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[eXs]Marsh
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Post by [eXs]Marsh »

well khaakbaiter

for me the best ship is the Split (Nexus) Saber M3P ,it just kicks arse :D

got a decent top speed of 175 and a very handy 125mj shield and a very nice weapons loadout
russbo
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Post by russbo »

Saint-Ashley wrote:
russbo wrote:I've added the new XFP as false patch 10, and removed Ashleys XXL false patch as 11, and, well, of course it crashes.
Im sorry... But your screwed...

Also keep in mind XFP Version 4.2 should be released shortly, which will include my fabs Version 2.5 scripts.
Well, ain't that usually the case.

But, I've downloaded and installed XVP 4.2 as a false patch, and got rid of your XXL version 2.5 false patch and XFP 4.1 false patch.., and it works.

For a few hours anyway. Something crashes it after a few hours. Any idea what log file I can look into, if any, to see what station or what, is causing the crash??
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khaakbaiter
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Post by khaakbaiter »

[eXs]Marsh wrote:well khaakbaiter

for me the best ship is the Split (Nexus) Saber M3P ,it just kicks arse :D

got a decent top speed of 175 and a very handy 125mj shield and a very nice weapons loadout
Yaki widow maker? That is one lean mean killin machine!
Mobile fortress? Slow but hauls alot of stations! (I love tuning things up!)

Oh yeah it happened again:
I was flying in Auldreon's demise away from a planet I was about to crash in to...
around err 77km away from the marauder a teladi in a buster appeared right behind me and told me to give up freight...(Does it look like my harrier can take any freight?)
after the count down i was far away from thar reddun that when i wheeled around his ship had dissapeared....

I think it's a great combo roguey's Mod into XFP it gives it a little more exitement into the game!

Where was I?

Oh yes the Heavy figter I took for a test fly and didn't fully operate it...
What's the best ship in XFP?
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khaakbaiter
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Post by khaakbaiter »

russbo wrote:
Saint-Ashley wrote:
russbo wrote:I've added the new XFP as false patch 10, and removed Ashleys XXL false patch as 11, and, well, of course it crashes.
Im sorry... But your screwed...

Also keep in mind XFP Version 4.2 should be released shortly, which will include my fabs Version 2.5 scripts.
Well, ain't that usually the case.

But, I've downloaded and installed XVP 4.2 as a false patch, and got rid of your XXL version 2.5 false patch and XFP 4.1 false patch.., and it works.

For a few hours anyway. Something crashes it after a few hours. Any idea what log file I can look into, if any, to see what station or what, is causing the crash??
Probably you may have to get a better graphics card or memory

KB
MJALowe
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Post by MJALowe »

i know it might have been asked before, but i didnt want to ready through the whole thread

would it be possible to get :
"sector" pack (that just includes all the sectors)
"script" pack (that includes only the nessecary scripts)
"ship" pack (that just includes all the ships)

reason im asking this is cause not everyone (atleast me) wants all of the content

personally i like the new sectors and ships, but i either dont use most of the scripts or use something similar (or make my own)

note: with the sector and ship packs i think i would expect some scripts, but probably only those needed to use them
russbo
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Post by russbo »

KB, I just built a new computer. Liquid cooled Intel Duo Core 6700, 4 mb ram, dual 500 gig hard drives, gigabyte mb, Nvidia 8800 with 728 video ram, windows XP (not going to bother with Vista for a long time). It was running XFP flawlessly.

What a monster. I could launch Nasa's space shuttle with this thing, LOL...

I was just wondering if there was some sort of conflict station wise, by changing from Ashley's 2.5 version XXL factories, to the new 4.2 XFP, which has Ashley's 2.5 XXL factories in it. Or, if I just have some sort of other burp in the system that I haven't found yet.

But thanks for the help.
[CMA]Radon
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Goner Gone Mad

Post by [CMA]Radon »

Hi, I've just started a new game with 4.2, starting with my favourite, GGM, but I start in Northstar's Peace with an 'Alien Carrier'. It's a nice looking craft, but normally it starts with one of my favourite ships, the Northstar Warrior. Is this intentional, or has something been mixed up? :?

Thanks
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khaakbaiter
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Post by khaakbaiter »

perhaps it depends on how mad you are?
Thraxwhirl
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Post by Thraxwhirl »

russbo wrote:For a few hours anyway. Something crashes it after a few hours. Any idea what log file I can look into, if any, to see what station or what, is causing the crash??
Hmmmm. You may have the same bug that I do, russbo.

