I have been using Bhruic's awesome script like forever and added little things as I went.
He hasn't been around for quite some time and I have been unable to reach him so I will offer this version until he asks me to remove it.
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1.) Required: Special Command Software
Optional: Boost Extension (illuminate gates)
Optional: Trading System Extension (illuminate trade routes)
Optional: Video Enhancement Goggles (also deploy sats below the ecliptic)
Optional: Fight Cmd Software Mk2 (work in moderatly hostile sectors)
2.) One button operation. Configuration is done through ship extensions.
3.) Automatically buys and deploys Advanced Satellites
4.) Continuously scans for destroyed Sats and replaces those
5.) Satellites are always deployed in "Box-Formation"
6.) Optional: Boost Extension
Jumpgates are illuminated if they are beyond the scanning range of the
8 inner sats. Satellites will be placed 10 km towards the sector center.
7.) Optional: Trading System Extension + Boost Extension
Trade routes (all space lanes between all jump gates) are illuminated
if they are beyond the scanning range of 5. and 6.
8.) Optional: Video Enhancement Goggles
6. and 7. only deploy one set of satellites 20km above the ecliptic.
With VEG installed, a second set is placed below the ecliptic.
9.) If the player possesses < 2.000.000 Cr then only the first Sat for every
sector will be deployed.
In the early game you will want to "tag" sectors quickly to simplify
trading. The typical "place 1 Sat in the center" routine would waste this
sat or create additional work later on with collecting those.
Since only the first sat of the full formation is placed your ships will
automatically start filling up the formation once you earn more credits.
(can be changed in bhr.satdep.deploy.addpos.xml )
10.) Route planning:
* Undisdovered sectors are ignored. Period.
* Sectors, that are set to Foe for THIS ship are not passed and no sats
are deployed there.
* If Fight Cmd Software Mk2 is installed then hostile sectors
(except for Khaak/Xenon!) are treated as neutral.
* If the player is in the same sector as the ship *while* the script is
started then no rules of any kind apply and sats are deployed.
Note that other deployment ships will still not *enter* this sector.
This only allows for sat deployment in any hostile
sector while you are fighting there.
The deployment ship will finish deployment and hightail it outta there.
Yes, this will eventually deploy a ***load of satellites but you can always decide to use Bhruic's original script instead for a far more modest approach. =)