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the-danzorz
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Post by the-danzorz »

Scoob wrote:How I think of it is this...

In the past Egosoft have given us some pretty decent freebies content-wise. Nice little bonuses if you will.

Now, if they've been prepared to do this for free, imagine what they can achieve if they're getting some money for it!

However the flip side is that, traditionally at least, the modding community has MORE than catered for our "DLC" needs, well it has for me! The "signing" process was originally a way to make scripts (not really mods though) official and released as part of a free bonus pack. This was a good way to give those who don't like modifed a taste of what they're missing.

Purely within the realms of "modding" and "scripting" there's not much that Egosoft can do that player-created mods cannot for TC etc. I assume the same, if not more, control will be given to the modder in XR - well, I certainly hope so.

So, the question is, what sort of DLC could Egosoft offer via Steam (see how I kept this on topic there? lol) that we could not, in theory, get free from the modding community?

I mean, the extra missions etc. that we've had for free with patches have been pretty good, but can you compare that to something like XRM? Or XTC with a NEW universe? As does Transcend II etc. A massive amount of effort went in to creating those...yet we all got them for free.

IF Egosoft are considering paid for DLC (which, like I say, I'm fine with as it's my choice if I buy or not) I'd be interested to see what form it takes and what it can offer the community that some of the talented modders here cannot.

Cheers,

Scoob.
They will probably add new major content that can inspire the mod scene, like with X3:R you had the player HQ and that inspired a lot of mods to make a new custom HQ for players.

So you can expect content like that, maybe a new co-pilot in the plot. too a new player ship that's bigger or just adding some new features that users wanted.

Theres a lot of possibilities to DLC and the steam platform doesn't change what they can and can't provide us for the game.
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chew-ie
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Post by chew-ie »

Also, as soon as a game is depending heavily on voice-acting, the modding community sticks to modifying content which doesn´t touch this subject. So e.g. in Failout 3 / Fallout New Vegas, the fallout nexus website is flowing over with graphical "enhancements", more weapons, new armors and the like - while quest mods or story enhancements / polishing are very rare up to non-existent.

This is IMO the point where DLCs can succeed - as the companies can re-hire the voice actors and extend the game story-wise or offer nice sub-plots (e.g. like "Lair of the Shadow Broker" for Mass Effect 2).

I only know of a few examples where modding teams tried to work with voice acting, but while they did an incredible job (considering the amateur level), but couldn´t resemble the quality of the main game.
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Shimrod
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Post by Shimrod »

Regarding the question of costs involved in a standalone version:
a. Adding a cd check
b. Different versions of the code and patches
c. Building patches into install packages

I believe this could be solved with some upfront design, without ongoing trouble as follows.

The Steam integration code within XR is encapsulated so it can be enabled or disabled through a config setting or registry key. This produces a single build that works both with and without Steam and allows the same patched files to work in all cases.

The DVD version will ask the user whether they want to use the product with Steam, and either install it into a standalone folder using the key as a CD-key, or run the Steam client where the same key is used to register it with Steam.

A CD check can be avoided by following the Sins model, where the game can be installed and played freely, but to download updates requires some level of authentication. This is where the CD-key comes into play. An Update option on the game launcher, appearing if Steam isn't flagged, will use the CD key to authenticate the game with either Steam itself or Egosoft, and download file based on the delta required to meet the version gap from either Steam or a designated patch server.

Authentication can be further strengthened if necessary by requiring the CD key to be registered against an Egosoft account, as is currently required to obtain bonus material. The same patch binaries are then avaialble via Steam and either an egosoft patch server, or Steam itself should it support that type of remote access.

