X Plugin Manager V2.12 : Updated 23/01/2010 *LINUX VERSION AVAILABLE*

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

Rate this program

5. Excelant
1990
71%
4. Good
461
16%
3. OK
161
6%
2. Bad
23
1%
1. Terrible
83
3%
- Not really my thing
84
3%
 
Total votes: 2802

User avatar
Crush
Posts: 225
Joined: Thu, 21. Oct 04, 15:58
x3tc

Post by Crush »

we should make Egosoft host all the scripts that need updating. after all, scripts are a must if you want to play X3 and enjoy it.

therefore, script auto-updates and your application is a must too.
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22510
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow »

well, egosoft dont need to host the scripts for the auto updating to work ;)

hopefully the isntaller will start to become standard for ppl to use ;)
User avatar
Crush
Posts: 225
Joined: Thu, 21. Oct 04, 15:58
x3tc

Post by Crush »

I mean, they should provide script hosting services and that kind of thing fortheir registered developer members. after all, they improve their game a lot. and the scripts are tiny in size...
Naffarin
Posts: 481
Joined: Sat, 3. Dec 05, 09:49
x3

Post by Naffarin »

Why is the script installer opening a listening udp port on all network interfaces ?
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22510
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow »

listening on udp ?
is that when it first loads, or when u do the update ?

theres no reason for it to be listening on anything

EDIT: i think it might be QT's session manager
User avatar
Stevio
Posts: 2271
Joined: Sat, 4. Jun 05, 10:36
x3tc

Post by Stevio »

has any one got a copy of the default scripts and t folders with only the default scripts in them that you start with.

as i have lost track of which script files and which T files belong to each other it is hard to categorise them with this new program

i want to start from scratch, then put them into categories as i go along.
Kakurate
Posts: 65
Joined: Sun, 26. Sep 04, 03:45
x4

Post by Kakurate »

just delete all the *.xml files in both
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22510
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow »

yeha, all the default ones use .pck files

or you could just reinstalling the game with a fresh copy, this will gurentee u have just the game files
User avatar
Stevio
Posts: 2271
Joined: Sat, 4. Jun 05, 10:36
x3tc

Post by Stevio »

oh yeah duh! :headbang:

sorry being dumb ig nore that post

thanks

stevio
User avatar
Stevio
Posts: 2271
Joined: Sat, 4. Jun 05, 10:36
x3tc

Post by Stevio »

Where am i supposed to save the packages???
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22510
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow »

u mena the ones u create using the Packager ?
u can save them anywehre u like ;)

there just files that u can load into the installer

double clicking on them in windows will install them straight away ;)
User avatar
Stevio
Posts: 2271
Joined: Sat, 4. Jun 05, 10:36
x3tc

Post by Stevio »

good, i was going to put them in the corresponding folders in the X³ directory E.g Scripts, and T folders

but i think i will make a package file in My Documents

if you uninstall one of the scripts with this Program does it alter the scripts folder accordingly or do you have to do something to it yourself

cheers

stevio
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22510
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow »

ok, the package files act like a zip file of the script that u might download and use
the only difference is, you dont have to unzip them and put the s=fiels in the correct places etc, the program does it for u

when uninstalling, it removes all the files that were part of that script fr omthe scripts and t directory

enabling and disabling just simply moves the files so there not used in the game, so when u enable it again, it just moes them back instead of having to reinstall the scripts

the only files that arn't removed when uninstalling is the shared ones that multiple scripts use, these are set in the packager. The can be remove when there no longer being used by any installed scripts
User avatar
Crush
Posts: 225
Joined: Thu, 21. Oct 04, 15:58
x3tc

Post by Crush »

which scripts so far are using the packager? i know that you use it, also AMS and StationTrade. others?
User avatar
Stevio
Posts: 2271
Joined: Sat, 4. Jun 05, 10:36
x3tc

Post by Stevio »

i would imagine most scripters would use them as it makes script managing so much easier.

but at the moment not everyone is using it. but it doesn't matter as you can package any of the scripts using this program yourself

this program should be used as default by egosoft in future games or add-ons
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22510
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow »

Crush wrote:which scripts so far are using the packager? i know that you use it, also AMS and StationTrade. others?
thats all that i know of so far, just gotta give it time for other ppl to start using it

once ppl r using the program, then scripters will be more likly to release there scripts in package format

its still a relitivly new program thou ;)
User avatar
Stevio
Posts: 2271
Joined: Sat, 4. Jun 05, 10:36
x3tc

Post by Stevio »

having some more trouble with the Packager.

when i finished packing one of the scripts [Camouflage Device ST1] i clicked "save" and selected it to be saved in my Package folder and it said "blah blah blah.SPK" has been saved

i went to the folder and it was not there. so i tried it again and the same happened. i also did a computer search to see if it had been saved somewhere else and it wasn't on my computer at all.

Help???
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22510
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow »

trying selecting auto save

it could be a problem with spaces in the filename, althou that should really make a difference
User avatar
Stevio
Posts: 2271
Joined: Sat, 4. Jun 05, 10:36
x3tc

Post by Stevio »

sorted :D

i did everything the same and clicked "auto save" and it worked

cheers

stevio
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22510
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow »

New beta version available, 1.13

if you find any bugs, report them to me so i can fix them before the proper release :)

Return to “X³: Reunion - Scripts and Modding”