AL Plugin : X3 Race Response Fleets Final 1.7a 3/12/07
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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steel chicken
- Posts: 267
- Joined: Mon, 19. Jan 04, 21:32

Possible problems with patch 1.3?
After I installed patch 1.3 I played for a couple of hours with no problems.
Ive never had many CTD's or blue screens.
Last night I installed this script and started getting game freezes right away. Im going to uninstall it and see what happens.
Has anyone else had problems with 1.3?
After I installed patch 1.3 I played for a couple of hours with no problems.
Ive never had many CTD's or blue screens.
Last night I installed this script and started getting game freezes right away. Im going to uninstall it and see what happens.
Has anyone else had problems with 1.3?
Those who give up freedom for security deserve neither.
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Blacjacmac
- Posts: 47
- Joined: Wed, 30. Nov 05, 05:16

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Sandalpocalypse
- Posts: 4447
- Joined: Tue, 2. Dec 03, 22:28

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LV
- Sith Lord
- Posts: 8255
- Joined: Wed, 6. Nov 02, 20:31

There is a posibility it's the code, there is a possibilty that its the hardware, there is the possibility i really should not be posting after this much alcohol
Merry Christmas S+M geezers
I'm not a perfect scripter but I also know the game engine code has caused horrible effects to my scripts in beta versions which fxed themselves without me changing anything.
Like most of the stuff I see with scripts , some people have ctd's so do not. It's simply impossible to debug a script when it does not happen for everyone without further info
Merry Christmas S+M geezers
I'm not a perfect scripter but I also know the game engine code has caused horrible effects to my scripts in beta versions which fxed themselves without me changing anything.
Like most of the stuff I see with scripts , some people have ctd's so do not. It's simply impossible to debug a script when it does not happen for everyone without further info
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
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Twelvefield
- Posts: 132
- Joined: Sun, 20. Nov 05, 06:26

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Baleur
- Posts: 587
- Joined: Fri, 28. Oct 05, 13:37

I removed the script, i used the old version, and when i had removed it every m6/m2/m1 became completely idle.
I even tried to reinstall the script, then disable it via the ingame menue, then remove it, but nope
What to do? Meh ill just keep it =D
I even tried to reinstall the script, then disable it via the ingame menue, then remove it, but nope
What to do? Meh ill just keep it =D
CPU: Intel i7 6300k RAM: 32gb GPU: nVidia 1070 6gb VRAM
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InvrSmall
- Posts: 717
- Joined: Wed, 6. Nov 02, 20:31

Fantastic
I've just participated in a huge battle in CBNW between the Khaak and the Argon.
Two Khaak carriers and 10 Clusters spawned in the sector and started to wipe out the stations and passing transports. Then the JTP script kicked in and all hell broke loose.
3 Titans, 2 Colossus and a heap of Centaurs and Fighters jumped in to defend the sector.
Now it's time to jump to Getsu Fune to help out the Boron and Split defend the sector from the new 1.3 Xenon mass.
The Force is strong in this one.
I've just participated in a huge battle in CBNW between the Khaak and the Argon.
Two Khaak carriers and 10 Clusters spawned in the sector and started to wipe out the stations and passing transports. Then the JTP script kicked in and all hell broke loose.
Now it's time to jump to Getsu Fune to help out the Boron and Split defend the sector from the new 1.3 Xenon mass.
The Force is strong in this one.
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steel chicken
- Posts: 267
- Joined: Mon, 19. Jan 04, 21:32

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LV
- Sith Lord
- Posts: 8255
- Joined: Wed, 6. Nov 02, 20:31