So there's a one-off investment to set up a patch server. This can be leveraged to produce standalone versions of future titles. Besides that, its just a case of encapsulating Steam integration correctly upfront. The benefit of a patch server is the files do not need to be packaged with an installer. Alternatively the auto update mechanism could simply be left out and the patches manually posted for download, at the cost of having to package them into installers and do install tests.
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Texhnolyzed
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Post by Texhnolyzed »

chew-ie wrote:What exactly is stupid about the DLC route? The Mass Effect (1 & 2) story DLCs were great, the DLCs for Fallout New Vegas were awesome and the Failout 3 DLCs "The Pitt" and "Point Lookout" were better then the whole game (not that hard, but still). Getting DLCs is a customers choice - and if some buy a horse armor for a disproportional amount of money, that´s entirely their fault. But the DLC "system" itself has a great potential. If done right, as all things.
That's why I wrote "that DLC road", i.e. lackluster content, that could/should have been in the game from the beginning. There definitely is worthwhile DLC out there, it sadly isn't exactly common though... most DLC is just for the quick buck.
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Post by OnlineKenji »

Texhnolyzed wrote:The whole "Steam Spies on us!" thing is blown way out of proportion. It's just a desperate try to find bad things about Steam, since there are close to none nowadays
...
:lol:, dude, Steam does collect information on your software and hardware and sends it into the steam servers. This isn't some conspiracy theory. Read the Steam usage aggreement, they tell you exactly what they collect and how they use it.

There is a section that describes what information is collected and how it is used, and it spells it out clearly. No "deperation" needed, it is a fact.

Your post made me think of this http://en.wikipedia.org/wiki/Dunning%E2 ... ger_effect
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EmperorJon
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Post by EmperorJon »

Just searched the Steam user agreement and found nothing. And to be honest, I don't really care. Oh no, they probably spy on which operating system I use! Terrible! And, let me guess, do they know which games I own? Because that would be absolutely unacceptable.


EDIT: Oops, didn't read the wiki link.

So what you're trying to say is, we're (read, everyone who doesn't oppose Steam?) all incompetent idiots who can't see that you're so much better than us, and we're putting you down, and we think we're all high and mighty? Because if that's not what you intended to say, I'll warn you now, I'm taking that as personal offence (to basically everyone?), as a breach of forum rules, and as something generally unpleasant to post.
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Texhnolyzed
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Post by Texhnolyzed »

OnlineKenji wrote::lol:, dude, Steam does collect information on your software and hardware and sends it into the steam servers. This isn't some conspiracy theory. Read the Steam usage aggreement, they tell you exactly what they collect and how they use it. There is a section that describes what information is collected and how it is used, and it spells it out clearly. No "deperation" needed, it is a fact. Your post made me think of this http://en.wikipedia.org/wiki/Dunning%E2 ... ger_effect
Oh yes, I am very aware of Steam collecting information about my Software and Hardware. I actually took part in that voluntary survey the last time it popped up.

Ps. You are one amusing fellow!
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esd
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Post by esd »

EmperorJon wrote:So what you're trying to say is, we're (read, everyone who doesn't oppose Steam?) all incompetent idiots who can't see that you're so much better than us, and we're putting you down, and we think we're all high and mighty? Because if that's not what you intended to say, I'll warn you now, I'm taking that as personal offence (to basically everyone?), as a breach of forum rules, and as something generally unpleasant to post.
If you read his post, he clearly says "your post made me think of..." in reply to Texhnolyzed, who appears to not have taken offence.

That said, it wasn't a very nice thing to post.

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Post by EmperorJon »

I am aware that it was directed at Texhnolyzed, but I just find anything like that:

1. Doesn't add to the conversation.
2. Has chance to cause offence.
3. Is generally unpleasant and therefore.
4. Brings downt he reputation of this forum which has always been held in such high regard from my view.


Effectively what I was saying is, if you don't have nothin' nice to say, don't say nothin'.
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lostone1993
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Post by lostone1993 »

Shimrod wrote: I believe this could be solved with some upfront design, without ongoing trouble as follows.

The Steam integration code within XR is encapsulated so it can be enabled or disabled through a config setting or registry key. This produces a single build that works both with and without Steam and allows the same patched files to work in all cases.

