RRF (Race Response Fleets with Race Wars) 2.2 21/9/10

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Varek Raith
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Post by Varek Raith »

SinthEmortal wrote:Yeah i just installed this and loaded up my game, the RRF options came up then totally freezed :(

Going to try and uninstall and reinstall again
Did you also install the needed libraries?
Sinnerman264
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Joined: Sat, 21. Feb 09, 19:57

Post by Sinnerman264 »

I did everything correctly and it does freezes the game randomly, quite often.
CptManco
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Joined: Tue, 8. Mar 11, 04:10
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Post by CptManco »

Hey, whenever a race manages to conquer a sector I get a script message about an infinite loop involving the colony ship. Unfortunately I'm too early in my game to visit the sectors actually taken over and can't check what's going wrong.
Should I be worried that my install of RRF is broken?

(running a combo of SRM, CM4 and some minor mods)

Edit: seems the problem went away by itself
Sk_2013
Posts: 277
Joined: Thu, 28. May 09, 01:06
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Post by Sk_2013 »

Um, LV? Quick question.
Is there any way to slow down the time it takes once a Colony Ship enters a sector to slow down time to capture?

Here's the problem: I'll claim a sector, about 20 minutes later I'll get a notice that the Paranid (always the Paranid) are about to attack.

My Personal Response Fleet will jump in and promptly begin crushing the enemy. So far so good. But while my Fighters are busy killing a Zeus, I get a message that the Odysseus that my Bombers were taking care of just colonized the sector.

WTF?

So I have to start over. I thought the Colony ships only captured noncombat sectors...
Peace through superior firepower.
Sk_2013
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Post by Sk_2013 »

NOTE: I'm also Having a gamefreeze problem.
Peace through superior firepower.
zone22
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Joined: Fri, 4. Aug 06, 05:24
x3tc

Post by zone22 »

Will this be ok with Frontier Wars and Military Base Response Revamp?
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Locksley
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Post by Locksley »

Gonna try this one out in a fresh Universe!

So LV, and those who have tried it, you wrote of "much streamline of code" done, earlier. How much extra CPU power does this plug-in claim?

I've read about how scriptwriters have tried to make the code less straining but there is no real thread about it, what I have seen.

As I almost no nothing to nada about scripting I don't think I should start one; but I've been thinking about such things as:
1. wait states, or how to avoid having a script run every frame.
2. coding to avoid unnecessary lines when the next one says something like: if this then end.
3. LitCubes use of a master script "tick" that adds less of a burden than allot of smaller ones. (If I understood what he's done)
4. What commands are the most demanding.

Of course a script that runs on lots of ships are going to be more demanding.

What about scripts that check the universe for updating arrays and such, they are pretty heavy too right?

So back to RRF; does it add allot of extra ships (seems like it only does add some to the skirmish mode, right?).

Bah, gotta get to work :wink:

Cheers!

EDIT - Hmm. I installed this because I wanted some GO in my game play. Used Improved Races before and wanted to see if this one was easier on the CPU, other considerations was pertinent too.

What I liked was the idea of dynamic diplomatic changes; that was one of the things that I felt put it apart.

I've just cleaned out some scripts I felt I didn't really need/use and started a new game; cheated in my old fleet and was ready to go.

But seems like RRF did not like my game install. Tried a few re-starts.

1. Trouble with SETA locking up (happend just once or twice (tested yesterday before bedtime), on other tries it worked out fine). Sometimes during SETA it says 600% but the game is running in normal mode.

2. Game lock-ups. I have no idea what's going on here. It is a clean universe, lots of ships that is true but nothing major has yet started to run.

Tried about five re-starts and it just never seem to get flowing. I can do specific bug-hunting if you request it; I've saved the clean saves so I can re-install at will.

Cheers!
Projects:
Onhold..... time time....
littlel
Posts: 88
Joined: Fri, 20. Aug 10, 12:12
xr

Post by littlel »

Hi,

I have RRF installed as i wanted to spice up the universe. But i am having a problem. When new Strikeforce ships are created they are always hostile towards me! Even when I am the highest level with the species!
Is this normal ? Am I missing a setting ?

