Post Your X3 Reunion Benchmarks Here - The Rolling Demo

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MadBoris
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Post Your X3 Reunion Benchmarks Here - The Rolling Demo

Post by MadBoris » Fri, 6. Jan 06, 05:24

I want to setup two standard benchmarks at 1280 x 1024 because it seems like the defacto standard.
With AA on and AF on *and* AA off and AF off
Then people can add and change things around however they want.

You can find the rolling demo here on the Egosoft site:
http://www.egosoft.com/download/x3/demos_en.php

Let's post some comparable results like this at 1280x1024 for driver reasons and to compare between ATI and different NVIDIA cards, etc..
Otherwise, live it up with posting benchmarks and post any observations you may find too with eax, glow, aqc, 16xAA 16xAF, the sweet spot for your rig.

System Specs:

XP SP2
Pentium 4 3.06 @ 3.2 GHz
1 GIG RAM
Driver set to "High Quality"
Vsynch = off
Glow = Enabled
AQC = Off
EAX = Off


AA off and AF off
--------------------------
X3 - Reunion
--------------------------
Game version: 1.3.0.US


Graphic card name and driver used: NVIDIA GeForce 6800 GT Version [6.14.10.8198]


CPU name: Intel(R) Pentium(R) 4 CPU 3.06GHz Family 7 Model 2

Video settings during benchmark:
Screen resolution: 1280 x 1024 * [32]
using shader profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphic & Shader settings
Texture quality: high
Shader quality: high
High quality bumpmaps: enabled
Environment map: enabled
Postprocessing: enabled
using 16bit vertex format: yes

Framerates
--------------------------------------------------------------------------------
Scene 00 36.4 average fps 30.0 minimum fps 52.0 maximum fps
Scene 01 21.0 average fps 9.0 minimum fps 41.0 maximum fps
Scene 02 39.3 average fps 28.0 minimum fps 56.0 maximum fps
Scene 03 42.4 average fps 25.0 minimum fps 77.0 maximum fps

Overall average framerate: 34.8 fps


AA on and AF on

Same settings as above except 2xAA and 4xAF

Video settings during benchmark:
Screen resolution: 1280 x 1024 * [32]
using shader profile: 3.0
Antialias Mode: 2x
Anisotropic Mode: 4x

Graphic & Shader settings
Texture quality: high
Shader quality: high
High quality bumpmaps: enabled
Environment map: enabled
Postprocessing: enabled
using 16bit vertex format: yes

Framerates
--------------------------------------------------------------------------------
Scene 00 29.3 average fps 22.0 minimum fps 42.0 maximum fps
Scene 01 19.0 average fps 8.0 minimum fps 39.0 maximum fps
Scene 02 31.2 average fps 25.0 minimum fps 49.0 maximum fps
Scene 03 36.7 average fps 17.0 minimum fps 76.0 maximum fps

Overall average framerate: 29.0 fps

Observations:
Not a big performance hit betweeon noAA,noAF and 2xAA, 4xAF on a 6800GT, only in scene 00 and 02 showing a measurable difference in avg and max fps. Overall 5 fps is worth it for the eyecandy tradeoff.


{title amended to state X3R - Carlo}
Last edited by MadBoris on Mon, 9. Jan 06, 00:10, edited 5 times in total.

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NZ-Wanderer
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Post by NZ-Wanderer » Fri, 6. Jan 06, 05:48

--------------------------
X3 - Reunion
--------------------------
Game version: 1.3.0.US

Graphic card name and driver used: NVIDIA GeForce 7800 GT Version [6.14.10.8195]
CPU name: AMD Athlon(tm) 64 Processor 4000+ Family 7 Model 7

Video settings during benchmark:

Screen resolution: 1024 x 768 * [32]
using shader profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphic & Shader settings
Texture quality: high
Shader quality: high
High quality bumpmaps: enabled
Environment map: enabled
Postprocessing: enabled
using 16bit vertex format: yes

Framerates
--------------------------------------------------------------------------------
Scene 00 - 54.7 average fps - 48.0 minimum fps - 78.0 maximum fps
Scene 01 - 29.6 average fps - 14.0 minimum fps - 60.0 maximum fps
Scene 02 - 64.0 average fps - 43.0 minimum fps - 88.0 maximum fps
Scene 03 - 65.0 average fps - 40.0 minimum fps - 124.0 maximum fps

Overall average framerate: 53.3 fps

(c)2005 EGOSOFT
For more information http://www.egosoft.com
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

generalkorrd
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Joined: Sat, 26. Nov 05, 18:03
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Post by generalkorrd » Fri, 6. Jan 06, 06:55

Check out this awesome performance!!