The DVD version will ask the user whether they want to use the product with Steam, and either install it into a standalone folder using the key as a CD-key, or run the Steam client where the same key is used to register it with Steam.
I’m afraid that is not possible from what I know how the steam client works and how game are handled, steam works will be integrated into the game, meaning separation nearly impossible

Also if I had to bet their is something in the agreement between publisher, valve and egosoft which will cripple their ability to release a non-steam version later or even now, especially a non-steam patch

Maybe something that like what happened between steam and ea a few weeks ago (I think)

So for the moment until said otherwise I am going to assume steam is necessary so I will use the money in my wallet for something else
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epimannn
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Post by epimannn »

About information collecting...
How many of you are using smartphone and disabled ALL the sofware that gather informations and send them to companies ?

How many of you are using facebook were privacy is no more ?

Steam gather information about my computer... Ok, i dont have anything critical on it. I dont care since there's nothing personal on it, it's a gaming computer.

Soon, i'll have a computer for work. It wont be connected to the internet. Critical stuff on it.

I'm not very smart, but that's somehting natural... And next after my computer will be a cellphone. Not a smartphone with lot of things where it's just good enough to no be bad. Not even average to be true.

And it's not like steam take a lot of bandwidth while "spying" your computer...

I can understand people against steam because they dont have a high speed connection.

I cant understand people that say steam is evil because :
-spy
-only online
-DRM

main reason it seems, but the reality says that ES need DRM or copy protection on DVD, steam or whatelse to protect theirs sales and that's a TRUE problem nowaday. ( And I WANT MORE GAMES AFTER X:Rebirth ! )

Some years ago, downloading 1GB of datas was just painfull and took days.

Now, with just a night or two and an average connection, you can get a full TV series...

The cracking teams are faster than ever and if they need computer power to break something, they just rent some cloud computing time ( breaking the SHA1 encryption in a couple of minutes for 3$ via bruteforce instead of hours for special engineers specialized in encryption with heavy computer power )
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Post by esd »

EmperorJon wrote:I am aware that it was directed at Texhnolyzed, but I just find anything like that:

1. Doesn't add to the conversation.
2. Has chance to cause offence.
3. Is generally unpleasant and therefore.
4. Brings downt he reputation of this forum which has always been held in such high regard from my view.
In that case, the sensible thing to do would be to contact a moderator. It's what we're here for :)
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strude
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Post by strude »

EmperorJon wrote:1. Doesn't add to the conversation.
Nothing has been added to the conversation for over 50 pages now. :P
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apricotslice
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Re: Well Done!

Post by apricotslice »

the-danzorz wrote:I have said all i can about steam, so has a lot of people and the counter opinions have been stated as well. This thread has not been productive for pages and pages now. I have already suggested a valid way of getting the steam concern heard. Its up to those it does concern to do it and try to get a change. Otherwise EVERYONE is wasting their time with this thread. Its mostly all none-productive at this point.
The only real way to get the message across is to email or PM Bernd. He is the only one with a hope of changing anything.

Also, bombard Deepsilver with emails.

I've done both. Has anyone else ?
Scoob wrote:In the past Egosoft have given us some pretty decent freebies content-wise. Nice little bonuses if you will.

Now, if they've been prepared to do this for free, imagine what they can achieve if they're getting some money for it!

However the flip side is that, traditionally at least, the modding community has MORE than catered for our "DLC" needs, well it has for me! The "signing" process was originally a way to make scripts (not really mods though) official and released as part of a free bonus pack. This was a good way to give those who don't like modifed a taste of what they're missing.

Purely within the realms of "modding" and "scripting" there's not much that Egosoft can do that player-created mods cannot for TC etc. I assume the same, if not more, control will be given to the modder in XR - well, I certainly hope so.

So, the question is, what sort of DLC could Egosoft offer via Steam (see how I kept this on topic there? lol) that we could not, in theory, get free from the modding community?

I mean, the extra missions etc. that we've had for free with patches have been pretty good, but can you compare that to something like XRM? Or XTC with a NEW universe? As does Transcend II etc. A massive amount of effort went in to creating those...yet we all got them for free.

