VPanda wrote: ↑Wed, 6. May 20, 10:26
Blueshift wrote: ↑Wed, 6. May 20, 00:16
So far the balance in my game looks really good, Xenon push everywhere, AI hold the ground with heavy casualties, some stations destroyed, but FE economy manages to keep the reinforcement coming. I'm a bit busy fighting everywhere, but I still have Xenon supply script running + FOCW with maxed out Xenon so I have room for tweaking a bit the numbers if it gets out of control when I settle down.
Hats off !
Hello, can you please specify all the mods you use?
And FOCW settings.
Thx.
Because my xenon are still losing war and I am using same modset FOCW, supply lines, FE, VRO
VRO
All 4 FE modules
FOCW with Xenminers=1 Xenfighters=3 Xencapital=3 Xencardefend=1 Xencarattack=1, all other settings = 0
X4XenonFill supply script (shared by Phiolin on this thread), customed by me with crazy op values (if ware < 20% then give them 80%)
Some trading mods like TT and Mules and other QoL mods which shouldn't have any influence here
That's it, no DeadAir, no ship mod, no ROR...
3.1 no beta
Maybe the ressource cheat script helped a lot, giving them the basis for fast recovery ? The Xenon don't rely on their supply ships anymore in my game, so if they still do in yours, I guess it makes a huge difference. Did you scout their Shipyards to check their ressources ?
I have to say I played maybe 4 or 5 hours since the update, mostly fighting, without SETA. So far it's looking good but I have to do further testing in the long run. I'll keep them a couple hours on life support, hoping they rebuild a lot of freighters in the meantime, then I'll turn the supply script off. As long as they manage to keep the fight occuring in other factions territory, I'll be useful, so I'll be happy.