--------------------------
X3 - Reunion
--------------------------
Game version: 1.3.0.US


Graphic card name and driver used: NVIDIA GeForce FX 5600 Version [6.14.10.8198]


CPU name: Intel(R) Pentium(R) 4 CPU 2.60GHz Family 7 Model 2

Video settings during benchmark:
Screen resolution: 1280 x 1024 * [32]
using shader profile: 1.1
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphic & Shader settings
Texture quality: low
Shader quality: low
High quality bumpmaps: disabled
Environment map: disabled
Postprocessing: disabled
using 16bit vertex format: yes

Framerates
--------------------------------------------------------------------------------
Scene 00 7.2 average fps 5.0 minimum fps 11.0 maximum fps
Scene 01 7.8 average fps 4.0 minimum fps 23.0 maximum fps
Scene 02 7.4 average fps 4.0 minimum fps 10.0 maximum fps
Scene 03 14.5 average fps 6.0 minimum fps 52.0 maximum fps

Overall average framerate: 9.2 fps


WooooooHooooo!!!!!!!!!!! :lol: :lol: .

I cant wait for my 6800 gs to show up...........

Edit: I wasnt even going to try it with aa and af. BTW scene 01 is about how the game runs for me all the time, except in empty or foggy(omi lyrae) sectors

acrh2
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Post by acrh2 » Fri, 6. Jan 06, 07:15

Is 16 bit vertex the eye candy or speed setting?
C2Q 6700 @ 3.50 GHz, OCZ 2x2GB @ 400, EVGA Nforce 680 sli,
EVGA gtx 280 FTW , Mitsu DP 2070SB 22"
X-FI Fatal1ty, Klipsch 5.1 UIltra, Sennheiser HD555
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Scarecrow
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Post by Scarecrow » Fri, 6. Jan 06, 07:16

Stock bench:

--------------------------
X3 - Reunion
--------------------------
Game version: 1.3.0.US


Graphic card name and driver used: NVIDIA GeForce 6800 GT Version [6.14.10.8195]


CPU name: AMD Athlon(tm) XP 2400+ Family 6 Model 8

Video settings during benchmark:
Screen resolution: 1024 x 768 * [32]
using shader profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphic & Shader settings
Texture quality: high
Shader quality: high
High quality bumpmaps: enabled
Environment map: enabled
Postprocessing: enabled
using 16bit vertex format: yes

Framerates
--------------------------------------------------------------------------------
Scene 00 24.1 ave fps 20.0 min fps 35.0 max fps
Scene 01 13.3 ave fps 4.0 min fps 25.0 max fps
Scene 02 29.4 ave fps 18.0 min fps 38.0 max fps
Scene 03 28.4 ave fps 16.0 min fps 48.0 max fps

Overall average framerate: 23.8 fps


(c)2005 EGOSOFT
For more information http://www.egosoft.com

Settings I've been playing at:

--------------------------
X3 - Reunion
--------------------------
Game version: 1.3.0.US


Graphic card name and driver used: NVIDIA GeForce 6800 GT Version [6.14.10.8195]


CPU name: AMD Athlon(tm) XP 2400+ Family 6 Model 8

Video settings during benchmark:
Screen resolution: 1360 x 768 * [32]
using shader profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: 4x

Graphic & Shader settings
Texture quality: high
Shader quality: high
High quality bumpmaps: enabled
Environment map: enabled
Postprocessing: enabled
using 16bit vertex format: yes

Framerates
--------------------------------------------------------------------------------
Scene 00 23.5 ave fps 20.0 min fps 34.0 max fps
Scene 01 12.9 ave fps 5.0 min fps 25.0 max fps
Scene 02 28.9 ave fps 17.0 min fps 37.0 max fps
Scene 03 27.9 ave fps 16.0 min fps 48.0 max fps

Overall average framerate: 23.3 fps


(c)2005 EGOSOFT
For more information http://www.egosoft.com

MadBoris
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Joined: Thu, 26. Aug 04, 21:29
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Post by MadBoris » Fri, 6. Jan 06, 07:20

So we can now also observe their is a small difference in performance between the 7800GT and the FX 5600. :lol:

korrd - I have hard time believing those numbers :(
edit: I believe it, I just don't want to believe it's possible.