IF Egosoft are considering paid for DLC (which, like I say, I'm fine with as it's my choice if I buy or not) I'd be interested to see what form it takes and what it can offer the community that some of the talented modders here cannot.
I have mixed thoughts on this.

On the one hand, I've never really paid much attention to the extra plots that came with the patches. None of them were that good, several I didnt bother with at all. None were worth paying for.

On the other hand, I've long said that Egosoft were missing out by not adding paid content to the game. And I've especially said that they are missing out big time by not supporting modders and allowing the mods to be sold, thus returning Egosoft a royalty and giving the modders a modest return on their time.

On the gripping hand, the community here is dead set against paying for anything extra. The few attempts by anyone to get be paid for their hard work has been disasterous, and that includes modders and tool writers, who mainly are not here any more as a result. So paid DLC on X games is a very contentious issue and will get a lot of resistence.

Ideally, I'd like to see Egosoft support the modding and tool making community by embracing the bigger mods and tools, and allowing them to have a small download fee. In dact, if Steam is embraced, then the larger mods could be offered through steam as paid erd party DLC. eg. XTM, is well worth paying $1.99 for. Even my AMS is worth 50c. And as well as that, things like the X3 Handbook should also be downloadable the same way, for a small fee.

This encourages the modding, guiding and tool making community to do much more and keep it supported.

Alas, Egosoft would need to remove their restrictions on "balance", since the vast majority of modding unbalances the game from their perspective.

Food for thought. And probably its own thread.
the-danzorz wrote:They will probably add new major content that can inspire the mod scene, like with X3:R you had the player HQ and that inspired a lot of mods to make a new custom HQ for players.
The player HQ falls firmly into the category of planned for the original game, but they didnt have time to finish it. The original designs for the HQ were in X2. So that being paid DLC would have been the worst thing they could have done.
Shimrod wrote:I believe this could be solved with some upfront design, without ongoing trouble as follows.

The Steam integration code within XR is encapsulated so it can be enabled or disabled through a config setting or registry key. This produces a single build that works both with and without Steam and allows the same patched files to work in all cases.

The DVD version will ask the user whether they want to use the product with Steam, and either install it into a standalone folder using the key as a CD-key, or run the Steam client where the same key is used to register it with Steam.

A CD check can be avoided by following the Sins model, where the game can be installed and played freely, but to download updates requires some level of authentication. This is where the CD-key comes into play. An Update option on the game launcher, appearing if Steam isn't flagged, will use the CD key to authenticate the game with either Steam itself or Egosoft, and download file based on the delta required to meet the version gap from either Steam or a designated patch server.

Authentication can be further strengthened if necessary by requiring the CD key to be registered against an Egosoft account, as is currently required to obtain bonus material. The same patch binaries are then avaialble via Steam and either an egosoft patch server, or Steam itself should it support that type of remote access.

So there's a one-off investment to set up a patch server. This can be leveraged to produce standalone versions of future titles. Besides that, its just a case of encapsulating Steam integration correctly upfront. The benefit of a patch server is the files do not need to be packaged with an installer. Alternatively the auto update mechanism could simply be left out and the patches manually posted for download, at the cost of having to package them into installers and do install tests.
I like your thinking, but its 4 years too late. All that had to be done at the initial design phase. Its not something you bolt on at the last minute, and we are now at the "last minute" as far as the game release is concerned.
epimannn wrote:Some years ago, downloading 1GB of datas was just painfull and took days.

Now, with just a night or two and an average connection, you can get a full TV series...
It still does take days for that big a download.

I would not even consider downloading anything that big. I think twice once it goes over 200mb.

Australia still mainly has copper wires, either as cable, or adsl connection. The adsl is the same wiring they originally refused to guarentee 56k would work on. Alternatively, there is wifi, and its slower ! I can run a webcam off the adsl, but not off the wifi. The adsl is slower than cable, but cable running stopped when it became law for it to be underground. So any housing area less than 15 years old does not have cable, and any less than 10 years old often dont have adsl either and are forced to use wifi.

