AL Plugin : X3 Race Response Fleets Final 1.7a 3/12/07

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steel chicken
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Post by steel chicken »

Possible problems with patch 1.3?
After I installed patch 1.3 I played for a couple of hours with no problems.
Ive never had many CTD's or blue screens.

Last night I installed this script and started getting game freezes right away. Im going to uninstall it and see what happens.

Has anyone else had problems with 1.3?
Those who give up freedom for security deserve neither.
Blacjacmac
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Post by Blacjacmac »

Feedback with v1.3 yet? Helping or not with the Xenon/Kha'ak swarms?
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Sandalpocalypse
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Post by Sandalpocalypse »

not getting any game freezes with this script.

coincidence maybe?
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LV
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Post by LV »

There is a posibility it's the code, there is a possibilty that its the hardware, there is the possibility i really should not be posting after this much alcohol


Merry Christmas S+M geezers :)

I'm not a perfect scripter but I also know the game engine code has caused horrible effects to my scripts in beta versions which fxed themselves without me changing anything.

Like most of the stuff I see with scripts , some people have ctd's so do not. It's simply impossible to debug a script when it does not happen for everyone without further info
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I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses
Twelvefield
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Post by Twelvefield »

I'm not getting CTD from this script, although I am running the JTP 1.0. Looks like I should upgrade! Patch 1.3 has created a number of unfortunate gaming issues, but for me, so far, CTD is not one of them, knock on wood.

Thanks, and Merry Christmas!
Baleur
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Post by Baleur »

I removed the script, i used the old version, and when i had removed it every m6/m2/m1 became completely idle.
I even tried to reinstall the script, then disable it via the ingame menue, then remove it, but nope :D
What to do? Meh ill just keep it =D
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InvrSmall
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Post by InvrSmall »

Fantastic :D

I've just participated in a huge battle in CBNW between the Khaak and the Argon. 8)
Two Khaak carriers and 10 Clusters spawned in the sector and started to wipe out the stations and passing transports. Then the JTP script kicked in and all hell broke loose. 8) 3 Titans, 2 Colossus and a heap of Centaurs and Fighters jumped in to defend the sector.

Now it's time to jump to Getsu Fune to help out the Boron and Split defend the sector from the new 1.3 Xenon mass. :twisted:




The Force is strong in this one. :wink:
steel chicken
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Post by steel chicken »

FYI - I confirmed my crashes were caused by this script, and it cant be uninstalled. be sure to make backups of your saves in case you get problems.
Those who give up freedom for security deserve neither.
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LV
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Post by LV »

Can you offer any more info or a save game upload link?
steel chicken
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Post by steel chicken »

ill upload a save game later on.

history:
I rarely had any CTD's or game freezes. maybe once in 6 hours of play or something.

when I patched to 1.3, I was getting r*ped by all the new enemies, so after playing for about 8 hours of so, I decided to install your script. Its an awesome idea. after 15-30 minutes of running the script, I started to get game freezes. If I manually deleted all the install files and reinit'd the script cache I could play again with out problems. I did this about 3 times to confirm it was the scripts causing the problems. unfortunately, after uninstalling it, all the ships previously using it simply stopped moving, so I had to go back to a much earlier save game.
Those who give up freedom for security deserve neither.
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LV
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Post by LV »

I'm just tidying up jtp for the 1.3 patch, Still no issues for me but i have increased the response to huge enemy fleets by M1 + M2 Class

Also station now monitor for large fleets of enemy's within 15k of them and fire the signal if they find one.

Uninstall re-install is pretty tight now

Uploading in a few hours :)

The only crash i could think of would be if the respond signal fired after removal of the scripts, i'm testing some code here as we speak.
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DrunkenPirate
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Post by DrunkenPirate »

Did ya upload ver 1.3?

Or did ya decide to just drink some more? :p
McPa
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Post by McPa »

Which file do I need to remove to get rid of the station respawn?

I extracted the new version over the old one and on a new game I still had station respawn on the Artifical Life menu.
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LV
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Post by LV »

Updated to 1.3

Various tweaks to the uninstall

all respawn station commands gone

Response to large 1.3 patch enemy's will now be more severe.

i would reccomend removing all your existing jtp scripts before installing this one as some have now been deleted.

