[SCRIPT] Salvage Network 2.8 [08.11.08]

The place to discuss scripting and game modifications for X³: Reunion.

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999-JAY-999
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Post by 999-JAY-999 »

Hi TECSG...

Cycrow Installer is a marvelous tool..

http://forum2.egosoft.com/viewtopic.php?t=121351

Thanks for looking into it.... lets hope it helps my issue.
System Spec :-

AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
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TECSG
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Post by TECSG »

Let me know if it works (or doesn't)!
999-JAY-999
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Post by 999-JAY-999 »

Well first of all... the file doesnt overwrite the old one ?... seems to be a different XML doc compared to the rest in the 't' directory..

Is that right ?
System Spec :-

AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
G9 RAZOR Mouse
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TECSG
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Post by TECSG »

The file you downloaded should be called 447074.xml, and it should replace the existing one from the original Network Salvage Script.

If the file you received was different, you may have gotten a crappy AOL 'dowload' page, or done something wrong!

Try downloading the .zip file (link below) and extracting just the file 447074.xml and saving it into the 't' folder.

Let me know how you get on!

Link: http://hometown.aol.co.uk/NuHth6/X3_scripts/Salvage.zip
999-JAY-999
Posts: 622
Joined: Mon, 7. Apr 03, 16:29
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Post by 999-JAY-999 »

Downloaded the hole thing this time..... alls well, made a Script Package with the Cycrow installer and its now installed...

Perhaps later on you can make yourself a SPK friendly download ?



Thanks again. :)

Will play again and see if I get any further issues.
System Spec :-

AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
G9 RAZOR Mouse
999-JAY-999
Posts: 622
Joined: Mon, 7. Apr 03, 16:29
x3tc

Post by 999-JAY-999 »

still getting those lock ups....... just come from ouit of no where i dont undertsand....

cant be those conflicts after all. :(
System Spec :-

AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
G9 RAZOR Mouse
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TECSG
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Joined: Tue, 17. Feb 04, 22:06
x3tc

Post by TECSG »

Hmmm, that's weird (and I'm sure, annoying!)

I'll have another look at my script and see if there's anything else I can find that might be causing your lockups.

I will also try to document all resources and variables my script uses and see if Red Spot and I can come up with anything.
A_Li_N
Posts: 27
Joined: Thu, 24. Nov 05, 01:35
x3

Post by A_Li_N »

It works fine from the Special Orders menu. Think the thing is 'Claim.ship', but I can't remember at this instant.
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TECSG
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Post by TECSG »

Hi A_Li_N,

I'm going to check the whole of the script (see the preceeding posts), so I will also look into the hotkeys.

In the meantime, I'm afraid you'll have to use the menu to claim the ships, rather than a hotkey.
Puruco
Posts: 527
Joined: Tue, 6. Dec 05, 00:09
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Post by Puruco »

A_Li_N wrote:It works fine from the Special Orders menu. Think the thing is 'Claim.ship', but I can't remember at this instant.
Yeap, claim ship and salvage network for scanning the sectors.
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TECSG
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Post by TECSG »

999-JAY-999,

I've tried to reproduce the lock-ups you are having, but I'm getting nothing. everything works fine on my PC...

Try downloading and reinstalling the Salvage Network script, maybe one of the file you have got corrupted or altered somehow.

Let me know how it goes.
999-JAY-999
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Joined: Mon, 7. Apr 03, 16:29
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Post by 999-JAY-999 »

Couldnt figure it out, so started a new game...seems to be working ok...

1.4 out soon, so will begin a new game again I guess...

Thanks for you help.
System Spec :-

AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
G9 RAZOR Mouse
User avatar
TECSG
Posts: 1613
Joined: Tue, 17. Feb 04, 22:06
x3tc

Post by TECSG »

999-JAY-999,

Must have been the game rather than the script then...

1.4 should be compatible with 1.3 saves though, shouldn't it?

Hopefully you won't have to start yet again!
mharvey9077
Posts: 16
Joined: Tue, 7. Feb 06, 07:11
x3

Salvage Mod conflict

Post by mharvey9077 »

I could nto get your script to work, they were reading just test.

I had the other salvage mod running. Today I loaded and yours does work but the other one does not. The one iwth the fixer drones and scrapyards.

Can I get them both to work?

How do I turn yours off and vice versa.
SieurNewT
Posts: 662
Joined: Tue, 13. Apr 04, 18:45
x4

Post by SieurNewT »

Hello

I have some permanent look up and i have checking all the script so i have noticed i am using you nice script :) and also the AL Treasaure Hunt - LV script and i beleive they work a little the same way for the random ships so maybe my freezes could come from that ?

I am also using the bounty hunter guild of cycrow

I have 1.4 and all the scripts are up to date
New Config : Intel 8400 & 4Ghz , 4GB DRR2 on Asus P5Q Pro, ATI 4850 and Win XP 32 bits SP3.

Old config AMD 64 3400 1Mo, MSI k8n neo plat, 7800 GS+ Bliss, 2 GB RAM 3200
Germi
Posts: 25
Joined: Sun, 26. Mar 06, 05:57
x3

Post by Germi »

I got a lockup when CyCrows Merceneries-Script and the salvage-ship-spawn-part comes together in the same sector ^^

Just killing some Khaak, suddenly my 4 merceneries getting company... nearly hundred buster defender spawns around us, all damaged and empty *roflmao*

Nice freece, wasn´t possible to make a screen.... lucky that this "Scripteventmeeting" will be a rare thing ^^





Note: Learned english in MMORPG´s, so ignore typo´s or other mistakes ^^
Wenn´s nicht flüchten konnte, war´s wohl zu langsam ;)
haelduksf
Posts: 4
Joined: Tue, 3. Jan 06, 20:42
x3

Post by haelduksf »

It looks like this isn't compatible with Deadly & Redspot's extra ships mod :(
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Actorius
Posts: 170
Joined: Mon, 10. May 04, 10:47
x4

Post by Actorius »

need to jumpstart the goners satelite deployment service again... when it originally showed up i only had enough money to show all sectors... now i want satelites as well... how do i restart that part of it?

EDIT errrr... NM... passed through cloudbase SW again for the third time and there it was... at the goner temple.... :roll:
Incinerator
Posts: 150
Joined: Thu, 27. Jul 06, 13:56
x4

Post by Incinerator »

Neat any chance of getting this packaged with X-Script Packager(spk)? Also is it compatible with the other salvage mod, uhmm 2.2 Salvage by AalaarDB?
ORIOLE
Posts: 324
Joined: Wed, 20. Oct 04, 10:34
x2

Post by ORIOLE »

Any support available for this mod? I would like to use it with the Salvage MOD from AalaarDB because in this script the shipyards are not showing so I would like to use this mod instead.

:)

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