ScareCrow - Your CPU is obviously the bottleneck, score barely changes with higher res and 4x AF :o
Last edited by MadBoris on Fri, 6. Jan 06, 07:25, edited 2 times in total.

generalkorrd
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Post by generalkorrd » Fri, 6. Jan 06, 07:23

Boris, that was a direct copy/paste from the file dump!!!! :lol: :lol: :lol: :lol: .

Can you believe I've been playin that and makin it through the game?!?!?!?!?

Misinformed
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Post by Misinformed » Fri, 6. Jan 06, 07:26

MadBoris wrote:So we can now also observe their is a small difference in performance between the 7800GT and the FX 5600. :lol:

korrd - I have hard time believing those numbers :(
The FX range is largely regarded as absolutly *crap*, there we go. The only half decent card is the FX 5950, and i still wouldnt buy one, even at todays prices. Anyone that knows a little about the gfx card market knows not to touch them with a bargepole.

Scarecrow
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Joined: Wed, 6. Nov 02, 20:31
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Post by Scarecrow » Fri, 6. Jan 06, 07:26

Working on a new machine now. Going to an AMD 4000.

Probably gonna step up to PCIe mobo and some flavor of 7800 gfx card.


......soon.

generalkorrd
Posts: 68
Joined: Sat, 26. Nov 05, 18:03
x3

Post by generalkorrd » Fri, 6. Jan 06, 07:29

Hey, gimme a break, I got the card in august of 03 when it was still a decent card, plus I was out of the pc loop for a while due to a war deployment, so I didnt have too much knowledge. But I'm all better now...........

Misinformed
Posts: 600
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x3tc

Post by Misinformed » Fri, 6. Jan 06, 07:29

Copied over from a redundant yet earlier thread. My lovely and cheap pixel pumping machine.

--------------------------
X3 - Reunion
--------------------------
Game version: 1.3.0.US


Graphic card name and driver used: NVIDIA GeForce 6600 GT Version [6.14.10.8198]


CPU name: Intel(R) Pentium(R) 4 CPU 3.00GHz Family 7 Model 4

Video settings during benchmark:
Screen resolution: 1024 x 768 * [32]
using shader profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphic & Shader settings
Texture quality: high
Shader quality: high
High quality bumpmaps: enabled
Environment map: enabled
Postprocessing: enabled
using 16bit vertex format: yes

Framerates
--------------------------------------------------------------------------------
Scene 00 33.1 average fps 26.0 minimum fps 46.0 maximum fps

Scene 01 22.4 average fps 7.0 minimum fps 44.0 maximum fps

Scene 02 32.0 average fps 23.0 minimum fps 46.0 maximum fps

Scene 03 43.5 average fps 26.0 minimum fps 86.0 maximum fps

Overall average framerate: 32.8 fps


(c)2005 EGOSOFT
For more information http://www.egosoft.com

Misinformed
Posts: 600
Joined: Tue, 2. Mar 04, 17:24
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Post by Misinformed » Fri, 6. Jan 06, 07:31

generalkorrd wrote:Hey, gimme a break, I got the card in august of 03 when it was still a decent card, plus I was out of the pc loop for a while due to a war deployment, so I didnt have too much knowledge. But I'm all better now...........
Im not having a go at you. Buy a 6600GT, its cheap, by far the best fps for your money.

generalkorrd
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Post by generalkorrd » Fri, 6. Jan 06, 07:32

I should be having a lot of fun when I get the new card and oc it to 6800 ultra levels! Cant wait!!

Edit: already ordered the 6800 gs, "I feel the need....the need for speed!!"

Misinformed
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Post by Misinformed » Fri, 6. Jan 06, 07:36

generalkorrd wrote:I should be having a lot of fun when I get the new card and oc it to 6800 ultra levels! Cant wait!!

Edit: already ordered the 6800 gs, "I feel the need....the need for speed!!"
Bet youll only get 5fps on me :wink:

generalkorrd
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Post by generalkorrd » Fri, 6. Jan 06, 07:37

I don't know how many I'll have, but I know one thing........IT'LL BE MORE THAN FREAKING 9!!!!!!!!! :lol: :lol: :lol:

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giskard
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Post by giskard » Fri, 6. Jan 06, 07:57

I dare you guys to turn AA and AF on, you paid for those features when you brought your graphics card and X3. So lets see if you got your moneys worth or not.

