Meme Turtle wrote: ↑Mon, 11. May 20, 16:22
Shuulo wrote: ↑Mon, 11. May 20, 15:16
Meme Turtle wrote: ↑Mon, 11. May 20, 09:10
Is Rattlesnake supposed to have 2 shields? Feels a bit OP with 8L weapons, 2 shields and lots of hull.
In vanilla it had 2 more L turrets, so i replaced them with 1 L shield
It has effective hp(shield+hull) to that of a Behemoth and firepower of a battleship. With proper shields it just makes every other destroyer obsolete.
Speaking of shields, is it normal that Paranid excel at S shields and Argon at M shields? The Paranid one has more capacity than Teladi's and Argon M shield has recharge rate similar to Paranid while capacity is just 10% lower than Teladi.
Split shields are just universally bad. There is no real reason to use them. Maybe up their recharge rate to compensate?
I understand that people are going back and forth on the Rattlesnake discussion, but it is very obvious that Egosoft intended to have players, that are rich be able to make such a devastating ship if they could afford it. I mean at 60mil fully decked out, its no joke cost. Personally, i understand why Shuulo did what he did, but at the same time, players need a relatively decent answer to the I. Currently, to take down an I, i need 3-4 ships, if i intend not to loose any, by the way, this is WITH XR ships as well. The carriers are costing me 100mil each so, i don't mind the idea that if i can afford to buy it, then i deserve it, besides that's "end" game. As things stand, i am JUST holding, by blocking off the Xenon in their areas. Defense platforms with 180+ guns, taking foever.
That said, still love all you do Shuulo, this isn't a dig on your mod at all.