Tell me, are you exporting goods from any factories, using Sell Ware for Best Price(Trade Command Software Mk 2)?

If so, it appears to be something to do with that, but I haven't found out what's causing it. Most likely a script I'm running, but it's so far proving impossible to isolate and remove.

Here's what I've so far learnt, and posted, in the BT thread at XFP.

I offer it here, since many ES users won't have access to the forum there, but may well find this of interest, should they be experiencing the same bug.

Here we go:
Me wrote:At risk of throwing this thread slightly off-topic, since this problem of mine is probably more to do with a script than the mod itself, I'd like to explain for a moment my latest findings, as they may be of use to other players in due course.

As you know, my game has kept freezing up after a couple of hours or so, and I couldn't work out why. I imagined it had to be something to do with an AL event, and so I unplugged almost all my ALs in order to root out the culprit.

Well, that didn't work; the game would still freeze typically from anywhere between 1hr 44 and 3 hrs 45. I couldn't work out why, but thinking very hard, and very carefully, about which scripts I had DL'd most recently, I began to suspect it was something to do with TS vessel(s) exporting goods from my factories - don't ask how I concluded this, 'cos I'd be here all night explaining my thought processes. lol.

Anyway, what IS relevant is that, upon starting up the game, I always run a scriptset I've written, that provides me with a group of ships and factories in President's End and Split Fire, as a sort of jump start - partly for Beta Testing purposes, and partly just 'cos I figure that, having earnt a lot of stuff in X2, I fail to see why I should suddenly have no ships and factories to my name just a matter of weeks later(or however long the timeline is).

Ok, I admit it, I cheat. lol. But that's all part of Beta Testing, and I'd never have spotted half the bugs I did if I hadn't cheated. So that's my story and I'm sticking to it.

Bite me. ;) Lol.

Aaaaaaaaanyway, among other things, I always set up a factory producing Slaves, and have a TS ship(usually a standard Mercury) exporting the Slaves with "Sell Ware for Best Price", and off it goes.

But, for some reason, and I don't know why this bug is only kicking in after a good two hours or so, the game will freeze up at exactly the point in time that the TS Mercury docks at the Slave Pen.

How I came to suspect the problem had something to do with Sell Best is, as I say, not important, but in my current game I avoided this problem by setting everything up at the beginning, but not ordering the Mercury to export. I simply told it to dock at its homebase(the Slave Pen).

No crash. The game has run fine up to over 7 hours' playing time.

Figuring I was well past the margin of error(in the eventuality that something else was the problem), I ordered the Mercury to sell from the Pen. The moment it undocked - CRASH.

Ok, I wondered, is this something to do with the Slave Pen being a custom station?

I changed the ship's Homebase to the Snail Ranch in Split Fire(which I've nicked from the Paranid), and commanded the vessel to Sell Ware for Best, this time exporting snails. It launched fine from the Slave Pen, and I followed it, monitoring the vessel on F3. It journeyed to Split fire with no problems, but the moment the docking clamps thudded onto it - you guessed it - CRASH.

Sooooooooooo, my findings so far are thus:

Docking and undocking TS vessels from stations is not a problem, and Commodity Logistics, Cargo Delivery Service, Connect Stations - they all work fine...

...But for some strange reason, my TS ship(s) will crash the game whilst docking or undocking at their homebase if(and only if) running the Sell Ware for Best Price command. And strangely enough(even more so), this problem only seems to occurr after 1 hr 44 mins(or thereabouts) has elapsed. I know this because previously I'd always give the ship its export orders at the start of the game, and for at least 1hr 44, it would trade with no problems.

Hmmmmm.

Well, it seems I'm closer to the nature of this bug, but not yet sure what is causing it.

There are a few things for me yet to try:

1) I'm running Xai Corp's Fix Trade command, which modifies the Buy and Sell(Best) command(s) to LOOP. Without this script, apparently, I read that TS ships will perform the journey once, then sit on their behinds until you give them a new order. A useful script therefore... but not if it happens to be the cause of the problem. I can try removing the script, and see if that solves it.

