Ok, I just encountered another bug, though I think this one is vanilla in origins.
Check out
this saved game.
I'm in Aladna Hill, my Marauder with its M6 escort is in Elena's Fortune. If I order my Marauder to either i) Defend Aladna Hill or ii) Jump to the West gate of Aladna hill the escorting M6's glitch out.
Basically, they appear to jump directly to the centre of Aladna hill after the Marauder jumps in - all but one of them cannot do this as they have no Quantum Jump thingies - however, while showing on the map, targeting one and pressing F3 shows they are invisible and immobile.
Note: I
have seen this issue before in another mod many years ago, I suspect they may have fixed a vanilla issue to resolve this.
I've reloaded the save and re-issued the command a number of times and it's reproducible for me.
Additional mods currently in use:
- Marine Repairs (Sorry!)
- Cockpit Mod
- Satellite Monitoring
Scoob.