid potentianl problems, and make restoring you original game easy.
If you are still having problems make shore you are updated to 1.4 it will say so in the game startup pop up box and, on the main in game menu.
if you are still, still having problems you can try to reinstall X2, and update it to 1.4, and try running my mod again.
And don't install any bonus pack, and you need to select the mod before clicking start, and you can't do the training missions anymore.
Hope this helps you get up and running.
Have fun.
If you are still having problems make shore you are updated to 1.4 it will say so in the game startup pop up box and, on the main in game menu.
if you are still, still having problems you can try to reinstall X2, and update it to 1.4, and try running my mod again.
And don't install any bonus pack, and you need to select the mod before clicking start, and you can't do the training missions anymore.
Hope this helps you get up and running.
Have fun.
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dathion
- Posts: 355
- Joined: Sat, 31. Jul 04, 22:55

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E.R.Hyland
- Posts: 277
- Joined: Sun, 4. Apr 04, 00:08

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E.R.Hyland
- Posts: 277
- Joined: Sun, 4. Apr 04, 00:08

New 05 .cat\.dat
I uploaded this to my mod download page look for the last post.
This is Just a little eye candy replace 05 .cat/.dat and you will get the organic mod reactive shields, and comet, and my new dark blue low frame rate Ecliptic Projector grid.
No restart needed.
Have fun
PS I'm working on updating my mod I want to add Harlocks new bridges, and cockpits, and I'm working on adding new type 32 bullet guns, and beefing up the combat challenge... It will be awhile still, so enjoy the new 05 .cat\.dat for now.
This is Just a little eye candy replace 05 .cat/.dat and you will get the organic mod reactive shields, and comet, and my new dark blue low frame rate Ecliptic Projector grid.
No restart needed.
Have fun
PS I'm working on updating my mod I want to add Harlocks new bridges, and cockpits, and I'm working on adding new type 32 bullet guns, and beefing up the combat challenge... It will be awhile still, so enjoy the new 05 .cat\.dat for now.
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EliteM3
- Posts: 257
- Joined: Sat, 10. Jul 10, 16:36

I have that problem too.When I fire when my game crashes.Why?E.R.Hyland wrote:One more thing did you remove, and replace all folders? (not copy over)
Except loadscr (copy over, and replace).
If so then this may be the MWM sound problem. I don't remember what the problem was you may just need the mov\00044.xml, and the map from the MWMSoundPatch from The Commanders Space Station.
http://www.x2thethreat.net/x2scripts.htm
Does anyone remember specifically what the audio problem was?
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E.R.Hyland
- Posts: 277
- Joined: Sun, 4. Apr 04, 00:08

The crash was a mistery to me till I got a newer PC, and some info on the old TGM mod page that v.bodies from 1000 to 7999 will cause this
My bullets use this range just re-number them in the v folder , and use the new numbers in Tbullets.
The new v2 mod is still not ready yet, if I had a dev stite I would put up a Alpha, but ShadowTek gone
My bullets use this range just re-number them in the v folder , and use the new numbers in Tbullets.
The new v2 mod is still not ready yet, if I had a dev stite I would put up a Alpha, but ShadowTek gone
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vulcanrvn
- Posts: 14
- Joined: Wed, 5. Sep 07, 09:53
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E.R.Hyland
- Posts: 277
- Joined: Sun, 4. Apr 04, 00:08

The Gates in my mod were dimensionally shifted to stop gate destruction by the Goner's, so what you see is nebula gas, and electrical discharge formed around the event.
And as I like to kill Xenon by the gates this is a good thing, and there is no ship size limit in my mod too.

And as I like to kill Xenon by the gates this is a good thing, and there is no ship size limit in my mod too.
Last edited by E.R.Hyland on Tue, 12. Apr 11, 18:13, edited 1 time in total.
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E.R.Hyland
- Posts: 277
- Joined: Sun, 4. Apr 04, 00:08

ERH_MWM_Redux_v1.5b Now up.
Look back at the main page.
It's on Rapidshare for now, so go get it.

It's on Rapidshare for now, so go get it.
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E.R.Hyland
- Posts: 277
- Joined: Sun, 4. Apr 04, 00:08

The weekend has come and gone, and no feedback
1.5b is the update for now, and do to my current situation v2 isn't comming any time soon.
1.5b is a massive improvement, and I would like to know if all my hard work is working right, and is the combat challenging enough
And you can use the simulator with this new verision. Note: You do have 4 guns well 5 if you count the turret PAC, you need to load the 2 alpha IRE's, as the sim only loads the 2 alpha HEPT I would suggest HEPT, IRE, IRE, HEPT, and the PAC turret set to missile defence.
So how it all working, looking, playing, etc...

1.5b is the update for now, and do to my current situation v2 isn't comming any time soon.
1.5b is a massive improvement, and I would like to know if all my hard work is working right, and is the combat challenging enough
And you can use the simulator with this new verision. Note: You do have 4 guns well 5 if you count the turret PAC, you need to load the 2 alpha IRE's, as the sim only loads the 2 alpha HEPT I would suggest HEPT, IRE, IRE, HEPT, and the PAC turret set to missile defence.
So how it all working, looking, playing, etc...
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Zeron-mk7
- Posts: 597
- Joined: Sat, 23. Feb 08, 12:38

@E.R.Hyland
Just suggestion:
Maybe you can edit first post and write little bit different mod description and add mod screenshot gallery also.
Write mod feature list - what are add into the mod and what was changed.
I think problem has with first mod post - he is too long, there are too many description, maybe therefore some pilots can't realy understand whole mod features.
Just suggestion:
Maybe you can edit first post and write little bit different mod description and add mod screenshot gallery also.
Write mod feature list - what are add into the mod and what was changed.
I think problem has with first mod post - he is too long, there are too many description, maybe therefore some pilots can't realy understand whole mod features.
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E.R.Hyland
- Posts: 277
- Joined: Sun, 4. Apr 04, 00:08

Thanks for the suggestion, but the old info is needed, and the new info has 1.5b on it, I don't really see a problem, and as for screenshots, the mod is 22mb, and I don't have a computer to run X2 on.
1.5b is a update, a big update, but it's not P X D, or Pandora big.
So if no one wants to see my:
New type 32 guns.
New bullets bodies.
New missiles.
New explosions.
New cockpits, and (bridges (with people)).
Ship updates.
Script updats.
Then O'well
1.5b is a update, a big update, but it's not P X D, or Pandora big.
So if no one wants to see my:
New type 32 guns.
New bullets bodies.
New missiles.
New explosions.
New cockpits, and (bridges (with people)).
Ship updates.
Script updats.
Then O'well
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Dongaio
- Posts: 14
- Joined: Sat, 6. Feb 10, 14:57
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EliteM3
- Posts: 257
- Joined: Sat, 10. Jul 10, 16:36

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dathion
- Posts: 355
- Joined: Sat, 31. Jul 04, 22:55

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E.R.Hyland
- Posts: 277
- Joined: Sun, 4. Apr 04, 00:08