2) I need to check if this crash only affects the Argon Mercury. That may seem a long shot, but in previous versions of this mod, I always spawned myself a Firefly(from the TV show), which I plug in with an .xsp file, using Cycrow's installer, and I exported Slaves with one of those. But then I recently changed the initial startup script to provide me with ONLY ES and XFP vessels, on the grounds that any update to the mod would reshuffle the order of TShips, thus rendering my startup script useless(and hazardous) if it tried to spawn any ships I'd added in. Seems crazy to suggest this, I know, but for some unfathomable reason, the Firefly was able to perform these trade runs indefinitely, and yet the Mercury is crashing it.

So.... that's where I'm at.

At least I'm at the stage now where I can avoid the bug, but I've still a bit more work to do before I can cure it.
Since making that post, I can conclude that it's NOT just the Mercury(had the crash using Firefly last night), nor is it Xai Corp's Trade Commands Fix; I reread Xai's thread, and it turns out that it actually affects Buy and Sell, but not "For Best". And in any case, it still crashed with this script removed.

I must confess I'm running out of options, short of a complete reinstall, although I do intend to check if this affects TP vessels also. If it doesn't, I figure I'll just reclasify the Firefly as a TP and go with it. ;)

If it does affect TPs though.... well, I'll have to perform some very serious surgery on my game.

To those of you reading this who may think, "ah, yes, I had that bug, but it turned out that removing [script x. y or z] solved it," please do share your knowledge here.

Should I learn of a cure, I'll be sure to post it.
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khaakbaiter
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Post by khaakbaiter »

^^^^^^^^^^^^^
That must be the longest post ever!

I'm gonna atempt to get the khaak start...
I'n gonna be a goner gone mad
what's the best ship in XFP for 100% hate by all enemies?
:fg: :twisted:
Thraxwhirl
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Post by Thraxwhirl »

I'm notorious for long posts, Khaakbaiter. ;) But then, there was a lot of information needing to be imparted, as the problem which I'm experiencing(and which I suspect Russbo is also) is by its very nature, extremely complicated.

In any case, I've not yet found the cure, although I can add that it is triggered by the use of TPs as well - not just TSs.

As for your question, Khaakbaiter - I dunno. I've not tried the custom game(s), but my hunch would tell me that if everyone despises you, your best bet is to use whichever vessel is toughest, and preferrably to use as many as you can get your hands on.
Saint-Ashley
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Post by Saint-Ashley »

khaakbaiter wrote:I think it's a great combo roguey's Mod into XFP it gives it a little more exitement into the game!
XFP doesnt include Roguey's Mod.
MJALowe wrote:would it be possible to get :
"sector" pack (that just includes all the sectors)
"script" pack (that includes only the nessecary scripts)
"ship" pack (that just includes all the ships)
If you just want a 'sector pack' pull out the map file and 8685.xml.

XFP currently contains only the required scripts... (The script pack was always optional, and im still working on updateing that...)

Ships may be released in .xsp after some time...
russbo wrote:I was just wondering if there was some sort of conflict station wise, by changing from Ashley's 2.5 version XXL factories, to the new 4.2 XFP, which has Ashley's 2.5 XXL factories in it. Or, if I just have some sort of other burp in the system that I haven't found yet.
I vigersouly tested my 2.5 fabs. All they are is script updates really. :wink:
[CMA]Radon wrote:It's a nice looking craft, but normally it starts with one of my favourite ships, the Northstar Warrior. Is this intentional, or has something been mixed up? :?
Will have to check on this. :)
russbo
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Post by russbo »

SA, I'm not insinuating that there's something wrong with your scripts. I've been using them for over a year now, without any problems.

My question had to do with the potential difference between running (XFP 4.0 and XXL fabs together), and, just running XFP 4.2. I was wondering if my crash had to do with that change. So, to simplify this, was there a station or fab change from your old 2.5 script, and what you included in the new XFP?? Might it have to do with change in civilian ship levels????

Thrax, I'm not sure what's bringing me down. My game ran flawlessly, with XFP 4.1 and Ashleys' XXL fabs 2.5, both as false patches (I'm running shipcreator as a mod, with extra ships of my choosing). Also, I've got forty to sixty scripts running, as you've seen before in a different post. Game ran 24 hours a day. Not a glitch. My issues started when I took out both of those false patches, and just added XFP 4.2.

So, with that said, I don't think this is a script issue. I have "buy for best price" but not "sell for best price" (I like my buyers, like my women, to come to me... LOL). So, I can't offer any information on that part.