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steel chicken
- Posts: 267
- Joined: Mon, 19. Jan 04, 21:32

ill upload a save game later on.
history:
I rarely had any CTD's or game freezes. maybe once in 6 hours of play or something.
when I patched to 1.3, I was getting r*ped by all the new enemies, so after playing for about 8 hours of so, I decided to install your script. Its an awesome idea. after 15-30 minutes of running the script, I started to get game freezes. If I manually deleted all the install files and reinit'd the script cache I could play again with out problems. I did this about 3 times to confirm it was the scripts causing the problems. unfortunately, after uninstalling it, all the ships previously using it simply stopped moving, so I had to go back to a much earlier save game.
history:
I rarely had any CTD's or game freezes. maybe once in 6 hours of play or something.
when I patched to 1.3, I was getting r*ped by all the new enemies, so after playing for about 8 hours of so, I decided to install your script. Its an awesome idea. after 15-30 minutes of running the script, I started to get game freezes. If I manually deleted all the install files and reinit'd the script cache I could play again with out problems. I did this about 3 times to confirm it was the scripts causing the problems. unfortunately, after uninstalling it, all the ships previously using it simply stopped moving, so I had to go back to a much earlier save game.
Those who give up freedom for security deserve neither.
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LV
- Sith Lord
- Posts: 8255
- Joined: Wed, 6. Nov 02, 20:31

I'm just tidying up jtp for the 1.3 patch, Still no issues for me but i have increased the response to huge enemy fleets by M1 + M2 Class
Also station now monitor for large fleets of enemy's within 15k of them and fire the signal if they find one.
Uninstall re-install is pretty tight now
Uploading in a few hours
The only crash i could think of would be if the respond signal fired after removal of the scripts, i'm testing some code here as we speak.
Also station now monitor for large fleets of enemy's within 15k of them and fire the signal if they find one.
Uninstall re-install is pretty tight now
Uploading in a few hours
The only crash i could think of would be if the respond signal fired after removal of the scripts, i'm testing some code here as we speak.
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DrunkenPirate
- Posts: 831
- Joined: Sun, 14. Mar 04, 16:02

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McPa
- Posts: 55
- Joined: Fri, 11. Nov 05, 17:28

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LV
- Sith Lord
- Posts: 8255
- Joined: Wed, 6. Nov 02, 20:31

Updated to 1.3
Various tweaks to the uninstall
all respawn station commands gone
Response to large 1.3 patch enemy's will now be more severe.
i would reccomend removing all your existing jtp scripts before installing this one as some have now been deleted.
Ok set Response Fleets in your AL Menu to Off Wait until no stations have any scripts running on them and no jtp ships are using callship.a in the script stack, then reset the AL to On
That will update current versions
Various tweaks to the uninstall
all respawn station commands gone
Response to large 1.3 patch enemy's will now be more severe.
i would reccomend removing all your existing jtp scripts before installing this one as some have now been deleted.
Ok set Response Fleets in your AL Menu to Off Wait until no stations have any scripts running on them and no jtp ships are using callship.a in the script stack, then reset the AL to On
That will update current versions
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CO. Dragon Corp
- Posts: 490
- Joined: Wed, 23. Nov 05, 14:49
I used an older version of this mod two weeks ago. But back then I removed all the scripts and played on without it.LV wrote:Updated to 1.3
Various tweaks to the uninstall
all respawn station commands gone
Response to large 1.3 patch enemy's will now be more severe.
i would reccomend removing all your existing jtp scripts before installing this one as some have now been deleted.
Ok set Response Fleets in your AL Menu to Off Wait until no stations have any scripts running on them and no jtp ships are using callship.a in the script stack, then reset the AL to On
That will update current versions
So I guess there's no need for me to follow the update instructions, right? I just ask because this older version came without any uninstaller scripts and maybe there's still something somehow left of your older version....like a sleeper waiting to blow me up when I don't expect it
PS: How do I see if AI-ships or stations are running on a specific script? I never heard that the player is able to see that...
PPS: Just a thought: You should really update your readme. It is dated to November the 24th. And the german one to June the 18th LOL. Also the version numbers are confusing....
Last edited by CO. Dragon Corp on Wed, 28. Dec 05, 02:03, edited 1 time in total.
Commanding Officer of the 'Dragon Corporation'
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Lidza
- Posts: 403
- Joined: Wed, 12. Oct 05, 23:23

