Killjaeden wrote:It does not. Models are completed the hole time, and placed ingame once finished, one at a time. Why should development cease until every model is finished?
What I mean is simply that in a more or less regular game development models are probably finished more towards the beginning of the game, so that they can be properly incorporated in the gameplay, and feel well integrated and properly balanced in the overall game scope. After coming up with early drafts and ideas and concepts that define the gameplay style/story arc, developers probably already heave a fairly good idea of what needs to be modeled.The later stages always feel like more polishing and "playing with numbers" than actual asset creation.
If some modeler comes up with a new ship type or module in mid production it might end up felling like an appendage or an addition not properly balanced or integrated in the game.
Also if you think about it, most games we see previews of before launch have screenshots and even gameplay videos pretty early, some times far before (years) of launch date, and these already look very similar to the final content, yet you rarely see new concept art come up in later stages of development.
Just my opinion, I am not a game developer, I do make 3D models for a living and this is just my impression from what I've seen.