I'm going to keep playing with this to see when it crashes. I had one crash when I SETA'd into a Stevio Shipyard in CSW. Well, maybe it just had to to with SETA. Or, maybe there was some ship or station somewhere that wasn't where it "was supposed to be". I'm not sure. I'll update here as I find stuff.
Saint-Ashley
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Post by Saint-Ashley »

russbo wrote:SA, I'm not insinuating that there's something wrong with your scripts. I've been using them for over a year now, without any problems.

My question had to do with the potential difference between running (XFP 4.0 and XXL fabs together), and, just running XFP 4.2. I was wondering if my crash had to do with that change. So, to simplify this, was there a station or fab change from your old 2.5 script, and what you included in the new XFP?? Might it have to do with change in civilian ship levels????
I didnt take it as an insult. And no stations were added / changed from 2.4.1 to 2.5. Just the way the scripts work. They have gotten fine tuned with a massive performance increase, and less resource hogs. 8)
russbo wrote:I'm going to keep playing with this to see when it crashes. I had one crash when I SETA'd into a Stevio Shipyard in CSW. Well, maybe it just had to to with SETA. Or, maybe there was some ship or station somewhere that wasn't where it "was supposed to be". I'm not sure. I'll update here as I find stuff.
Please make a note of everytime you get a crash. And 'excatly' what you was doing at that time, (running SETA to what % ect...). I myself have had a few SETA crashes, but they appear to be a random thing. It may have been due to the increased numbers of ships spawned by the jobs files. (These are also reduced more in 4.2.)
Thraxwhirl
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Post by Thraxwhirl »

Well, I've certainly never had a SETA crash, so I can't shed much light on that one.

The only crash bug that I know of from my own personal experience is the one detailed above(detailed at great length, as Khaakbaiter has pointed out :P Heh). There's certainly nothing at all random about it, as it occurs with 100% reliabily, and always under the same conditions.

My search for the cause continues. I would point out though, Russbo, that you might want to check your TS docking procudures anyway. MAYBE this bug affects Buy Ware for Best too? That's something I've not yetchecked, as I only sell from my factories...

...but maybe the blade cuts both ways, as it were? :?
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Northstar
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Re: Goner Gone Mad

Post by Northstar »

[CMA]Radon wrote:Hi, I've just started a new game with 4.2, starting with my favourite, GGM, but I start in Northstar's Peace with an 'Alien Carrier'. It's a nice looking craft, but normally it starts with one of my favourite ships, the Northstar Warrior. Is this intentional, or has something been mixed up? :?

Thanks
Download this [CMA]Radon Replacementand unpack it to X3 Reunion, then restart GGM. I added a couple of bonuses to the ship as compensation. :wink:

It also updates all of the SY's to add the rest of XFP ships. The same DL is on our website.
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Northstar
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Post by Northstar »

Not all of our ships were being installed so there is a fix here to make them all load into the SY's.

:arrow: Ship placement fix This will load them into your save games too, so no restart required.
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Northstar
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Post by Northstar »

Since starting out with XFP I have enjoyed every moment and worked with some great people. I started off with xperiment and this has grown to be a major name in the X3 community, due to the hard work of many people and the great support of so many fans of the game. I have met some some of the best charachters, some either funny, knowledgable, interesting, friendly, very skilled or a mixture of all of these things.

Sadly for me I must take a rest and put my plans on hold for a while. Working hard sometimes comes at a price and and health comes first so my parents always tell me. :)

I will keep everything in place that XFP needs to function and continue the way it should. I might even return in the distant future but for now I must bid you all a fond farewell.

Modding is great fun as most of you know and from my many days here at ES from the day XBTF appeared on the shelves I have been a proud fan of all the X3 series. I loved to visit the first ever forum ES had and since then have enjoyed reading so many great posts for such a great game.

I wish every modding team and modder, scripter or any visitor at ES forums, including Egosoft themselves, all the very best for the future.

Who knows, I might even get to play XFP and X3 for a change in later months.

Good luck Xtended on your new release and all the other modding teams forming up.

Take care everyone and best wishes, good luck and enjoy the time you spend using any X3 mod from me. :wink:
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frijazz
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Post by frijazz »

Thank you a lot for all the effort in making XFP possible!
I really hope you at some point actually find the time to play and enjoy this great mod!
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khaakbaiter
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Post by khaakbaiter »

Whilst i'm going through countless numbers of tissues i'm not feeling that well :shock:
@st ashley: I have rogueys mod in my options list and the scripts are in the list in XFP ! makes it exiting!

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