LV I need help...
I keep losing Teladi rank due to unknown causes.
None of my ships attacked Teladi ships/stations and I'm losing Teladi rank.
In one system I saw a station in red, then I've fixed it, paying the growing bill.. not more than 1 minute later other station, same thing. Few minutes later all sector was red. Paid the bill and they continue red.
My Teladi ranking is high and again none of my ships are attacking teladi.
I've being chaining pirates and their bases only... so I can't understand why I'm losing Teladi ranking having their stations red + their capital ships.
Please could you look into... otherwise I'll be forced to deactivate/remove the script
Atm I got one system "New Income" completly red, "paying the bill" only grows the price but doesn't change ... all stations continue red.
I got X3 patch 1.3 and your script 1.3.
Many thanks
I keep losing Teladi rank due to unknown causes.
None of my ships attacked Teladi ships/stations and I'm losing Teladi rank.
In one system I saw a station in red, then I've fixed it, paying the growing bill.. not more than 1 minute later other station, same thing. Few minutes later all sector was red. Paid the bill and they continue red.
My Teladi ranking is high and again none of my ships are attacking teladi.
I've being chaining pirates and their bases only... so I can't understand why I'm losing Teladi ranking having their stations red + their capital ships.
Please could you look into... otherwise I'll be forced to deactivate/remove the script
Atm I got one system "New Income" completly red, "paying the bill" only grows the price but doesn't change ... all stations continue red.
I got X3 patch 1.3 and your script 1.3.
Many thanks
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Sahvion
- Posts: 311
- Joined: Fri, 5. Dec 03, 01:51

Think you could elaborate, LV, for those of us who don't do scripting?PS: How do I see if AI-ships or stations are running on a specific script? I never heard that the player is able to see that...
I won't update my version of response until respond with something that promptly tells us HOW to tell if a ship or station is not using certain scripts (I have A LOT of scripts now, so to be honest I'm really unsure which scripts are yours and which aren't now
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BlackRain
- Moderator (Script&Mod)

- Posts: 7466
- Joined: Mon, 15. Dec 03, 18:53

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Hob Anagerik
- Posts: 1815
- Joined: Fri, 28. Oct 05, 20:05

I think I may know why as the same thing has happened to me a few times now. I defending the South Gate at PTNI HQ and my Titan was spraying fire everywhere. Some of it was hitting the gate and it cause the Trade Station to go red. I need to retest this but this has happened 5 or 6 times to me and I have always been near a gate when it happened. If so can checking gates be removed from the script I wonder?Lidza wrote:LV I need help...
I keep losing Teladi rank due to unknown causes.
None of my ships attacked Teladi ships/stations and I'm losing Teladi rank.
In one system I saw a station in red, then I've fixed it, paying the growing bill.. not more than 1 minute later other station, same thing. Few minutes later all sector was red. Paid the bill and they continue red.
My Teladi ranking is high and again none of my ships are attacking teladi.
I've being chaining pirates and their bases only... so I can't understand why I'm losing Teladi ranking having their stations red + their capital ships.
Please could you look into... otherwise I'll be forced to deactivate/remove the script
Atm I got one system "New Income" completly red, "paying the bill" only grows the price but doesn't change ... all stations continue red.
I got X3 patch 1.3 and your script 1.3.
Many thanks
Windows 7 Pro x64, Intel i7 975, 12GB Corsair Dominator, Asus P6T6 WS Revolution, C.Labs X-Fi Fatal1ty, EVGA Nvidia 3GB 780 Ti, 2x 240GB Intel 520 SSD
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LV
- Sith Lord
- Posts: 8255
- Joined: Wed, 6. Nov 02, 20:31

Hob Anagerik wrote: I think I may know why as the same thing has happened to me a few times now. I defending the South Gate at PTNI HQ and my Titan was spraying fire everywhere. Some of it was hitting the gate and it cause the Trade Station to go red. I need to retest this but this has happened 5 or 6 times to me and I have always been near a gate when it happened. If so can checking gates be removed from the script I wonder?
Sounds about right but gate checking is an ego thing not my scripts.
To see what script an object is running open your sector map and then scroll to the ship/station and press enter, using pg down will then show you various things like the running scripts and the objects relations to other races
Once you have payed 1 fine LEAVE THE SECTOR, i had a nightmare with this a while ago until i found you needed to leave the sector on occasions before things would reset (not my script, gamecode)
As far as the readme's go your right, i'm pathetic at them
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