Ok set Response Fleets in your AL Menu to Off Wait until no stations have any scripts running on them and no jtp ships are using callship.a in the script stack, then reset the AL to On

That will update current versions
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CO. Dragon Corp
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Post by CO. Dragon Corp »

LV wrote:Updated to 1.3

Various tweaks to the uninstall

all respawn station commands gone

Response to large 1.3 patch enemy's will now be more severe.

i would reccomend removing all your existing jtp scripts before installing this one as some have now been deleted.

Ok set Response Fleets in your AL Menu to Off Wait until no stations have any scripts running on them and no jtp ships are using callship.a in the script stack, then reset the AL to On

That will update current versions
I used an older version of this mod two weeks ago. But back then I removed all the scripts and played on without it.

So I guess there's no need for me to follow the update instructions, right? I just ask because this older version came without any uninstaller scripts and maybe there's still something somehow left of your older version....like a sleeper waiting to blow me up when I don't expect it :lol: .

PS: How do I see if AI-ships or stations are running on a specific script? I never heard that the player is able to see that... :?

PPS: Just a thought: You should really update your readme. It is dated to November the 24th. And the german one to June the 18th LOL. Also the version numbers are confusing.... :wink:
Last edited by CO. Dragon Corp on Wed, 28. Dec 05, 02:03, edited 1 time in total.
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Lidza
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Post by Lidza »

LV I need help...

I keep losing Teladi rank due to unknown causes.

None of my ships attacked Teladi ships/stations and I'm losing Teladi rank.

In one system I saw a station in red, then I've fixed it, paying the growing bill.. not more than 1 minute later other station, same thing. Few minutes later all sector was red. Paid the bill and they continue red.

My Teladi ranking is high and again none of my ships are attacking teladi.

I've being chaining pirates and their bases only... so I can't understand why I'm losing Teladi ranking having their stations red + their capital ships.

Please could you look into... otherwise I'll be forced to deactivate/remove the script :(

Atm I got one system "New Income" completly red, "paying the bill" only grows the price but doesn't change ... all stations continue red.

I got X3 patch 1.3 and your script 1.3.

Many thanks
Sahvion
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Post by Sahvion »

PS: How do I see if AI-ships or stations are running on a specific script? I never heard that the player is able to see that...
Think you could elaborate, LV, for those of us who don't do scripting?

I won't update my version of response until respond with something that promptly tells us HOW to tell if a ship or station is not using certain scripts (I have A LOT of scripts now, so to be honest I'm really unsure which scripts are yours and which aren't now :oops: )
BlackRain
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Post by BlackRain »

Go into the script editor and click on the global scripts option, it will show all the scripts that are running.
Hob Anagerik
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Post by Hob Anagerik »

Lidza wrote:LV I need help...

I keep losing Teladi rank due to unknown causes.

None of my ships attacked Teladi ships/stations and I'm losing Teladi rank.

In one system I saw a station in red, then I've fixed it, paying the growing bill.. not more than 1 minute later other station, same thing. Few minutes later all sector was red. Paid the bill and they continue red.

My Teladi ranking is high and again none of my ships are attacking teladi.

I've being chaining pirates and their bases only... so I can't understand why I'm losing Teladi ranking having their stations red + their capital ships.

Please could you look into... otherwise I'll be forced to deactivate/remove the script :(

Atm I got one system "New Income" completly red, "paying the bill" only grows the price but doesn't change ... all stations continue red.

I got X3 patch 1.3 and your script 1.3.

Many thanks
I think I may know why as the same thing has happened to me a few times now. I defending the South Gate at PTNI HQ and my Titan was spraying fire everywhere. Some of it was hitting the gate and it cause the Trade Station to go red. I need to retest this but this has happened 5 or 6 times to me and I have always been near a gate when it happened. If so can checking gates be removed from the script I wonder?
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LV
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Post by LV »

Hob Anagerik wrote: I think I may know why as the same thing has happened to me a few times now. I defending the South Gate at PTNI HQ and my Titan was spraying fire everywhere. Some of it was hitting the gate and it cause the Trade Station to go red. I need to retest this but this has happened 5 or 6 times to me and I have always been near a gate when it happened. If so can checking gates be removed from the script I wonder?

Sounds about right but gate checking is an ego thing not my scripts.

To see what script an object is running open your sector map and then scroll to the ship/station and press enter, using pg down will then show you various things like the running scripts and the objects relations to other races :)

Once you have payed 1 fine LEAVE THE SECTOR, i had a nightmare with this a while ago until i found you needed to leave the sector on occasions before things would reset (not my script, gamecode)

As far as the readme's go your right, i'm pathetic at them :)
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I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses

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