TIA

Little l
ympcylo
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Joined: Thu, 19. Nov 09, 09:48
x2

Post by ympcylo »

robalexhall wrote:I'm having something weird happen.

If I capture a ship or if I create one (owned by myself) with cycrows cheats, then immediately:

1) A Terran Mjolnir spawns next to it and attacks the captured ship. No matter what sector I'm in this happens.

2) If that Mjolnir is attacked a Terran fleet appears to defend the Mjolnir.

This happens with any game I play. It happens in all of them.


I have RRF, Yaki Armada, Pirateguild, SRM and CMOD installed.


---


Seems it only occurs with the Bankrupt Assassin start. I guess an easy fix is just not to do that one.

And it's possible it might not be RRF that is the culprit. I assumed so because a fleet appears next to me. But the ships aren't designated as RRF ships.

So could well be it's a bug with one of the others I mentioned. Anyone seen anything like this?

- To attempt to narrow it down I tried one of the other starts and creating a ship with myself set as ally to pirates, and myself at hostile notoriety to boron, paranid or terrans. None of these things caused it.

The Pirate Starts mod causes the same issue. Was it built from the Bankrupt Assassin start?
That's caused by your very low standings to ATF or terrans. If you cheat an ATF or Terran ship this will happen
Strancer
Posts: 83
Joined: Fri, 12. Sep 08, 16:01

Post by Strancer »

sorry but i don't want to see one by one all this 64 pages, can anybody explain me how the hell can i claim a paranid demeter in a pirate sector without beeing attacked by a terran mjolnir? i try using the wipe claimed ship database command, but withouth result, i cannot claim the ship even with cheats! :evil:

edit: sorry i I have just saw the above post, i'm enemy of terran and ATF (or at least i'm not friendly), how can i solve this withouth rep raising?, i'm a pirate i don't need to be friend of this two factions!
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adal8or
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Post by adal8or »

I've just installed RRF and upon starting a new game, I get a message saying
'Restore to Defaults'
'Save and exit:'
I can't seem to get this message to go away, whatever I press it just pops back up again.
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LV
Sith Lord
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Post by LV »

JakubCW
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Post by JakubCW »

i have a problem, everytime i use RRF in plot or custom campaign i always get hostile ships when playing as an argon in terran space, the argon/terran relations fix never seems to work and i have to keep comm every ship to stop it firing or using the script to destroy them :/
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LV
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Post by LV »

the arg/ter fix is for fixing the rep between those 2 races, your race is "player"

sounds like you need higher rep with them
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adal8or
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Post by adal8or »

LV wrote:Turn It On
I would if I could get any other screen up. I basically get the RRF options screen but minus all the options. Whenever I try to leave it, it immediately pops back up, including when I try to open another screen. Will it not work with X3TC 3.1?
nekkoru
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Joined: Sat, 22. May 10, 07:29
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Post by nekkoru »

Hi. I must admit, awesome script, but i have one annoying issue. Too much missiles !. I am getting mad when i that see that some M2 is launching 20 Tomahawks (or hammerheads). There is any possibility to reduce or turn off missiles? I already turned off bombers, but it is not enough.
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LV
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Post by LV »

if you go into plugin.rrf.patrol you could add a line in the top of the script that adds -999 missiles of the type you don't want the ships to use

just go into the trade option of the script editor commands and use

= $ship < add -999 units - $whatever missile

that's your only option i'm afraid
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

One option may be to look at using something like EES and modify the RRF scripts to use them?

If LV approves, I can have a look at writing an EES and/or CWP patch for RRF?
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
nekkoru
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Post by nekkoru »

Better than nothing, thanks. I'll try it out today.
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LV
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Post by LV »

no problem Roger

1 condition, you MUST name the script plugin.rrf.yourtext.girlpants

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