Giskard
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cswiger
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Post by cswiger » Fri, 6. Jan 06, 07:58

I normally play at 1280x1024, Textures=High, Shaders=Low, 4xAA, 4xAniso. Switching EAX on or off, or turning Glow on or off doesn't make any significant difference (less than .5 FPS, all results were ~35FPS) with Shaders at Low.

However, if I turn Shaders to high, my average FPS drops to 29.1 with Glow on, or 31.3 with Glow off. My FPS drops too much to fight a big battle with Shaders High...

After sitting through the demo several times over to test this, I have to say that this game looks absolutely spectacular, BTW!

--------------------------
X3 - Reunion
--------------------------
Game version: 1.3.0.US


Graphic card name and driver used: RADEON X800 PRO Version [6.14.10.6587]


CPU name: AMD Athlon(tm) XP 3200+ Family 6 Model C

Video settings during benchmark:
Screen resolution: 1280 x 1024 * [32]
using shader profile: 1.1
Antialias Mode: 4x
Anisotropic Mode: 4x

Graphic & Shader settings
Texture quality: high
Shader quality: low
High quality bumpmaps: disabled
Environment map: disabled
Postprocessing: disabled
using 16bit vertex format: yes

Framerates
--------------------------------------------------------------------------------
Scene 00 36.4 average fps 32.0 minimum fps 51.0 maximum fps
Scene 01 19.8 average fps 8.0 minimum fps 37.0 maximum fps
Scene 02 42.9 average fps 28.0 minimum fps 57.0 maximum fps
Scene 03 41.0 average fps 26.0 minimum fps 71.0 maximum fps

Overall average framerate: 35.0 fps


(c)2005 EGOSOFT
For more information http://www.egosoft.com

--------------

And my hardware details:

AMD XP3200+ Barton @ 2.2GHz/400FSB
Spire WhisperRock IV 80mm cooler
1GB GigaRAM DDR3500 @ 400FSB/2.5-4-4-9
256MB VisionTek Radeon x800 Pro @ 492/450 via OD
SB Audigy 2ZS eX, Outlaw 1050 6.1ch amp, Paradigm speakers
Soyo KT600/Dragon+ v2.0 mainboard
black Lian-Li USB68 case, Antec 480W PSU
WD1200JB, Maxtor 5000DV (160GB external via FireWire)
Sony GDM-F500R CRT, Viewsonic VX900 LCD
Do you remember Shalebridge Cradle?
Beware! The Cradle *doesn't* forget....

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cswiger
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Post by cswiger » Fri, 6. Jan 06, 08:02

Here's my detailed stats with Shaders=High:

[ ...same prologue as above trimmed for brevity... ]
Video settings during benchmark:
Screen resolution: 1280 x 1024 * [32]
using shader profile: 2.b
Antialias Mode: 4x
Anisotropic Mode: 4x

Graphic & Shader settings
Texture quality: high
Shader quality: high
High quality bumpmaps: enabled
Environment map: enabled
Postprocessing: enabled
using 16bit vertex format: yes

Framerates
--------------------------------------------------------------------------------
Scene 00 30.8 average fps 24.0 minimum fps 40.0 maximum fps
Scene 01 18.7 average fps 8.0 minimum fps 36.0 maximum fps
Scene 02 33.9 average fps 25.0 minimum fps 50.0 maximum fps
Scene 03 33.1 average fps 11.0 minimum fps 69.0 maximum fps

Overall average framerate: 29.1 fps
Do you remember Shalebridge Cradle?
Beware! The Cradle *doesn't* forget....

acrh2
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Post by acrh2 » Fri, 6. Jan 06, 08:08

Default:

Code: Select all

Video settings during benchmark:
	Screen resolution:	 1024 x 768 * [32]
	using shader profile:	 3.0
	Antialias Mode:		 NONE
	Anisotropic Mode:	 NONE

Graphic & Shader settings
	Texture quality:	high
	Shader quality:		high
	High quality bumpmaps:	enabled
	Environment map:	enabled
	Postprocessing:		enabled
	using 16bit vertex format:	yes

