Hector0x wrote: ↑Fri, 30. Apr 21, 17:01
Ok, asking for opinions guys.
Factions with real economy suck against Xenon. Some latest game reports are fully in line with this observation. This was actually the main reason for my rebalance patch (eventually update it).
Main empires have cool stuff like retreating fleets, coalition wars, construction time and resources. Xenon simply respawn on a timer, often with overpowered weapons. I don't want Xenons dominating the NPCs. Xenon steal the show too much.
So i came up with a new catchup mechanic which works like revanchism in EU4 but only for NPCs
- on default Mayhem 3 all outposts can level up production specialization which gives a direct building cost and time discount
- player outposts always start at 0% and can level up to 50% (half ship cost and build time)
- NPC outposts always start maxed out at 50%. So technically they are already cheating. But still. Once their most important capships get destroyed they are typically screwed and take too long to rebuild (especially against the player) so this is not enough
- i would add +1% production specialization on all remaining outposts when an NPC faction looses a sector
- this could stack up to 25 times per outpost (so 75% maximum = 1/4 ship building cost and time)
Supposed effects:
- first off i think it would be rare and take very long to level outposts up to 75%
- but loser factions could develop very powerful production centers in few remaining sectors and keep on replacing ships faster
- for a rebounding NPC empire which turns the tide and gets strong again the effect will slow down greatly because only the hinterland is levelled up. Their new outposts all started fresh at 50%. (and NPCs won't ever consider this bonus to decide which outpost they want to use to build ships)
- maybe this mechanic helps faction wars to not tip over too soon so that the player can have greater impact on their outcomes
- complete destruction of a faction could be more difficult (but i think actually only slightly harder)
- over the long run the overall NPC production specialization will tend to go up. This would be intended to ramp up faction difficulty as the game goes on.
- frontline areas where outposts frequently get destroyed and rebuilt all the time won't level up at all or only very little
Waddaya think?