The high speed fiberoptics may go from Sydney to Melbourne, but for the rest of Australia, its tortoise power we rely on.

The move here is to wifi, not fireoptics. And wifi is flaky and unreliable, and a damn sight slower. Not to mention more expensive.

As for "a night or 2", I dont leave my computer on at night, and I dont download tv, I buy dvd's and now BR.
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Post by strude »

Actually, to counter the post I just made, here is something to contribute to this thread, especially for Scoob putting together the unofficial FAQ regarding Steam.

When it comes to moddable games within Steam, it is preferable to install Steam to the non default location. Pretty much any Steam user should do this, regardless of if they use modified games or not, just in case they want to at some point.

By default, Steam installs in the Program Files directory, and any games installed through Steam will exist within the Steam folder structure (all games are stored in the Steam/steamapps folder, which cannot be changed). For Windows Vista/7, Program Files is protected by UAC, which can sometimes cause problems adding modded content to this location. Not always, not even often, but sometimes.

For this reason, it is advisable to install Steam in a custom location, say the root folder of the system drive, or a second drive, to avoid UAC coming into play. Anywhere not protected by UAC is desirable.

Just thought I'd mention it as it will be some peoples first time installing Steam, and it's not something you'd probably come across during your testing trial of Steam. Plus, it makes sense to follow this suggestion right from the get go to avoid having to move it all later
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Post by apricotslice »

strude wrote:When it comes to moddable games within Steam, it is preferable to install Steam to the non default location.
Good point. I was under the impression this couldnt be done.

I never install anything except drivers into Program Files, I always install into the root directory. Saves a whole lot of hassels.
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Post by strude »

apricotslice wrote:
strude wrote:When it comes to moddable games within Steam, it is preferable to install Steam to the non default location.
Good point. I was under the impression this couldnt be done.

I never install anything except drivers into Program Files, I always install into the root directory. Saves a whole lot of hassels.
You can chose where to install the base Steam folder, but all games installed through Steam will be in the Steam/steamapps directory, which cannot be customised. If you were to install Steam to the root directory, all the Steam files will be in C:\Steam and your installed games will be in C:\Steam\steamapps
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Post by vr01 »

apricotslice wrote:Australia still mainly has copper wires, either as cable, or adsl connection. The adsl is the same wiring they originally refused to guarentee 56k would work on. Alternatively, there is wifi, and its slower ! I can run a webcam off the adsl, but not off the wifi. The adsl is slower than cable, but cable running stopped when it became law for it to be underground. So any housing area less than 15 years old does not have cable, and any less than 10 years old often dont have adsl either and are forced to use wifi..
All to do with the transmission frequency over the cable and the improvements made in technology there.

Rural, NW of Sydney (houses are a good 40 years old) and those same copper wires are giving me a few hundred K per second download speed on ADSL (exchange doesn't have ADSL2 either).

Who is your internet provider?
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Post by frymaster »

strude wrote:For this reason, it is advisable to install Steam in a custom location, say the root folder of the system drive, or a second drive, to avoid UAC coming into play. Anywhere not protected by UAC is desirable.
UAC isn't the protection system, it's the elevation system.

Basically, UAC is the thing that gives a user their admin powers. This might be needed because the default file permissions on things in Program Files don't let non-admins write there. Rather than move steam, if it's already installed you're just as well changing the file permissions on the steam directory to let normal users write there.
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apricotslice
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Post by apricotslice »

vr01 wrote:Who is your internet provider?
BogPong. :D

And no, its not going to get changed any time soon.

Before we moved here, we were on a Pigpond cable, and that was significantly better. But I still would not have considered downloading 1gb.

I live on the gold coast, so the connection to the US goes through Brisbane, Sydney and Melbourne. But the blockage is usually in California somewhere.

When bigpond check the connections, they can never find a problem.

I've just updated to a new adsl2 modem/router, so I will see if that improves anything.

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