Framerates
--------------------------------------------------------------------------------
  Scene	 00	 64.4 average fps	 58.0 minimum fps	 94.0 maximum fps
  Scene	 01	 37.4 average fps	 18.0 minimum fps	 73.0 maximum fps
  Scene	 02	 77.6 average fps	 53.0 minimum fps	 104.0 maximum fps
  Scene	 03	 74.2 average fps	 48.0 minimum fps	 135.0 maximum fps

Overall average framerate: 63.4 fps
Slightly below what I normally play with:

Code: Select all

Video settings during benchmark:
	Screen resolution:	 1280 x 960 * [32]
	using shader profile:	 3.0
	Antialias Mode:		 4x
	Anisotropic Mode:	 16x

Graphic & Shader settings
	Texture quality:	high
	Shader quality:		high
	High quality bumpmaps:	enabled
	Environment map:	enabled
	Postprocessing:		enabled
	using 16bit vertex format:	yes

Framerates
--------------------------------------------------------------------------------
  Scene	 00	 62.4 average fps	 57.0 minimum fps	 90.0 maximum fps
  Scene	 01	 36.3 average fps	 17.0 minimum fps	 72.0 maximum fps
  Scene	 02	 73.1 average fps	 51.0 minimum fps	 99.0 maximum fps
  Scene	 03	 71.2 average fps	 45.0 minimum fps	 136.0 maximum fps

Overall average framerate: 60.8 fps
MAX:

Code: Select all

Video settings during benchmark:
	Screen resolution:	 1920 x 1440 * [32]
	using shader profile:	 3.0
	Antialias Mode:		 4x
	Anisotropic Mode:	 16x

Graphic & Shader settings
	Texture quality:	high
	Shader quality:		high
	High quality bumpmaps:	enabled
	Environment map:	enabled
	Postprocessing:		enabled
	using 16bit vertex format:	yes

Framerates
--------------------------------------------------------------------------------
  Scene	 00	 42.7 average fps	 34.0 minimum fps	 57.0 maximum fps
  Scene	 01	 32.3 average fps	 17.0 minimum fps	 65.0 maximum fps
  Scene	 02	 40.2 average fps	 34.0 minimum fps	 57.0 maximum fps
  Scene	 03	 47.0 average fps	 26.0 minimum fps	 80.0 maximum fps

Overall average framerate: 40.5 fps

Default + EAX:

Code: Select all

Video settings during benchmark:
	Screen resolution:	 1024 x 768 * [32]
	using shader profile:	 3.0
	Antialias Mode:		 NONE
	Anisotropic Mode:	 NONE

Graphic & Shader settings
	Texture quality:	high
	Shader quality:		high
	High quality bumpmaps:	enabled
	Environment map:	enabled
	Postprocessing:		enabled
	using 16bit vertex format:	yes

Framerates
--------------------------------------------------------------------------------
  Scene	 00	 67.5 average fps	 61.0 minimum fps	 97.0 maximum fps
  Scene	 01	 38.7 average fps	 19.0 minimum fps	 74.0 maximum fps
  Scene	 02	 80.1 average fps	 56.0 minimum fps	 106.0 maximum fps
  Scene	 03	 76.0 average fps	 50.0 minimum fps	 136.0 maximum fps

Overall average framerate: 65.6 fps
Strange, EAX seems to help the frames by a few percent actually.
Last edited by acrh2 on Fri, 6. Jan 06, 08:37, edited 2 times in total.
C2Q 6700 @ 3.50 GHz, OCZ 2x2GB @ 400, EVGA Nforce 680 sli,
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2 x WD Raptor 74 + 2 x 150 GB Raid0, 850W + 430W PS

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giskard
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Post by giskard » Fri, 6. Jan 06, 08:09

Thats what i like to see, some AA and Af results.

Thanks :)

I play at 1200x1024, AAx2, AFx2 and medium shaders my self and if theres an option to test those once ive downloaded the rolling demo, thats what my tests will be of. Not some cut back setting to give higher results.

Besides, im sick of seeing nvidia benchmarks that dont include such standard features as AA and AF these days. I buy graphics cards because they can handle AA and AF being turned on. So turning it off just says it cannot handle them to me so i avoid those cards.

If a card supports a feature, i say show us some test results using those features. Give is a idea of what that card can really do. :)

PS dont for get to name your graphics card, cpu and ram guys :)

Giskard
This signature has been stolen by the well known Teladi Signature Thief X Siggy.

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