Squiddy McSquids possibly short life - {Possible spoilers inside}

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JoeVN09
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Post by JoeVN09 »

Respect, N-S, for a job done so well for so long. Squiddy shall be remembered.

Personally, that's how I think it should stay. Just doing another Boring Boron start and slapping on the moniker "Squiddy MkII", I believe, would be an insult to his name and to his memory!

...But that's just what I think. I'd love to see what you can do with a fresh idea! :)
For now though I reckon you've earned a bit of a break :lol:
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Orion1632
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Post by Orion1632 »

so are we going to pass the hat around for the wake? I'll put some credits in ...... I've had that much fun reading this.
Ramage
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Post by Ramage »

Great story NuklearSlug!

I have been following it since it was only only 2 pages long! Kept me from playing X3 many times with your extraordinarily lucky encephalopod antics.

CBJ I think Squiddy Mc Squid would be a good addition to the Boron names database for X3TC, if that is possible, in a bonus pack or a future patch. Just a thought.

60+ Pages and 100,000 views that has to be a record for a post like this.

edit: spelled your name wrong!
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apricotslice
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Post by apricotslice »

Squiddy is immortalised in the X3 Handbook now.

For the next version, I may put the whole story in.
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Axeface
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Post by Axeface »

:cry:

RIP.

Someone write the whole story down and sticky it :)
It inspires people to play in different ways.

Great story. Looking forward to the next one! /poke
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BeidAmmikon
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Post by BeidAmmikon »

I told you, Squiddy NEVER jumps the shark...

:thumb_up:

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Knetter_Gek
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Post by Knetter_Gek »

Oh my God, they killed Squiddy... Bastards!

For Squiddy MK II, I found the Terran start with the rules you already set to be a bloody pain in the bum, since the E/MP does too much hull damage to get many bails from fighters, you end up running a fleet of trader ships by the time the first fighter pilot decided to give you a bright shiney and new plane. Well. Not that bright. Or shiney. Or in fact new. Decrepit and bruised actually. Oh, and it can't mount any usefull weapons for capping... so you need to grab another. :roll:
However, since you're soooo much better at this than me, why not add this rule: use Terran ships exclusively. Capture Commonwealth ships, sell them at a Terran shipyard, and once you have sold enough Commonwealth scrap metal, buy a nice shiney Terran vessel te replace them. (It makes resupplying in Farnham's Legend somewhat harder than usual...)
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workshop
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Post by workshop »

This was a triumph, I'm making a note here HUGE SUCCESS...

Sorry for some reason I just had the ending song for Portal in my head when I read the Epilogue.

From someone else who followed this story with avid interest and whos day was made a little brighter by the reading of it, I say cheers to you NS and have a drink on me.

*tips glass in salute*
Ormac
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Post by Ormac »

I think it becomes a reasonable ending with the Split being the one's to eliminate The Squid with Nine Lives

It means the Split and Boron aren't going to find peace any time soon having killed one of the (Honorary) Knights of the Kingdom

And a Favorite Hero of the Universe

I look forward to the next story.
berth
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Post by berth »

Knetter_Gek wrote:Oh my God, they killed Squiddy... Bastards!
:lol:

Unlucky darts, Mr McSquid. A star has gone out.

How many days of game time was that in the end, SLUG? 10? 12?
Al
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Post by Al »

it was a very good story and a great game by the sounds of things. I wouldn't last 2 days playing dead is dead so I take my hat off to you :)
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apricotslice
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Post by apricotslice »

berth wrote:How many days of game time was that in the end, SLUG? 10? 12?
Actually, thats a good point.

At the latest save point, what are all the stats ? A complete list of the pilot stats would be nice. Or a couple of screen shots showing them.
Mopy
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Post by Mopy »

Well done Nuke.

Great fun to read your story, I like your writing style ;)

Really good timing with the ending too. Not really a short life, but it didn't overstay its welcome either. Looks like you entertained lots of people, and I'm no exception.

Very well done to you for all the effort you put in.
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Deman
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Post by Deman »

Excellent read throughout and a shame about the ending.

I have always found I get careless when in a Cap ship and just think I am quite safe. Many lucky escapes used up Squids 9 lives it seems!

Hope you start a new game soon and fill us in on your new exploits!
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Snowship
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Post by Snowship »

RIP Squiddy

It's been an honour following you :cry:


..and condolences to the McSquid family :wink:
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AlfieUK
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Post by AlfieUK »

For those that want a transcript of just Squiddy's posts (excluding almost all answers to questions);

Zipped
TXT format 88KB
WORD 2002 format 119KB

Not Zipped
TXT format 241KB
WORD 2002 format 349KB

I have included the post day so people can track approximately how long it took Squiddy to reach each stage.

Picture links are retained, but I have not included the pictures themselves as they add over 190MB to the file sizes!!!

Enjoy :)
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apricotslice
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Post by apricotslice »

Thanks for that.

I've added the TXT zip to my download site as well.
amtct
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Post by amtct »

I've added the TXT zip to my download site as well.

I send you the pdf version 6mb+.

Thank you!
zombat
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Post by zombat »

Play as Brankrupt Assassin and live the only life a pirate can; plundering the hapless travelers of the space lanes.

That means no buying ships, or equipment (unless it can be bought on a pirate station) or building factories.
boulistar
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Post by boulistar »

:o Squiddy died ??!
Oh noooooes !!!!1!

Thank you, NS for that very good story, well written with heart-stopping cliffhangers.

For your next story may I suggest a Elite like game ? That is you can't own factories (with the exception of the hub and PHQ) and much more restrictive : you can own only one ship ! Any spacecraft you capture has to be sold, or made your personal vessel. The start has to be a tough one, like the ones suggested earlier in the thread.

I have to admit that the only one ship rule may not suits well your intensive capturing style though... You decide :)

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